Rise Of Nations:
Quaunaut
The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
in Off-Topic
<div class="IPBDescription">The most complete game of all time?</div> Now notice- I didn't say BEST. Everyone has their personal preference. This is a amazing game though, that needs to be recognized- it is perhaps the most complete game of all time, covering every piece of what it is supposed to cover, and not only that, but goes so far into depth and balance that- well, its quite incredible.
Its funny- much like Civilization 3, there are many ways you can win. Overall, its to have the whole map to yourself- but at the same time, you can do that diplomatically, and just ally up with everyone. As it is- the game is quite amazing. The economy system is quite incredible- perfectly balanced, but requiring tons of thought power. It also does everything interestingly- you research different techs to get different things- there are 4 techs, and for every 2 you research, you are able to go up a age, until you hit Modern age(the 8th stage). Once you've exausted everything in research(which is quite thorough on its own- military, civil, commerce, and science- all VERY valuable and having their own purpose[military being able to get special units, as well as making the military have more hp/attack power and the such, civil allowing more cities and more output by each city, commerce, which allows more caravans to be going around- and thus more gold{this, and killing patriots in the expansion pack are the only ways to get gold}, and science, which enhances EVERYTHING except gold, and allows extra research things to be done, and research to be done faster]), your able to do 1 of the 4 ending researches, still in the groups they were in before, but all of great use(military keeps you from getting nuked, civil allows...something, I forgot- but rest assured, these are the BEST OF THE BEST things, so its important, commerce allows everything to go 2x what it is now[acquiring of resources, that is], and artificial intelligence[science] allows instant creation of units). As you can see, its quite complete just from what I've written- and those are just the main pieces of research! There is still a full developed war engine, with infantry units, to tank types, to air based, and even nukes eventually. Then there are the different resources- Food, Wood, Iron, Oil, Gold, and Knowledge, all gained their own way, and all(except food, wood and gold-you start with these) discovered in a certain age. Then there is the complex A.I. of your enemies, a fully developed diplomacy system, proper city placement, everything- amazing.
I'm buying this thing soon, definately- theres so much, I could play for years and not get it all.(note- I found all of this out FROM THE DEMO, where there is only 4 races- in the full version there is 20+, and in the exp. pack, 30+. And these races don't have just little differences- each race has a few unique units, different perks that TOTALLY effect strategy, different advantages and disadvantages, everything).
gg- this game pwnt its genre(rts).
Its funny- much like Civilization 3, there are many ways you can win. Overall, its to have the whole map to yourself- but at the same time, you can do that diplomatically, and just ally up with everyone. As it is- the game is quite amazing. The economy system is quite incredible- perfectly balanced, but requiring tons of thought power. It also does everything interestingly- you research different techs to get different things- there are 4 techs, and for every 2 you research, you are able to go up a age, until you hit Modern age(the 8th stage). Once you've exausted everything in research(which is quite thorough on its own- military, civil, commerce, and science- all VERY valuable and having their own purpose[military being able to get special units, as well as making the military have more hp/attack power and the such, civil allowing more cities and more output by each city, commerce, which allows more caravans to be going around- and thus more gold{this, and killing patriots in the expansion pack are the only ways to get gold}, and science, which enhances EVERYTHING except gold, and allows extra research things to be done, and research to be done faster]), your able to do 1 of the 4 ending researches, still in the groups they were in before, but all of great use(military keeps you from getting nuked, civil allows...something, I forgot- but rest assured, these are the BEST OF THE BEST things, so its important, commerce allows everything to go 2x what it is now[acquiring of resources, that is], and artificial intelligence[science] allows instant creation of units). As you can see, its quite complete just from what I've written- and those are just the main pieces of research! There is still a full developed war engine, with infantry units, to tank types, to air based, and even nukes eventually. Then there are the different resources- Food, Wood, Iron, Oil, Gold, and Knowledge, all gained their own way, and all(except food, wood and gold-you start with these) discovered in a certain age. Then there is the complex A.I. of your enemies, a fully developed diplomacy system, proper city placement, everything- amazing.
I'm buying this thing soon, definately- theres so much, I could play for years and not get it all.(note- I found all of this out FROM THE DEMO, where there is only 4 races- in the full version there is 20+, and in the exp. pack, 30+. And these races don't have just little differences- each race has a few unique units, different perks that TOTALLY effect strategy, different advantages and disadvantages, everything).
gg- this game pwnt its genre(rts).
Comments
Brought it the day i played the demo.
Him: Why did you build that building?
Me: It has some cool upgrades in it.
Him: What are they?
Me: I don't know... a picture of a horse and a money bag.
Him: What's that do?
Me: Makes the green bar grow faster.
Him: What's the green bar do?
Me: Uh... I use the green bar to make more red bar...
Him: And the red bar?
Me: Well it goes down sometimes... and that can't be good.
