First Set Of Stats

RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
edited June 2004 in NS General Discussion
<div class="IPBDescription">Win / Loss Records</div> Hey peeps. I realised that since we cant just draw logs from the server to show who won, then I just took the results down manually, and with great detail. Here is what I came up with in about 5 hours of playing. (Granted a few breaks here and there)

TOTAL ROUNDS: 20
TIME LENGTH: 5 Hours
ALIEN WINS: 11
MARINE WINS: 9
TIME: 2:37 - 7:39

Combat: (Shortest Time to Longest Time)

<b>Aliens:</b>
- co_pulse : 3:33
- co_pulse : 5:22
- co_kestrel : 7:24
- co_kestrel : 11:35
- co_rebirth : 28:47

TOTAL TIME: 56:41
AVERAGE TIME: 11:29

<b>Marines:</b>
- co_faceoff : 3:24
- co_faceoff : 6:35
- co_faceoff : 8:56
- co_loathing : 13:35
- co_ulysses : 24:06

TOTAL TIME: 56:36
AVERAGE TIME: 11:28

Classic: (Shortest Time to Longest Time)

<b>Aliens:</b>
- ns_nothing : 2:47
- ns_eclipse : 6:57
- ns_eclipse : 12:22
- ns_tanith : 14:22
- ns_eclipse : 19:15
- ns_hera : 21:20

TOTAL TIME: 77:03
AVERAGE TIME: 13:24

<b>Marines:</b>
- ns_nothing : 16:02
- ns_caged : 22:03
- ns_bast : 23:19
- ns_nancy : 32:30

TOTAL TIME: 93:54
AVERAGE TIME: 23: 39

As you can see, aliens still have the upper hand, while combat maps are very level and very balanced, the classic maps leave marines eating dust. I will continue writing these down for an additional 20 rounds tomorrow, until I have reached about 100 or 200 rounds, depending on how long I can go on. There was no time limit, meaning the game just continued until one side won.

EDIT: Played on server "Lerky Jerky"
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Comments

  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Tomorrow starts a new set of stats. I'll keep in touch with all those "aliens more beef, marines less chicken..."
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    You need stats like "average players per team first five minutes, average players per team total game, average game length per marine win, average game length per alien win".

    The stats you have now are good only for showing balance in relation to a tournament setting (where all that counts is win/loss). Balance in relation to total game (much more important for singe game settings -- like most pub games) isn't touched on at all.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    That's bizzare; on every server I frequent, the marines have the upper hand in Classic.
  • fURiOUS_gEOrGEfURiOUS_gEOrGE Join Date: 2004-04-29 Member: 28319Members
    you might want to play on different severs to remove any possible bias on it



    (like the possibility of having "regulars" play on that server that tend to favor a certain side)
  • Raistlin6Raistlin6 Join Date: 2002-11-02 Member: 4420Members
    The stats of one Server with only 20 Rounds is not very representive.
    If you have the stats of 20 Servers and lets say 1000 Rounds than we have some Stats that are useful.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    20 is indeed pretty low. A 5 game streak would bias it heavily already.
  • TakelTakel Join Date: 2002-11-07 Member: 7496Members
    Aliens had the upper-hand? Man I'd like to play on that server!

    All the servers I frequent (about 7 odd servers located on 4 farms in 2 countries) the marines have the upper hand in classic every single time. The only time when the aliens have a chance is when their team is stacked or the marines went without a commander for the first 2 frantic minutes

    Combat is totally different though. Perfectly balanced in wins/loss for both teams given skill balancced teams, though I do notice a slight bias towards aliens depending on the time setting (15 minutes is a little too short for some servers while for others it's just fine)

    My latest batch of games were absolutely terrible though. About 10 odd games in classic, Marines: 10. Main reason? An alien team that had no concept of self-sacrifice. About 2 odd early lerks (within 1-2 minutes) and about 2 Fades went out before we even had 3 DCs! And that's counting the fact that I gorge for the first 2:00 to get the two initial DCs out. And that's even with a commander who was so slow in reactions it was PAINFUL to watch. From my point of view, even with a totally useless commander, the marines can win through pure skill of one/two individual marines. In contrast, the alien team has to have a good 50-70% of the team made up of experianced, skilled players to even have a hope of winning. Should the amrines be blessed with such a high ratio of experianced players AND have a good comm, it's a certain victory no matter what.

