Consol Crash

SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
<div class="IPBDescription">opening consof freezes comp</div> everytime i open my consol in ns i have a 60% chance of it happening
my comp freezes and i gt about 1/2 a second of the most recent sound looping and i have to reboot using the power switch on my pc as my comp wont respond to anything

my specs
sapphire 9600xt 128mb (cats 4.6 (tried 4.4 , 4.5)
512mb pc 2100 ram
2.5 ghz P4
phillips sonic edge 5.1 soundcard

i dunno wot my mobo is as my comps a shop build that i updated gfx adn sound in a while back

Ive attached a direct X dxdaig save too

has anyone else had this problem?
any help with this would be most appreciated as it really annoying to have to avoid using the consol (when i test my maps i like to toggle r_speeds, restart teh map etc)

Comments

  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    update-

    I have tried running ns in direct3d rather than open gl and its either fixed the problem or made it much less frequent BUT my fps is <1/2 wot ti is in open gl at times in places i had 30fps in d3d where i had 60 in open gl (and that was limited by v-sync orwateva)

    so im pretty certain the prob is gfx and it must be sumat to do with openGL/Drivers/gfxsettings

    Does anyone know how i could stop this happening in opengl OR how i can gt 70+ fps in d3d as i should be able to when i had a raion 7500le i could gt 95fps !!!
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    H3h, i remember you telling me about this on msn, expept you said 10% chance <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    it got more frerquent waller, thus my posting here

    i'm now running d3d and using refreshlock and have v-sync permanantly off in my gfx card properties, i gt playable fps 70-100 in quiet less detailed places 40-50 avg in normal combat 30 when theres alot going on
    which is much better than when i first changed to d3d bt open gl still performs much better so i would be very gratefull if sum1 could help meh if anyone needs any more info about my comp then jus ask me and i'll do my best to provide woteva details i can
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    omg i hate direct 3d my d3d performance is **** poor compared to open gl and the edges of things seem to be a bit more blocky too

    running round co_core on my own
    opengl -80to99 fps almost constant 60+ minimum
    d3d 50-65 average fps 40 minimum

    sum other maps are worse i was playing woth 30 fps earlier yet with opengl i get 99 in most places bt it crashes when i open the consol 60% of teh time which is really irritating <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    Have you tryed all the normal things?

    Updating sound,MB,GFX drivers.

    Reinstalling Steam/HL/Mods.

    You could also try turning your GFX cards hardware accelration down aswell as the sound cards accelration to see if either helps.
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    Iv tried multiple different gfx card drivers and am currently running the latest, i dont know wot my mobo is , and i havnt tried updating my sound drivers as i'm pretty sure the prob is gfx as running the game in d3d doesnt crash it, i have reinstalled steam not so long ago and it happened b4, ill try updating my sound card drivers bt i doubt itl make a difference openGL has nothing to do with sound does it? i thought it was hardware gfx acceleration software
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