Alient Rt
Pehmolelu
Join Date: 2004-05-03 Member: 28424Members, Constellation
<div class="IPBDescription">Easy to destroy ?</div> As we all know, the main thing marines should do when game start is to destroy alien RT:s immediately. Well Aliens just dont have a chanse if 4 or 5 rines come together and 3 knife the RT down very fast and others protect.
Still, marines have their electriced RT:s and skulks cannot destroy them without gorge healing or having a regeneration. But as we all know, it costs quite much res, 30, but then that RT cannot be destroyed very easily without fade or onos or without 2nd hive and gorges bile.
So howabout just giving aliens a Poisoned RT or something like that? It would cost maybe 10 or 15 res more than normal res tower. This RT would make approx. same damage to LA marines as the Marines Electr. Rt makes to skulk. But this RT would damage the marine only if marine goes near it and took his knife and starts to cutting RT down. Marines could still shoot the RT but not knife it down.
IF aliens would like to make RT like this, they couldnt build it at the start because this RT would cost that 10 or 15 res more than the normal RT, so aliens dont really get huge advantage... This RT couldnt damage HA.
Or is this too much if unchained chambers come too in game?
What u think? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Still, marines have their electriced RT:s and skulks cannot destroy them without gorge healing or having a regeneration. But as we all know, it costs quite much res, 30, but then that RT cannot be destroyed very easily without fade or onos or without 2nd hive and gorges bile.
So howabout just giving aliens a Poisoned RT or something like that? It would cost maybe 10 or 15 res more than normal res tower. This RT would make approx. same damage to LA marines as the Marines Electr. Rt makes to skulk. But this RT would damage the marine only if marine goes near it and took his knife and starts to cutting RT down. Marines could still shoot the RT but not knife it down.
IF aliens would like to make RT like this, they couldnt build it at the start because this RT would cost that 10 or 15 res more than the normal RT, so aliens dont really get huge advantage... This RT couldnt damage HA.
Or is this too much if unchained chambers come too in game?
What u think? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
Or if 1 marine knife RT so that the OC is behind the RT.
I agree with Zek in that the aliens and marines shouldnt be symmetrical but something better to defend RT:s in alien team would be nice <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
BUAHAHAHAHAAHAHAHAHAHA....
what game are you playing? You'd see why it that was so funny if you played Natural-selection, you know... at www.natural-selection.org? Try it out, great game.
go away
and come back when youve played aliens for once.
the problem is real and it must be addressed but i feel this is not the right way :|
Or, conversely, I guess you could try raising the cost of marine RTs. Quicker to place and build, and they can take a beating, but as expensive as going gorge and dropping an RT. I fear that this suggestion may stunt the marine early game a bit too much, but it might be worth considering.
Or what if the gorge could make RT poisoned (lol I still stick with my idea <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) for free by healing the fully powered RT for some time ? Gorge has special chemicals in its tummy so it could be possible. There could be some "evolve bar" like when gestating or when welding vents. With 1 healing click RT would advance 1 block... Or Half block...
Well this poisonous idea is kinda silly anyway but this Alien RT thing should be solved <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Many games in public servers end up fast and marines win because only 1 or 2 or maybe even 3 skulks gestate to gorge and build RT and then after that marines just come and knife them down quite easily..
I would really like to try a build with gorge cost reduced to a nominal amount of res (say, 2 or 4) to encourage the use of the gorge as a front line healer and siege unit as well as allowing aliens to expand at a reasonable speed.
I think the sturdiness of marine RT's is a bigger issue, though. It takes a single skulk ages to take down a res because of the energy limit, which a knifing marine doesn't suffer from.
Vanilla skulk biting RT = 37-38 seconds
Just make the Alien RT have 125% HP it does now and it's level.
Or the Marine RT 80% of it's current HP.
Or even reduce Knife dmg to 80% of current.
Whatever.
2 res sounds better... Gorges aren't exactly worth 5 res anymore. plus, 2 res to skulk... 2 res to gorge, makes sense huh?
Shame hive sight doesn't work across the whole map any more. Most of the time you can't find the res tower that's under attack before it's dead.
Yeah, an rt under attack should be visible across the entire map.
I think aliens should get a res count too, like in 2.0, except they only see their number of rt's. "Active Alien res nodes: 3"
Starting res would be adjusted accordingly to any change in Gorge cost.