    Ok, I've ranted and raved over my pet peeves. It's out of my system now
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    You definitely need to play on a different server as well. I don't know anything about Lerky Jerky but suffice it to say that your experiences do not match up with mine or many others'. A server where the regulars prefer aliens to marines or are better at aliens will bias the results greatly, which is one of the reason such small-scale stats don't count for much.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited June 2004
    So in all senses I am always wrong, and everyone else is always right. Gravy. And I even said I would take more listings today, another additional 20. BTW, the players on each team were always above 5 per team. ALWAYS above 5. It would occasionaly reach the maximum of 8 players, but in the end, always stayed above 5. I guess NOBODY reads my posts thoroughly because I specifically said that "I will play tomorrow for another additional 20 rounds until I reach either 100 or 200".

    You guys werent very picky about the guy who listed HIS stats with only the win/loss and win/loss percentages.

    I dont know about the servers you play on: Pubs, I would imagine, where everyone has almost no sense of teamwork at times and it is all in chaos. Tell ya what, today I'll list the server "NSArms Lab 4" I believe, and we will see where that goes.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    edited June 2004
    I regular on the same server he does, and I think its a thing with our server. As a side note, the combat time limit is set to 30 minutes, and its a 16 person server, which was full at the time I saw Recoup taking these notes down.

    On the server, there is rarely a moment where people are not informed. The teamwork present is a teir above what you find in a public server, but it's not quite to the level of clan play.

    I actually think that the aliens are winning because the marines are being stacked.

    You can read it all you like, it will come out to the same thing. On our server, we have clan members and community members who regular the server a LOT. When the public server-type folk show up, they tend to stack marines. Well, that forces the clan members and community members (who know that the rules are against stacking) to go alien. And what happens? The superior teamwork present within the clan and community, many of whom know each other, on the alien team beats down the marines EVERY TIME.

    I'm going to tell you right now that you're not dealing with your average alien team. When I command against these guys, I only occasionally scrape out a win. When a resource node goes up, it goes down. That siege point is fried in the next few minutes. When heavies go out, heavies go down. Heck, even with some disciplined clan members playing, the heavy train is hideously hard to keep together. I'm not sure if I've ever won against an alien team with more than two regulars on it. If you need proof that I'm not just some "noob comm," I might just take some commanding game demos.

    I want to also make it clear that having regulars on the marine team doesn't help much. Once the alien team on this server gets going, there is NO stopping them. No hope at all, regardless of the amount of finesse, teamwork, and skill you display on the battlefield.

    I'm not saying that they have counter-strike-esque firing skill either. I occasionally outshoot these guys on my good days. They just hold a superior standard of teamwork on the server.

    I'm not sure if we need another server to demonstrate the point. The point I'm making with these stats (props, Recoup!) is that aliens will overpower you if they use the magical voice communication button.

    It seems that when you see stats that go against your flow you all of the sudden get extremely skeptical about them. I rarely see the question asked about server regular bias when the stats favor the marines. Maybe you should clear your thoughts and see what these stats mean, instead of tearing them to pieces like carnivores.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Recoup, we're saying that a comparatively small number of samples from only one server don't help very much at all, especially when you're trying to go against the popular opinion. It's very possible for one server to have a tendency towards more effective aliens or more effective marines on account of their regulars, and judging by psychotic's post(and what I've heard people post about the server before) that seems to be the case for aliens on Lerky Jerky. I won't deny that some servers make marines seem more overpowered than they actually are for exactly the same reason, and the only solution is to take a large sample of different servers..

    You're trying to present an opinion to influence the game's balance, and anything that gets patched into the next build goes to ALL servers. I'm sure you can see the problem with presenting statistics that don't necessarily represent the bulk of the servers being affected by the proposed changes.

    It's also worth noting that apparently the combat time limit is way on the high side. If it's more or less balanced there then aliens would dominate with the default limit, which I think is what a lot of players who play with 10-15 minutes have found. Details like that really have to be mentioned before you try to draw a conclusion.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    There are a lot of heavily trafficked pub servers that have PsychoStats on them, and on the ones I play on I don't really see any consensus in statistics besides that some maps (veil, eclipse) are slightly marine biased and some other maps (nothing, nancy, bast) are alien biased.
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    So lets get 20 server OP's to monitor their server for 20 rounds a week that can be taken randomly over a 2 week time period.

