Alient Rt

PehmoleluPehmolelu Join Date: 2004-05-03 Member: 28424Members, Constellation
edited July 2004 in NS General Discussion
<div class="IPBDescription">Easy to destroy ?</div> As we all know, the main thing marines should do when game start is to destroy alien RT:s immediately. Well Aliens just dont have a chanse if 4 or 5 rines come together and 3 knife the RT down very fast and others protect.

Still, marines have their electriced RT:s and skulks cannot destroy them without gorge healing or having a regeneration. But as we all know, it costs quite much res, 30, but then that RT cannot be destroyed very easily without fade or onos or without 2nd hive and gorges bile.

So howabout just giving aliens a Poisoned RT or something like that? It would cost maybe 10 or 15 res more than normal res tower. This RT would make approx. same damage to LA marines as the Marines Electr. Rt makes to skulk. But this RT would damage the marine only if marine goes near it and took his knife and starts to cutting RT down. Marines could still shoot the RT but not knife it down.
IF aliens would like to make RT like this, they couldnt build it at the start because this RT would cost that 10 or 15 res more than the normal RT, so aliens dont really get huge advantage... This RT couldnt damage HA.

Or is this too much if unchained chambers come too in game?

What u think? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Too expensive to be of any use, since the whole problem is the fact that aliens can't afford to defend their nodes in the early game. Other than that, I'd really rather that the teams remain asymmetrical anyway. I don't have a problem with alien nodes being more fragile, but they're also more difficult to replace than marine nodes since they cost 15 individual res rather than 15 pooled, and the alien has to spend 10 res on gorging in addition to that. If the marine team is going to have such an easy time trailblazing through the alien infestation so to speak, then it should also be easier for aliens to drop and replace their nodes.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Aliens are fast and have Hive Sight. If you want to defend a RT, then you have OCs to do it.
  • PehmoleluPehmolelu Join Date: 2004-05-03 Member: 28424Members, Constellation
    Well 1 oc doesnt help very much or neither help 2 if marines just rush there...
    Or if 1 marine knife RT so that the OC is behind the RT.

    I agree with Zek in that the aliens and marines shouldnt be symmetrical but something better to defend RT:s in alien team would be nice <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    <!--QuoteBegin-weggy+Jul 2 2004, 02:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (weggy @ Jul 2 2004, 02:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aliens are fast and have Hive Sight. If you want to defend a RT, then you have OCs to do it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    BUAHAHAHAHAAHAHAHAHAHA....

    what game are you playing? You'd see why it that was so funny if you played Natural-selection, you know... at www.natural-selection.org? Try it out, great game.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-weggy+Jul 2 2004, 02:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (weggy @ Jul 2 2004, 02:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aliens are fast and have Hive Sight. If you want to defend a RT, then you have OCs to do it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    go away



    and come back when youve played aliens for once.

    the problem is real and it must be addressed but i feel this is not the right way :|
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Maybe a res reduction for either RTs or gorging would be a better idea. That way, alien RTs retain their relative frailty, but they don't bust the bank to replace.

    Or, conversely, I guess you could try raising the cost of marine RTs. Quicker to place and build, and they can take a beating, but as expensive as going gorge and dropping an RT. I fear that this suggestion may stunt the marine early game a bit too much, but it might be worth considering.
  • PehmoleluPehmolelu Join Date: 2004-05-03 Member: 28424Members, Constellation
    Hmm..
    Or what if the gorge could make RT poisoned (lol I still stick with my idea <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) for free by healing the fully powered RT for some time ? Gorge has special chemicals in its tummy so it could be possible. There could be some "evolve bar" like when gestating or when welding vents. With 1 healing click RT would advance 1 block... Or Half block...

    Well this poisonous idea is kinda silly anyway but this Alien RT thing should be solved <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Many games in public servers end up fast and marines win because only 1 or 2 or maybe even 3 skulks gestate to gorge and build RT and then after that marines just come and knife them down quite easily..
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    The relatively high cost of gorging is what makes the alien early game so slow, since it hampers production of all essential structures, not just RT's.

    I would really like to try a build with gorge cost reduced to a nominal amount of res (say, 2 or 4) to encourage the use of the gorge as a front line healer and siege unit as well as allowing aliens to expand at a reasonable speed.

    I think the sturdiness of marine RT's is a bigger issue, though. It takes a single skulk ages to take down a res because of the energy limit, which a knifing marine doesn't suffer from.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
  • Red_SquirrelRed_Squirrel Join Date: 2003-12-15 Member: 24414Members
    Reduce gorge cost considerably.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    As long as they don't make them nearly indestructible like in v1.04 -took bloody ages to knife one down, thus no one really even bothered. Leading: if aliens capped a res, it STAYED capped for the rest of the game with all probability.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    edited July 2004
    Rine knifing RT = 29-30 seconds
    Vanilla skulk biting RT = 37-38 seconds

    Just make the Alien RT have 125% HP it does now and it's level.

    Or the Marine RT 80% of it's current HP.

    Or even reduce Knife dmg to 80% of current.

    Whatever.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    Also make gorge cost 5 res and have the starting res at 20. It delays early lifeforms a bit, and makes RTs cheaper to replace.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    <!--QuoteBegin-rknZ+Jul 2 2004, 10:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rknZ @ Jul 2 2004, 10:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also make gorge cost 5 res and have the starting res at 20. It delays early lifeforms a bit, and makes RTs cheaper to replace. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    2 res sounds better... Gorges aren't exactly worth 5 res anymore. plus, 2 res to skulk... 2 res to gorge, makes sense huh?
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin-weggy+Jul 2 2004, 07:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (weggy @ Jul 2 2004, 07:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aliens are fast and have Hive Sight. If you want to defend a RT, then you have OCs to do it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Shame hive sight doesn't work across the whole map any more. Most of the time you can't find the res tower that's under attack before it's dead.
  • PehmoleluPehmolelu Join Date: 2004-05-03 Member: 28424Members, Constellation
    Ok so maybe Gorge cost should be like 2 res, but then Aliens would have like 20 res at start so fades wont come so quickly. I mean that if gorge costs so little many aliens go gorge and build RT and even if marines succeed to destroy some of the RT:s, that doesnt help when fade comes and protects rest of RT:s.
  • MrChainsawMrChainsaw Join Date: 2004-04-07 Member: 27786Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Ahnteis+Jul 4 2004, 12:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Jul 4 2004, 12:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shame hive sight doesn't work across the whole map any more. Most of the time you can't find the res tower that's under attack before it's dead. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, an rt under attack should be visible across the entire map.

    I think aliens should get a res count too, like in 2.0, except they only see their number of rt's. "Active Alien res nodes: 3"
  • Red_SquirrelRed_Squirrel Join Date: 2003-12-15 Member: 24414Members
    <!--QuoteBegin-Pehmolelu+Jul 4 2004, 07:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pehmolelu @ Jul 4 2004, 07:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok so maybe Gorge cost should be like 2 res, but then Aliens would have like 20 res at start so fades wont come so quickly. I mean that if gorge costs so little many aliens go gorge and build RT and even if marines succeed to destroy some of the RT:s, that doesnt help when fade comes and protects rest of RT:s. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Starting res would be adjusted accordingly to any change in Gorge cost.
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