Csg Bad Contents Error

WolfensteinWolfenstein Join Date: 2003-04-07 Member: 15288Members
<div class="IPBDescription">RankForContents Error</div> Alright, I searched the forums for a way to fix the hlcsg.exe return error value (RankForContents: Bad Contents: -8) The link to the site to fix the error was broken, so I was wondering if someone would know?

I'm thinkin' its something to do with there being to many cliping textures, because I had MAX_CLIPS hit, and I added cliping boxes around the cluster of polies. Then it returned that error.

- Wolfenstein

Comments

  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    The code for ZHLT only throws that error in hlbsp.exe - it's caused by having an area of the map with type CONTENTS_CLIP. Clip brushes should be removed by hlcsg and replaced with CONTENTS_SOLID, so this error would indicate something seriously wrong in the csg stage. If you hit MAX_MAP_CLIPNODES, then csg should exit with an error. If this happens, then it's not suprising that bsp complains. If csg exits sucessfully, then I'm not sure why you're getting this error. Do you have a full compile log that shows the problem?
  • WolfensteinWolfenstein Join Date: 2003-04-07 Member: 15288Members
    edited June 2004
    <a href='http://wolf.nsarmslab.com/ns_sheerpoint.log' target='_blank'>http://wolf.nsarmslab.com/ns_sheerpoint.log</a>

    Theres the full log

    Edit: Where do I find CONTENTS_SOLID?
  • WolfensteinWolfenstein Join Date: 2003-04-07 Member: 15288Members
    Alright, I fixed the problem. It happens to be something with a radar doom I created. The polies seemed to cause alot of problems from the way I had set them up. Thank you for your help. I will try to find many of my problems before I post for a problem review.

    - Wolfenstein
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Next time... post this in the <a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>Mapping Help and Troubleshooting</a>!
Sign In or Register to comment.