<!--QuoteBegin-George_The_Gorge+Jun 23 2004, 01:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (George_The_Gorge @ Jun 23 2004, 01:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Basic idea for the MC. It's one of those cactus thingies coming out of a pipe. If you want I can attempt to model it, but I wouldn't mind if someone else did it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> woah looking nice, dang those balls looks really smooth. How much polies are those?
dang my windows me, i could stil be using 3dsmax R3 =D if i hadnt upgraded my comp.
<!--QuoteBegin-Delarosa+Jun 23 2004, 01:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Jun 23 2004, 01:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IP: "level end/middle" bars circa SNES super mario <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> LIKE THIS? 96 triangles from a 4 stacked 12 sided cylinder. & of course deleting some unused polies. ref<look at the water stage one>: <img src='http://free.one.picturehost.co.uk/ref.jpg' border='0' alt='user posted image' />
lol is this even what you meant?
edit: i think i made one of those start blocks from smb3 for the ip, not sure if they even using it though.
I know they came out of a pipe in "Mario is Missing!" but not sure about the other games. Can anyone confirm any other games? Also that model was just a quick throw-together to give a visual of what i mean.
<!--QuoteBegin-6john6doe6+Jun 23 2004, 05:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Jun 23 2004, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes that start block you made was very good, and i think it should be used for the ip. nobody worry about making an ip. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> @gorge
lol, mario is missing. man i remembered that game, i rented it and i got confused of where to go. too much pipes. i think the cactus just starts on the top of the pipe, havnt played the game in like over 7+ years.
@john doe
oh alright, ill stop worrying =D
@ general
how is the pack going? havnt seen that much updates in awhile.
hehe toad, just modeling for fun =D i think its too much poly wastage from the many sided cylinder, but oh well. doing hands was too hard so i gave him bomberman hands =D.
<!--QuoteBegin-domokun155+Jun 18 2004, 12:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (domokun155 @ Jun 18 2004, 12:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think the: -DC should be that brick guy on page 1
I'm also still going with my fire mario idea for shotgun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
but no one listens to domokun... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
i remade the start block, i think this one looks much better what do you guys think?
edit: heh, we should put the super mario super show rap <intro to the show> in this pack somewhere.
edit: the cell shaded black lines are only on the sides/top/bottom of the outer box. i deleated the inner box lines because it looked wierd. ill have the compile done tomorow and an ingame pic too.
edit: oops wrong color for the border.
<a href='http://www.angelfire.com/dragon2/zerowing/' target='_blank'>VIEW THE MODEL IN MODEL VIEWER CLICK HERE</a>
wow, thats brilliant zwing, definately going to be using that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
thnx, ill send the files later. right now im kinda sleepy. heres some ingame pics =D lol people were really mad when i joined commander and left really early ingame just to take these screenies <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
lol yeah it was simple. a four sided/four stacked cylinder =D
since you guys are doing the chain chomp for the gorge, how bout this? it has movable chains =D
@ cookie ill send the inf portal now, sry i couldnt send the file earlier, my cable just got cut off on my other comp so now i cant go on the internet on my other one.
yeah go for it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Sorry to be the one to break this to you all, but the pack has now been canceled due to lack of involvement with animators. Again, sorry to be the one to tell you, I was elected to be the one (guess cause no one else wanted to be the one everyone hated). Believe me, I hate it too, as I did work on the damn thing...
but they do thier own stuff <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Jeez. Heck no we won't go! Okay, since this pack is faced with imminent death for lack of animators, uhm, I'll get off my lazy arse and take a crappy swing at animating it.
Don't abandon. 36 pages of YOUR work has been made. Best thing to do is stop work and FIND an animator.. if you already are, look harder !!!
You've done awesome work. No need to drop out this far ahead <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-BigBull+Jul 3 2004, 02:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Jul 3 2004, 02:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If we had a half decent determined animator..
wait we got brig
wait we got sushi
but they do thier own stuff <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Find an animator, and this can probably live.
Until then, Can we release all the stuff? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> we cant exactly release what we got, we only got about 5 models ingame
Comments
woah looking nice, dang those balls looks really smooth. How much polies are those?
dang my windows me, i could stil be using 3dsmax R3 =D if i hadnt upgraded my comp.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
LIKE THIS?
96 triangles from a 4 stacked 12 sided cylinder. & of course deleting some unused polies.
ref<look at the water stage one>:
<img src='http://free.one.picturehost.co.uk/ref.jpg' border='0' alt='user posted image' />
lol is this even what you meant?
edit: i think i made one of those start blocks from smb3 for the ip, not sure if they even using it though.
EDIT - Got a picture.
@gorge
lol, mario is missing. man i remembered that game, i rented it and i got confused of where to go. too much pipes. i think the cactus just starts on the top of the pipe, havnt played the game in like over 7+ years.
@john doe
oh alright, ill stop worrying =D
@ general
how is the pack going? havnt seen that much updates in awhile.
hehe toad, just modeling for fun =D i think its too much poly wastage from the many sided cylinder, but oh well. doing hands was too hard so i gave him bomberman hands =D.
-DC should be that brick guy on page 1
<a href='http://www.classicgaming.com/tmk/mariopedia/e/thwomp.gif' target='_blank'>http://www.classicgaming.com/tmk/mariopedia/e/thwomp.gif</a>
-MC should be Cactus as they are always moving around in mario games
<a href='http://www.classicgaming.com/tmk/mariopedia/e/pokey.gif' target='_blank'>http://www.classicgaming.com/tmk/mariopedia/e/pokey.gif</a>
-SC should be that red snake from SMB2.
<a href='http://www.classicgaming.com/tmk/mariopedia/e/cobrat.gif' target='_blank'>http://www.classicgaming.com/tmk/mariopedia/e/cobrat.gif</a>
I'm also still going with my fire mario idea for shotgun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
but no one listens to domokun... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
what do you guys think?
edit: heh, we should put the super mario super show rap <intro to the show> in this pack somewhere.
edit: the cell shaded black lines are only on the sides/top/bottom of the outer box. i deleated the inner box lines because it looked wierd. ill have the compile done tomorow and an ingame pic too.
edit: oops wrong color for the border.
<a href='http://www.angelfire.com/dragon2/zerowing/' target='_blank'>VIEW THE MODEL IN MODEL VIEWER CLICK HERE</a>
<img src='http://free.one.picturehost.co.uk/render65498.jpg' border='0' alt='user posted image' />
<img src='http://free.one.picturehost.co.uk/comm84984.jpg' border='0' alt='user posted image' />
<img src='http://free.one.picturehost.co.uk/render49844.jpg' border='0' alt='user posted image' />
since you guys are doing the chain chomp for the gorge, how bout this? it has movable chains =D
@ cookie
ill send the inf portal now, sry i couldnt send the file earlier, my cable just got cut off on my other comp so now i cant go on the internet on my other one.
<img src='http://free.one.picturehost.co.uk/chainchomp2.jpg' border='0' alt='user posted image' />
Is there anything from any Mario Golf games that could be used as marine structures?
edit:stupid typos
Its not going to move ANYWHERE until i get an animator.
I cant wait to try it out!!!
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
wait we got brig
wait we got sushi
but they do thier own stuff <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Find an animator, and this can probably live.
Until then, Can we release all the stuff?
You've done awesome work. No need to drop out this far ahead <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
wait we got brig
wait we got sushi
but they do thier own stuff <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Find an animator, and this can probably live.
Until then, Can we release all the stuff? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
we cant exactly release what we got, we only got about 5 models ingame