Doom 3, August 12

littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
edited July 2004 in Off-Topic
Looks like the rumour about the Doom 3 release date is true because Quakecon 2004 will be orgainizing a tournament for Doom 3 this August. Read about it here <a href='http://www.quakecon.org/forums/showthread.php?p=20891' target='_blank'>http://www.quakecon.org/forums/showthread.php?p=20891</a>

Comments

  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Note: Just because it is at Qcon doesn't mean it'll be done or on store shelves. After all, id let us play Doom 3 DM last year, so its not really a big suprise the tourney this year will feature it. Hopefully it will be out by then though do I have something to do the other 95 hours. :P
  • littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
    I'd say that Id is using Quakecon as a launch pad for the Doom 3 release. But we shall see.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Hopefully. I mean its their entire demographic. Nobody cares more about DOOM 3 than the crowd in attendance at Quakecon, and we are all lucky that id knows and appreciates that. :)

    I wasn't gonna go to QCon this year, because frankly last years was rather disappointing, but I'm starting to think that if I don't I'll really miss something special. :o
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Doom 3 is being reviewed next issue of PC GAMER US, hope you all know that. Shouldn't be long before the thing's out.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-Tequila+Jul 6 2004, 02:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 6 2004, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Doom 3 is being reviewed next issue of PC GAMER US, hope you all know that. Shouldn't be long before the thing's out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Unless something weird like Condition Zero happens and the publisher delays it after the review.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Gamepro also gonna reveiw the whole thing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin-TychoCelchuuu+Jul 6 2004, 12:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jul 6 2004, 12:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Jul 6 2004, 02:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 6 2004, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Doom 3 is being reviewed next issue of PC GAMER US, hope you all know that. Shouldn't be long before the thing's out. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Unless something weird like Condition Zero happens and the publisher delays it after the review. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or if PC Gamer just got a super-exclusive advance review several weeks before release, a la Diablo II.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-Narfwak+Jul 6 2004, 03:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ Jul 6 2004, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TychoCelchuuu+Jul 6 2004, 12:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jul 6 2004, 12:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Jul 6 2004, 02:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 6 2004, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Doom 3 is being reviewed next issue of PC GAMER US, hope you all know that. Shouldn't be long before the thing's out. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Unless something weird like Condition Zero happens and the publisher delays it after the review. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or if PC Gamer just got a super-exclusive advance review several weeks before release, a la Diablo II. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Same deal though, sort of. Just more waiting to see if it gets delayed.

    BTW, how do you know they're reviewing it?
  • Billy_SilverfishBilly_Silverfish Join Date: 2003-04-20 Member: 15688Members
    <!--QuoteBegin-Tequila+Jul 6 2004, 06:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 6 2004, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Doom 3 is being reviewed next issue of PC GAMER US, hope you all know that. Shouldn't be long before the thing's out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    PCG UK also said the same thing, but now on the forums say that they've not managed to get it yet, so I daresay the same is true for the US PCG.

    As DOOManiac keeps saying, as soon as D3 goes gold id'll let us know. Til then, all dates are speculative at best.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited July 2004
    take me to quakecon someone

    [edit] I'll be your son [/edit]
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-TychoCelchuuu+Jul 6 2004, 08:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jul 6 2004, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Narfwak+Jul 6 2004, 03:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narfwak @ Jul 6 2004, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TychoCelchuuu+Jul 6 2004, 12:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jul 6 2004, 12:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Jul 6 2004, 02:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 6 2004, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Doom 3 is being reviewed next issue of PC GAMER US, hope you all know that. Shouldn't be long before the thing's out. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Unless something weird like Condition Zero happens and the publisher delays it after the review. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or if PC Gamer just got a super-exclusive advance review several weeks before release, a la Diablo II. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Same deal though, sort of. Just more waiting to see if it gets delayed.

