Flyer + turret = no turret
Bob_the_Alien
Join Date: 2002-01-30 Member: 135Members
I have a question to anyone lucky enough to have played the game, I have heard the flyer will have a sniper like weapon so does this mean that they will peak around corners and take out turrets like medics, scouts, spies, with there nail guns? or are you going to make the model and hitbox extreamly thing so you cant "out peek" the turret.
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Comments
Though if such a feature was ever built into the game, I'm not sure where I would stand on allowing the aliens to use it. I like your reasoning, Psymasta.
As for the "peek" move, it would certainly be really cool to add in, but it would probably be a bit of work, and may not even be possible. It might require another hullsize (we can't have marines peeking their heads into a wall, now can we?), and NS is already maxed out on hull sizes.
As for the flyer have a sniper type weapon, this is true. Or at least it was something mentioned as a part of the level 3's features. How it works I couldn't tell you. It might have a zoom, or it might not. But it will be cool.
Well you got to consider the turning time to aim at ya = window opportunity until sitting focused at you wait to turn the corner (unless it sits their spinning)
Flies up to ceiling, goes into snipe mode. This involves the view rotating 180 degrees so your view is upside down. You now snipe people.
This is VERY old information, so it could be invalid now. Still, I think that'd be sweet!
If you can actually manage to avoid their fire and jump on top of them, they're a crowbar target <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
You seem to forget...they're machines <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> Not Humans.
ok, lemme seeeee..........
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Nothing.....
Stupid brain, come on, WORK, WORK!!!
Balls, I'm thinking and it hurts ;/
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--Scythe--