Doom 3, August 12
littlewild
Join Date: 2002-11-20 Member: 9467Members
Looks like the rumour about the Doom 3 release date is true because Quakecon 2004 will be orgainizing a tournament for Doom 3 this August. Read about it here <a href='http://www.quakecon.org/forums/showthread.php?p=20891' target='_blank'>http://www.quakecon.org/forums/showthread.php?p=20891</a>
Comments
I wasn't gonna go to QCon this year, because frankly last years was rather disappointing, but I'm starting to think that if I don't I'll really miss something special. :o
Unless something weird like Condition Zero happens and the publisher delays it after the review.
Unless something weird like Condition Zero happens and the publisher delays it after the review. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Or if PC Gamer just got a super-exclusive advance review several weeks before release, a la Diablo II.
Unless something weird like Condition Zero happens and the publisher delays it after the review. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or if PC Gamer just got a super-exclusive advance review several weeks before release, a la Diablo II. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Same deal though, sort of. Just more waiting to see if it gets delayed.
BTW, how do you know they're reviewing it?
PCG UK also said the same thing, but now on the forums say that they've not managed to get it yet, so I daresay the same is true for the US PCG.
As DOOManiac keeps saying, as soon as D3 goes gold id'll let us know. Til then, all dates are speculative at best.
[edit] I'll be your son [/edit]
Unless something weird like Condition Zero happens and the publisher delays it after the review. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or if PC Gamer just got a super-exclusive advance review several weeks before release, a la Diablo II. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Same deal though, sort of. Just more waiting to see if it gets delayed.
BTW, how do you know they're reviewing it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I saw the PCG US Editor confirm it in an email, but of course in this crazy world anything can change.
you mean previewed... reviewed is something different <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I dunno- I've never been too excited about DOOM3. The more I look at it, the more I think "Wow, that is the worst bump mapping I've ever seen." "Wow, thats some kick **** lighting and light blur effects." "Wow, that looks like a cool map." "Wow, that looks like a cool enemy." "Wow that looks like the worst placement I've ever seen." "Wow that doesn't look real at all."
AKA- it better be impressive in gameplay, because nothing I've seen so far has impressed me much other than the lighting effects and monsters(just because they look whicked).
Now, tell me about Duke Nukem Forever please.
they using low poly models , and trying with cheapo bumpmaps (maybe the oldest 3d texturing technique i know) to fake surface structures...
cmon..bumpmaps
bumpmapping was already old after it was introduced first.
this shows how advanced the doom3 engine is.... it can render bumpmaps...and uhm..dynamic lights with shadows...uhm..yeah .... what else ... dunno..
tomorrows game engine with the technology from yesterday..
..there are far advanced techniques out there..like displacement mapping with procedural shaders and other crap...
and this funny stuff epic is working on... the unreal engine III ....they should better dump their engine and license this prototype baby....
Also, what's so bad about bump mapping anyway?
You realize the new Unreal engine, and the Source engine, both do the same thing you're complaigning about DOOM 3 doing, right?
The "plastic" look is purely an artistic direction id choose to take and is not a measure of a limit of the technology. Personally I think it looks great. But then again I thought Wind Waker looked great too.
And its absurd to insult the engine as being technically behind when nothing else that is out right now is as advanced as it is. (Key words: out right now)
But when it feels like your shooting a plastic monster- that frustrates me.
And if this thing DARES and does the survival horror thing of not being able to move quickly- I say eff it. In real life, I can move out of the way of something leaping at me, while shooting it with a shotgun. I don't want to have to BS my way through it because I just played that point and died because I can't move fast.
<img src='http://pcmedia.gamespy.com/pc/image/nov03_dx2pc_09.jpg' border='0' alt='user posted image' />
I am by no means an expert on the Doom 3 engine, but it seems to me that DX2 proves that statement wrong.
Okay, that settles it. Concrete proof! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I am by no means an expert on the Doom 3 engine, but it seems to me that DX2 proves that statement wrong. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ouch!
they using low poly models , and trying with cheapo bumpmaps (maybe the oldest 3d texturing technique i know) to fake surface structures...
cmon..bumpmaps
bumpmapping was already old after it was introduced first.
this shows how advanced the doom3 engine is.... it can render bumpmaps...and uhm..dynamic lights with shadows...uhm..yeah .... what else ... dunno..
tomorrows game engine with the technology from yesterday..
..there are far advanced techniques out there..like displacement mapping with procedural shaders and other crap...
and this funny stuff epic is working on... the unreal engine III ....they should better dump their engine and license this prototype baby.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Not bump maps, normal maps. Big difference.
Normal mapping wasn't seen in games until Doom3 was first public, at which point everyone and their dog rushed to beat id to the market with it. Normal mapping takes high-poly geometry exponentially beyond the detail allowed in real-time rendering, and allows lighting calculations on low-detail surfaces to be calculated based off high-res surfaces. Normal maps taking two lights from two angles will create very impressive effects. Can you do that with bump maps?
Dynamic lights and shadows, yeah, old tech... Tell me, have you noticed anything about the lighting style of Doom3 and other similar tech games? Very minimal in lights, eh? That's because the lighting is so incredibly expensive.
Now if you see a better way to get that level of detail on today's graphics cards, please let me know. The Unreal 3 tech ran at 5 fps or less on today's cards and will barely run on a GF6 6800, and on top of that is 2-3 years off. Think Carmack won't do anything but sit around twiddling his thumbs for the next two years? Displacement mapping and such is only just beginning to be available for real-time rendering at playable framerates, and it won't be long before Carmack steps to the plate from the sound of things (based on what public statements I've seen on id's next technological steps). Unreal engine and Quake (now Doom) engines leapfrog. UT2K3/4 may have trumped Q3 in many ways, but now id returns the favor to Epic tenfold. That will happen again after Epic's next tech is released. And then Epic will outmatch whatever id produces. It's a never-ending cycle.
Deus Ex 2 (and Thief 3) were cheap hacks on the Unreal tech to implement similar technology, but nowhere near the same level. Neither impressed me graphically, to be perfectly honest. That screen displayed above is... yeah... ugly at best.
Apparently <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Aside from that, personally never have been a big fan of Doom most of the other games could be beaten in a day with alittle bit of skill. Same goes with half the other FPS out there. But as far as graphics go i feel it goes on improvement, and all the next gen games have that improvement. Personally i can't wait for Half-Life 2 what the future holds for it. Half-life now has tons of mods and I haven't really seen ones for Doom. Half-Life lives on because of these mods, think if it didn't then that would mean no NS or CS(Thank god) or TS. Half-Life 2 is already known for the mods because you can buy a f-ing guide on modding now. Doom 3 hasn't even said a word on mods or extensions. That is the thing that gets me, there both good games, but Half-Life 2 will hold #1 for a LONG time.