    BTW, how do you know they're reviewing it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I saw the PCG US Editor confirm it in an email, but of course in this crazy world anything can change.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-Tequila+Jul 6 2004, 12:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 6 2004, 12:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Doom 3 is being reviewed next issue of PC GAMER US, hope you all know that. Shouldn't be long before the thing's out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you mean previewed... reviewed is something different <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    No, he means REViewed. This wouldn't be the first time PCGamer gets this privelege.

    I dunno- I've never been too excited about DOOM3. The more I look at it, the more I think "Wow, that is the worst bump mapping I've ever seen." "Wow, thats some kick **** lighting and light blur effects." "Wow, that looks like a cool map." "Wow, that looks like a cool enemy." "Wow that looks like the worst placement I've ever seen." "Wow that doesn't look real at all."

    AKA- it better be impressive in gameplay, because nothing I've seen so far has impressed me much other than the lighting effects and monsters(just because they look whicked).
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    Cool.

    Now, tell me about Duke Nukem Forever please.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited July 2004
    yeah quaunaut.. i dont understand this doom3 hype at all..


    they using low poly models , and trying with cheapo bumpmaps (maybe the oldest 3d texturing technique i know) to fake surface structures...

    cmon..bumpmaps

    bumpmapping was already old after it was introduced first.

    this shows how advanced the doom3 engine is.... it can render bumpmaps...and uhm..dynamic lights with shadows...uhm..yeah .... what else ... dunno..
    tomorrows game engine with the technology from yesterday..

    ..there are far advanced techniques out there..like displacement mapping with procedural shaders and other crap...

    and this funny stuff epic is working on... the unreal engine III ....they should better dump their engine and license this prototype baby....
  • Billy_SilverfishBilly_Silverfish Join Date: 2003-04-20 Member: 15688Members
    Yes sheena, but how many computers can handle those high-tech effects compared to the number that can handle bumpmapping? id will want their game to look good for as many people as possible.

    Also, what's so bad about bump mapping anyway?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    ...

    You realize the new Unreal engine, and the Source engine, both do the same thing you're complaigning about DOOM 3 doing, right?

    The "plastic" look is purely an artistic direction id choose to take and is not a measure of a limit of the technology. Personally I think it looks great. But then again I thought Wind Waker looked great too.

    And its absurd to insult the engine as being technically behind when nothing else that is out right now is as advanced as it is. (Key words: out right now)
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I agree DOOM.

    But when it feels like your shooting a plastic monster- that frustrates me.

    And if this thing DARES and does the survival horror thing of not being able to move quickly- I say eff it. In real life, I can move out of the way of something leaping at me, while shooting it with a shotgun. I don't want to have to BS my way through it because I just played that point and died because I can't move fast.
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    actually its being released near the 31st or around then cuz i preordered it and they said if i dont get it within 7 days i get half price on a new game
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    <!--QuoteBegin-DOOManiac+Jul 6 2004, 03:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 6 2004, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And its absurd to insult the engine as being technically behind when nothing else that is out right now is as advanced as it is. (Key words: out right now)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <img src='http://pcmedia.gamespy.com/pc/image/nov03_dx2pc_09.jpg' border='0' alt='user posted image' />

    I am by no means an expert on the Doom 3 engine, but it seems to me that DX2 proves that statement wrong.
  • Billy_SilverfishBilly_Silverfish Join Date: 2003-04-20 Member: 15688Members
    <!--QuoteBegin-Phyco+Jul 7 2004, 12:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Phyco @ Jul 7 2004, 12:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually its being released near the 31st or around then cuz i preordered it and they said if i dont get it within 7 days i get half price on a new game <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Okay, that settles it. Concrete proof! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin-Pulse+Jul 6 2004, 03:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Jul 6 2004, 03:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Jul 6 2004, 03:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 6 2004, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And its absurd to insult the engine as being technically behind when nothing else that is out right now is as advanced as it is. (Key words: out right now)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->









    I am by no means an expert on the Doom 3 engine, but it seems to me that DX2 proves that statement wrong. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ouch!
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-sheena yanai+Jul 6 2004, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Jul 6 2004, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah quaunaut.. i dont understand this doom3 hype at all..


    they using low poly models , and trying with cheapo bumpmaps (maybe the oldest 3d texturing technique i know) to fake surface structures...

    cmon..bumpmaps

    bumpmapping was already old after it was introduced first.

    this shows how advanced the doom3 engine is.... it can render bumpmaps...and uhm..dynamic lights with shadows...uhm..yeah .... what else ... dunno..
    tomorrows game engine with the technology from yesterday..