    Setting standards such as Minimal 5 vs 5 from very start of the game. Be sure to note:
    Map Name
    team counts
    time

    I am one under the impression Marines are way too strong. Yes, if you can truely cordinate the aliens you have a very good chance of winning. I would love our pub marines to play against your pub aliens Recoup. I think it would be Onos bugers for everyone.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Recoup+Jun 25 2004, 02:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Jun 25 2004, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BTW, the players on each team were always above 5 per team. ALWAYS above 5. It would occasionaly reach the maximum of 8 players, but in the end, always stayed above 5.

    ...

    You guys werent very picky about the guy who listed HIS stats with only the win/loss and win/loss percentages. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Information like this is CRUCIAL to any understanding of game balance. (See my post above.)

    I posted nearly the same thing in reply to the only other post I've seen listing win/loss statistics.

    Please note that 5v5-8v8 is considered a small game by many people, (although I personally feel 6v6-8v8 is ideal). Game size makes a HUGE difference in balance in NS.

    Additionally, things like average-time-to-win for marines vs aliens are needed. (If one team is upping their win percentage because of a number of successful rush-wins, it's something that needs to be examined.)

    In short, statistics are nice, but if you're going to bother doing them at all, you need to do them right or they're really worthless.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin-SaltzBad+Jun 25 2004, 11:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Jun 25 2004, 11:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 20 is indeed pretty low. A 5 game streak would bias it heavily already. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually 20 is not a bad number at all, statistically. But he hasn't done any statistical analysis to determine whether the alien/marine wins are significantly different.
    Furthermore his sample wasn't random, meaning we can not make conclusions regarding the entire NS group.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    Could we get some stats for Classic NS too? I have heard that the stats for classic NS show a 50/50 ratio, but I would like more data. The Marines 'seem' way overpowered in classic, but Combat seems pretty balanced.

    It is really nice that people are posting stats so we can tell if the game is balanced in a more objective way.
  • fURiOUS_gEOrGEfURiOUS_gEOrGE Join Date: 2004-04-29 Member: 28319Members
    to the ppl who thought this wasnt enough info/stats.....didnt he say he was gonna keep updating it?
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    <!--QuoteBegin-fURiOUS gEOrGE+Jun 26 2004, 01:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fURiOUS gEOrGE @ Jun 26 2004, 01:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> to the ppl who thought this wasnt enough info/stats.....didnt he say he was gonna keep updating it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    "those people" who thought so meant that the statistics that recoup is laying out is insufficient due to the fact that they come from ONE server.

    There must be atleast a hundred thousand servers out there that has NS running on it. Taking stats from ONE out of all that servers is really not an accurate way to prove that aliens are overpowered and stuff. It's like saying the whole basket of apples are rotten because there is one rotten apple in it. You get my drift? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Other people could take stats and post them here too.
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    If server admins would look through their logs they could come up with a large number of game results pretty quickly.
    Public servers really aren't a great judge of game balance however. There are a lot of public players that can't hit skulks for ****, making aliens "overpowered" (especially any skulk that knows how to bhop, or at least jump when they move). And when a half decent fade enters the picture...gg. But other public servers there are skulks that just run in straight lines down long hallways, so marines can pick them off easier than anything. And there are some public servers that have good commanders that are regulars, other public servers have no good commanders ever go to their server.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    LLLLLLLLLLLADIED and GENTLEMEN, boys and LITTLE girls, HEEEEEEEEERE are the stats from a very very very n00b pub "NSArms Lab" server, where ALL n00bs visit. Here is what I pulled, surprisingly. Its an NS only server, so I decided to take 10 out of it because 20 would have taken forever, and I had to leave...

    ALIENS:

    - eclipse : 22:54
    - nothing : 21:30
    - nancy : 27:23
    - hera : 24:51
    - origin : 23:30

    MARINES:

    - nothing : 17:05
    - nothing : 20:10
    - eclipse : 16:03
    - veil : 21:45
    - nancy : 17:37

    I noticed that when the aliens lost, it was because half the team was just running around and doing absolutely nothing. When they worked together, it made the marines look like fools.

