My Ns:c Map

instainsta Join Date: 2004-06-19 Member: 29395Members
Here's a Combat map I've been working on for some while, on and off.
It's not really a priority anymore after I joined Nightwatch, but I want to finish and release it.

It's set in some generic futuristic place. I haven't really focused on creating a "real place", I'm more concerned with gameplay.

It has two opposing spawns, with a main chokepoint in the middle, and two routes from each spawn reaching the middle. Each route is made for different player classes, you have the wide and tall route for Onos, Jetpacks and Lerks, then you have a close combat route suitable for Shotguns, Skulks and so on.

Ok, enough talking. Here are some pictures.

<img src='http://insta.hl-nightwatch.net/img/maps/co1lrg.jpg' border='0' alt='user posted image' />
The Marine spawn.

<img src='http://insta.hl-nightwatch.net/img/maps/co2lrg.jpg' border='0' alt='user posted image' />
The Readyroom. This area needs <i>alot</i> of work on the lighting.

<img src='http://insta.hl-nightwatch.net/img/maps/co3lrg.jpg' border='0' alt='user posted image' />
A part of the middle chokepoint.

<img src='http://insta.hl-nightwatch.net/img/maps/co4lrg.jpg' border='0' alt='user posted image' />
A maintenance hallway.

Well, hope you like the map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Comments

  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Very nice. I especially like that last screen.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Edgecrusher+Jul 4 2004, 10:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Jul 4 2004, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I especially like that last screen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Me too.
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Hmm realy nice. great architecure, lights, and climate realy nice map. Wish you luck on the Nightwatch mod.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    <!--QuoteBegin-Mendasp+Jul 4 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jul 4 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Edgecrusher+Jul 4 2004, 10:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Jul 4 2004, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I especially like that last screen. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Me too. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    me too.
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Whats the name of the map? Co_Unnamed? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • instainsta Join Date: 2004-06-19 Member: 29395Members
    <!--QuoteBegin-H|CarNagE^8th+Jul 4 2004, 04:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H|CarNagE^8th @ Jul 4 2004, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whats the name of the map? Co_Unnamed? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Haha, haven't really decided on a name yet.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    mmmm...very interesting, im liking the architechture VERY much, lots of detail....is it just me or does it seem like some of the level seems influenced by nightwatch....maybe its all the "detail"?
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    I really like the arquitecture, and the predominant white lights give it a really realistic look.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Very nice map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> .
  • DimebagDimebag Join Date: 2003-08-07 Member: 19176Members
    I like it! Very nice work with the lights in that last pick! As stated, very realistic!
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    I definately like it. The lighting could use some work, as you're already aware, but the texturing and architecture is solid. Nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-blueman+Jul 4 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Jul 4 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mendasp+Jul 4 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jul 4 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Edgecrusher+Jul 4 2004, 10:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Jul 4 2004, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I especially like that last screen. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Me too. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    me too. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Me three. Four.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-esuna+Jul 4 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jul 4 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The lighting could use some work <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I would disagree the lighting as blueman already said is "realistic", looks like the sorta environment that humans could actually work in. I would stick wiff it.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    This map looks great! I think you have the lighting just right, not over done like on veil. Very nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Uh-OhUh-Oh Join Date: 2002-11-04 Member: 6917Members
    <img src='http://robertapril.no-ip.org/images/amazing.jpg' border='0' alt='user posted image' />
  • Card0Card0 Join Date: 2004-05-31 Member: 29032Members
    wow! truly awesome looking. the last shot really has that 'dust in the air' feel to it with the faint glow on the lighting. as aforementioned it does look very influenced by your nightwatch stuff, or at least similar in style.

    anyhow keep up the amazing work! can't wait to see/play this one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Moconnor100+Jul 4 2004, 11:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Jul 4 2004, 11:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Jul 4 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jul 4 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The lighting could use some work <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I would disagree the lighting as blueman already said is "realistic", looks like the sorta environment that humans could actually work in. I would stick wiff it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This isn't real life, however. The object of a map's lighting in an NS map is to be both functional and pretty, and quite a few areas in the screenshots have extremely bland, however functional, lighting.
  • instainsta Join Date: 2004-06-19 Member: 29395Members
    <!--QuoteBegin-esuna+Jul 5 2004, 07:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jul 5 2004, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Moconnor100+Jul 4 2004, 11:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Jul 4 2004, 11:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Jul 4 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jul 4 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The lighting could use some work <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I would disagree the lighting as blueman already said is "realistic", looks like the sorta environment that humans could actually work in. I would stick wiff it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This isn't real life, however. The object of a map's lighting in an NS map is to be both functional and pretty, and quite a few areas in the screenshots have extremely bland, however functional, lighting. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree. I had to light the whole map last night, and only had time to do one compile (1 hour 30 minute compile time :S). I will continue to make the lighting more dramatic and "professional", in my opinion, the first 3 screenshots look very "flat" and boring, which of course I will fix :)
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Looking absolutely great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-insta+Jul 5 2004, 01:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (insta @ Jul 5 2004, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Jul 5 2004, 07:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jul 5 2004, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Moconnor100+Jul 4 2004, 11:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Jul 4 2004, 11:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Jul 4 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jul 4 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The lighting could use some work <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I would disagree the lighting as blueman already said is "realistic", looks like the sorta environment that humans could actually work in. I would stick wiff it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This isn't real life, however. The object of a map's lighting in an NS map is to be both functional and pretty, and quite a few areas in the screenshots have extremely bland, however functional, lighting. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I agree. I had to light the whole map last night, and only had time to do one compile (1 hour 30 minute compile time :S). I will continue to make the lighting more dramatic and "professional", in my opinion, the first 3 screenshots look very "flat" and boring, which of course I will fix <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ack well i just thought it wuz a nice change to the usual colourful maps that are
    made for ns....meh....
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Yeah a bit more 'functional colour' would look pretty good. A bit more yellow, and mabye some greens and blues, but this mpa looks generally grey, and grey doesnt exactly emphasise colour too well. I recommend you add more coloured lights, but no dramatic changes in the lighting, also just keep in mind the stuck issues for marines and onos alike. Speaking of stuck issues, those ladders look really cool, low on polys but detailed in appearence.
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