    ..there are far advanced techniques out there..like displacement mapping with procedural shaders and other crap...

    and this funny stuff epic is working on... the unreal engine III ....they should better dump their engine and license this prototype baby.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not bump maps, normal maps. Big difference.

    Normal mapping wasn't seen in games until Doom3 was first public, at which point everyone and their dog rushed to beat id to the market with it. Normal mapping takes high-poly geometry exponentially beyond the detail allowed in real-time rendering, and allows lighting calculations on low-detail surfaces to be calculated based off high-res surfaces. Normal maps taking two lights from two angles will create very impressive effects. Can you do that with bump maps?

    Dynamic lights and shadows, yeah, old tech... Tell me, have you noticed anything about the lighting style of Doom3 and other similar tech games? Very minimal in lights, eh? That's because the lighting is so incredibly expensive.

    Now if you see a better way to get that level of detail on today's graphics cards, please let me know. The Unreal 3 tech ran at 5 fps or less on today's cards and will barely run on a GF6 6800, and on top of that is 2-3 years off. Think Carmack won't do anything but sit around twiddling his thumbs for the next two years? Displacement mapping and such is only just beginning to be available for real-time rendering at playable framerates, and it won't be long before Carmack steps to the plate from the sound of things (based on what public statements I've seen on id's next technological steps). Unreal engine and Quake (now Doom) engines leapfrog. UT2K3/4 may have trumped Q3 in many ways, but now id returns the favor to Epic tenfold. That will happen again after Epic's next tech is released. And then Epic will outmatch whatever id produces. It's a never-ending cycle.

    Deus Ex 2 (and Thief 3) were cheap hacks on the Unreal tech to implement similar technology, but nowhere near the same level. Neither impressed me graphically, to be perfectly honest. That screen displayed above is... yeah... ugly at best.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin-Pulse+Jul 6 2004, 04:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Jul 6 2004, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am by no means an expert on the Doom 3 engine <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Apparently <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Upon further review, that Deus Ex 2 shot is no longer ugly at best, it's hideous at best <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I dont get it, how come it's harder (and take more draw and time) to a draw a 2d image of a 3d scene the more polies (or faces) it has? I can understand it's more stressing to place vertex, polies, faces, edges and whatever in the appropriate coordinate but rendering it? Isn't it just #1 pixel, 244,57, 58 or something, #2 pixel ... etc.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> By any stretch of imagination, I'm clueless about it so just shoot me down <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ShadowlinexShadowlinex Join Date: 2003-08-07 Member: 19144Members
    Can anyone else feel the heat in here? XD

    Aside from that, personally never have been a big fan of Doom most of the other games could be beaten in a day with alittle bit of skill. Same goes with half the other FPS out there. But as far as graphics go i feel it goes on improvement, and all the next gen games have that improvement. Personally i can't wait for Half-Life 2 what the future holds for it. Half-life now has tons of mods and I haven't really seen ones for Doom. Half-Life lives on because of these mods, think if it didn't then that would mean no NS or CS(Thank god) or TS. Half-Life 2 is already known for the mods because you can buy a f-ing guide on modding now. Doom 3 hasn't even said a word on mods or extensions. That is the thing that gets me, there both good games, but Half-Life 2 will hold #1 for a LONG time.
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    For some reason I don't think I'm going to go and buy it when it hits shelves, I mean, yes it does look pretty sweet, but I don't think it has much of interest, and then you can wait a month and it costs half as much <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
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