And while there may be multiple ways to win, I've found 1 way that ALWAYS wins. The AI just can't counter certain plans. And again, those plans don't feel like making historical and social decision. They feel like a stupid numbers game Red bar is low! Increase red bar! More miners in the mines. More loggers in the logs! Upgrade blue bar!
Him: Why did you build that building?
Me: It has some cool upgrades in it.
Him: What are they?
Me: I don't know... a picture of a horse and a money bag.
Him: What's that do?
Me: Makes the green bar grow faster.
Him: What's the green bar do?
Me: Uh... I use the green bar to make more red bar...
Him: And the red bar?
Me: Well it goes down sometimes... and that can't be good.
And while there may be multiple ways to win, I've found 1 way that ALWAYS wins. The AI just can't counter certain plans. And again, those plans don't feel like making historical and social decision. They feel like a stupid numbers game Red bar is low! Increase red bar! More miners in the mines. More loggers in the logs! Upgrade blue bar! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That is so right...
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RON is one of the few games in recent history that the developers actually bothered to finish. And it's so wonderful when that happens. On top of that, they distilled the genre a bit such that the annoying parts have been removed (tiny selection groups, micromanagement, troops that have no idea how to form a line), so you can concentrate on the good stuff.
As much as I want to like Ground Control 2, I can't stand to play it. The interface irks me to no end (particularly bad is infantry control and trying to garrison the little monkeys in buildings). After RON, I'm far too spoiled to put up with that mess.
I like the way the resources are integrated in a useful way.
...I'm not sure I know what you're talking about with the Bar graphs though.
I usually like to go up science and then economics, and then science again. But there are so many different ways you can build. I like how the game limits how economically strong you can get right away - so that the only way to get a huge influx of resources is to trade for them (with other players or the market). And how the population doesn't rely on houses, but your military technology strength.
All the Civs seem to be well balanced too.
I'd actually play it more if the Multiplayer option seemed to work on anything but a LAN. Maybe that's been patched again to work.
-There is no imbalance
-There are no sneaky cheating AIs (unless you LET them cheat)
-There is no single unit or tech that will win the game (even nukes have a counter)
-It is pretty hard to rush thanks to attrition and the fact that siege weapons dont appear until the 2nd or 3rd age IIRC
-Your units are actually INTELLEGENT! If you leave workers hanging around they soon find something to do, unless you change it in the options menu so that they don't
But at the same time after a few games it seems sort of.... empty. There isn't much of a fun factor, not once you know what all the units do and have used them multiple times. That said it will keep you entertained for several weeks before that happens, so it will be well worth your money.
I also heartily agree with your comment above, it can end up as "Um, upgrade this... uh, MORE RED BAR! Uh... attack that! Mine that! Build that! What? Oh, I can't build that yet... MORE BLUE BAR!", you're always kept busy and after a while I find that gets tiring, although that will not stop me from installing RON again immediately after the end of this sentance because you made me want to play it now.
~ DarkATi
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sounds like a Black & White sort of intrigue that should dip-off in a few short weeks of play.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Black and white didnt have good gameplay, thats why it died. Rise of Nations game is pretty much Age of Empires 3.
Loved B&W though, and would still play it every once in a while if it ran on my current pc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
In just about every other respect though I prefer Rise of Nations.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sounds like a Black & White sort of intrigue that should dip-off in a few short weeks of play.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Black and white didnt have good gameplay, thats why it died. Rise of Nations game is pretty much Age of Empires 3. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh, Black & White had good gameplay- you yourself just had to be creative, and use the physics engine along with the AI(like when I was evil- I'd have my creature throw a fireball at a stack of rocks I made on the side of a mountain, with a town at the bottom- I had only had my creature walk into the town before, and this act captured it).
Brought it the day i played the demo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
2nd
I love this game, especially the Conquer the World mode....
Now I am off to destroy the Aztecs!
The civs aren't that much different from each other (in comparison to Starcraft), but they're only meant to affect gameplay to a degree, not offer a different game per civ. Americans have a vested interest in setting up a large army, Mayans need to hog the mountains they can get, Dutch need to stockpile as much as possible, etc.
Black and White was a waste. Sure, it made a good first impression, but when you tried to bite into the gameplay, there was nothing there. Level three has to be one of the most dull gameplay experiences I've ever endured.
I'll give you a link, just let me dig around a bit..
EDIT: <a href='http://www.3dgamers.com/dl/games/riseofnations/riseofnationstrial.exe.html' target='_blank'>Rawr!</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sounds like a Black & White sort of intrigue that should dip-off in a few short weeks of play.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Black and white didnt have good gameplay, thats why it died. Rise of Nations game is pretty much Age of Empires 3. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Black & white were pretty fun.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Sure as hell lot better than your average spew out of games..
*goes to download the demo*
it ISN'T too identical to age of empires/2, is it? :-/ AoE IS a good RTS, but I lost interest in both AoE 1 and 2 pretty quickly...
Never crashed on me ever.
Thrones and Patriots. It's pretty new.