Ns_quake
zaiLLeh
Join Date: 2004-05-30 Member: 29000Members
<div class="IPBDescription">Due for release this friday.</div> Below are some screenshots of the map ns_quake. Still in its early stages, the beta for this map is due for release this Friday. This release will be to get feedback for possible improvements. Is it balanced? Where are some spots that could be improved etc. On release this Friday many of the halls may still be simple and uninteresting. As I have reached my texture limit for the map I have to stick with already used texures to come up with desired effects, makes for a good challenge. As I have nowhere to host the finished product, email me if you want to get the map. (ill_be_here_forever@hotmail.com)
Without further adu:
<a href='http://xael.50megs.com/ns_quake.htm' target='_blank'>Here it is!</a>
Without further adu:
<a href='http://xael.50megs.com/ns_quake.htm' target='_blank'>Here it is!</a>
Comments
Doesn't look mad but it's still far away from awsomeness.
Try to add more details like pipes, railings, and 'dynamic' objects like weldable entrances or roun spinning flickering generators.
Your architecture looks like you have a lot of room for more polygons.
Besides that, the layout is fantastic (in the original state).
Doubleres is well placed, visblocking is good.
Perhaps 11 resnodes are alittlebit much. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Keep it up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
/edit:<b>read, then post! read, then post!!</b> ok forget what I said.
Edit: Indeed, read before post, Freezer. It is a common mistake <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. Still your suggestions are welcome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Keep up the good work
The cargo area is a good example of where you did something like that, with all the containers stacked very high up. Note taht doesn't mean place containers everywhere <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->