    A side note that I wish to put in because I like it: The game on "ns_nothing" won in 17 minutes, was me. I commanded that round and won. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    The teams were always above a minimum of 7 players and there were never any stackings involved.

    While I know people will **** about how "its only a small portion" of the bigger picture, and yes it is, it goes to show that it was still a close match even in 10 games, and people didnt stay on for more then 2 rounds at a time, so we were always switching in and out from player to player.

    Guys, please just trust me when I say, it is very apparent that aliens dont need to be beefed and marines dont need to be downgraded. NS rocks the way it is, and also I noticed that when marines were n00bs that one skulks could turn the whole team into wild shooters, and when a pack of n00b skulks approached only two marines, the marines tore them to pieces. This happened inbetween round and round, but I did have to exclude one examination that went on for a full hour, and the game was STILL tied, but I had to leave! CURSES!
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    If you don't have the patience to take large samples then you should request the assistance of admins from numerous servers and try to get server logs over the course of a couple of days. Show the net results from a large number of servers, like 10+, and it will have some merit. 10 games don't prove anyone's point. You admit that this is an extremely small portion of NS' very large playerbase, and in the very next paragraph you attempt to use it to back up your position that the game is almost completely balanced on all servers? If so many people on the forums claim that the games they play are won by marines significantly more often than aliens, how can you tell us that these very minimal statistics represent everything?

    Sorry, but unless you have a LOT of time on your hands it's impossible to take statistics by hand that will sufficiently cover the issue.
  • geekanarchygeekanarchy Join Date: 2004-03-09 Member: 27244Members
    "There are three kinds of lies: lies, damned lies, and statistics."
    -Benjamin Disraeli (1804 - 1881)
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited June 2004
    How about this: instead of bitching about someone who has taken very accurate statistics and has to sit there for hours on end and write them down, DO IT YOURSELF YOU LAZY SOB'S! I have to record who won, what time they won, and on which map they won, keep it all down, and then present it while still being able to play yet ANOTHER game.

    I swear, for some reason it is going to be near impossible for me to get admin logs. Whenever I ask for them they refuse to fork them over. So, go get them yourselves. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->

    This is 30 games total, and so far they show to be very level.

    NOTE TO EVERYONE: I am getting there, ok? Only about 70 more games to record, and I'm reaching my 100 games mark, so, I'm presenting the stats bit by bit, so maybe you can help me out by going off and finding a server and recording even 5 games. That would help instead of telling me how insignificant these stats are.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Problem is Recoup, 80% of statistics are made up.



    Including that one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->



    Now before you go nuclear, let me say that I do believe that your being honest with what you've reported so far. But its just impossible for one person to compile these statistics by hand. The amount of data and variables is just too large. I applaud you for your effort, but I do believe your current effort is in vain. You need access to server logs, and a parser to pull out the relevant data.

    Now I can't speak for the man or group, but as is mentioned in the Unchain threads Tactical Gamer is currently runnning the Unchained modification on their server. Wyzcrak is the head administrator for the Natural Selection server, and I would imagine has access to the logs that would be benifical to your quest (you do need both sides of the coin, I hope you realize that) Either send him a PM here as he's registered with the same name, or head on over to their forums and make the request in the <a href='http://forums.tacticalgamer.com/forumdisplay.php?f=33' target='_blank'>NS sub-forum</a> there.

    Unfortunatly I can't offer the names of any servers that don't run the unchained mod, as I don't play on them.

    Good luck with your quest.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited June 2004
    Tell me what you mean by 80% made up? I didn't make these up. I have people to back me up and speak for them. Semi-psychotic is one of them, and Lethal from the NSArms Lab server. There really is no way I can make these up. You play a game, and at the end of the round you take a peek at the time in the bottom left corner, write it down, hit tab to see the map, and list which team won. you do it 10 times or 20 times over. Simple, yet after a while it seems to be a real pain in the ****. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->

    But what WOULD be helpfull is telling me how I CAN extract the admin logs from the servers. Admins I meet dont know how to do that I need to tell them how.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    It was a joke Recoup, read the rest of my post <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    I did, but I have become immune to jokes nowadays... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I registered at that guys board, and Private Messaged him for request of the logs for the last 200 or 250 games.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    As I said I don't know if he can or not, but its the best direction I can point you in.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    How DO you extract admin logs from servers? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
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