Blood Wad

WaR_PiGWaR_PiG Join Date: 2004-03-28 Member: 27578Members
Hay all, in counter strike the blood wad file is called decals.wad and I installed my blood pack as that. I made a blood wad for NS and it worked in the first versions of NS but now I cant find the decals file in my ns folder doese eny one know what the wad is called and is theres eny really gory blood replacment packs out there?
ty

Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    iirc it was disabled via code.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    meh... flayra wants this PG13... i personally want it rougher, and stuff
  • WanziWanzi Join Date: 2003-09-30 Member: 21329Members, Constellation
    edited July 2004
    [In reply to |Owen|]

    Just have a gore toggle which toggles between two wads, one of bloody decals and one of totally transparent ones. I don't think you can swap wads like that with a toggle, but you get the idea.
    Not saying you should do this, because it'd need to be programmed in, but i'm possibly inspiring someone to make an I&S post.
    This could also toggle marines gibbing and bleeding. (Wouldn't it be fun to see a seige turret gib a bunch of skulks?)

    With this mappers would be able to include gore in their map and still have the chance of it going official because the gore is invisible by default.
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    could there a amx plugin i wonder? to reactivate the wad?
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    Well, there's a plugin that enables gibbing. It's originally designed for CS, but it works nearly as well for NS (with the exception that Aliens gib human organs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->).
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Verthandi+Jul 4 2004, 08:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Jul 4 2004, 08:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, there's a plugin that enables gibbing. It's originally designed for CS, but it works nearly as well for NS (with the exception that Aliens gib human organs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yep... that's it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited July 2004
    It's quite popular on the server I (used to) host. Along with night-vision, Gorge mines, and the Nuclear missile.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Nuclear missile? Night Vision?
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Gimmeh the nukes! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> i so want it for my own personal use..
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    nukes.... hm.... they did work in 1.0x so... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    The Nuke plugin for CS is largely functional when placed into NS (has the countdown and announcements and all), with the exception of the actual detonation. Perhaps...? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    However, a great majority of these things have specifically been coded OUT of the game. Is there some particular reason that a way to circumvent the intention of the Devs should be spread on the Devs' own forums?

    <span style='color:red'>***LOCKED.***</span>
This discussion has been closed.