New Respect For Fades

TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
edited November 2002 in Kharaa Strategy
Ok, finished up a 2hr? game tonight. I gotta say that heavily upgraded fades with lots of defensive towers to fall back on are incredibly powerful. I dont know the maps well enough yet to remember where i made my stand, or what map i was on.

It was late game, we had 2 hives (had 3 early on allowing the third upgrades). Marines were fully upgraded. We only saw 2 types of marines: Heavy armor and HMG, or heavy armor and grenade launcher. I had been playing as lerk for a bit but had gotten tired of being unable to even scratch the heavies, so i died and got myself a new fade (needed to reset my upgrades). So i picked armor (L3), adrenaline(L3), and cloaking(L3) and ran for the nearest red blob.

We had dug in with about 6 offensive towers and 6 defensives in a room that was quite close (1 zigzag hallway away) from a marine resource outpost, which itself was 1 hallway away from the main base.

Long story short, with 2-3 other fades working with me, we managed to take out 3 entrenched marine locations, and make probably 50 combined marine kills. Because of these attacks, their commander diverted part of the marine forces to stop us, allowing others to eventually get the third hive up. At that point 2/3 of our team went onos and completely wiped the marines off the station.

Some tactics:

1) Shuffling fades. Have a couple of fades take turns peeking around the corner and blasting the marines/turrets with acid rockets (didn't have bile at this point). After too much damage/lack of energy, run back to the defense, let another fade take over the never-ending assault. Once down to 3-4 turrets, and 2 marines or so, just rush in with all 4 fades and start ripping things to pieces. If you take too much damage, run away, the other fades are big enough that the marines wont be able to get more shots in on you as you retreat. The idea is that the marines see 2 fades at any one time.

2) Baiting. If the marines decide to counter attack from the acid rockets, the two of us with L3 cloaking would wait along the sides of the hall. The other two would wait at the next corner in the hallway until the marines came around the corner, then fire off a rocket or two and retreat. The marines infallibly pressed the 'advantage' and followed them. 2 fades can take out 3 heavies with no casualties if they have the element of surprise. 4 heavies were too much for us to take and so the cloaked guys would start firing on the outpost again, drawing the marines away from our beloved rejuvenation room.

Before tonight i had always died quite quickly while using fades as they really cant stand up toe to claw with heavies. Its really all about tactics and teamwork.

**Just realized theres already a thread with this same setup. Oh well, cant hurt to reinforce a concept**

Comments

  • PeregineDivePeregineDive Join Date: 2002-07-15 Member: 951Members
    I gotta agree with you there. Aliens are all about the hit and run stuff... can't go charging in, which is my first tendancy and insticnt to do! Still takes some getting used to and trying not to go "gung ho" when I'm a fade... now onos... thats a lot of fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->


    -PD
  • deimos_telarindeimos_telarin Join Date: 2002-11-03 Member: 6248Members
    lol

    It is the aliens turn to charge in when 3 hives are up and running, and you have defensive chambers set up near the marine's base.

    Its then when the fun stats.
  • StoneToadStoneToad Join Date: 2002-11-02 Member: 4053Members, Constellation
    If you are an onos, please remeber to use your 4th 'attack' (skill really) to boost your and your teamates fire rate! nothing like being able to dump 2-3x the bombs, rockets and slashs on your target!
  • UkatoUkato Join Date: 2002-11-05 Member: 7204Members
    that and cloaking is a riot. running in the base as a fade or onos, standing in a corner and taking fire then you just dissappear. if you have regen you wait for full health and attack. if not, you coordinate your attack with some other guys. It's insane how funny it is to claw a marine to death after he turns the corner chasing you and you are standing RIGHT there, just invisible.
  • justusjustus Join Date: 2002-11-02 Member: 4632Members
    agree on stonetoad...primal scream really RUULes <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    A fade with lvl 3 upgrades is very tough to beat and with a onos primal scream it makes them so much more deadly to marines and I like to cloak as one. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • DonosDonos Join Date: 2002-11-06 Member: 7300Members
    1 thing that seems to be buggy tho is the bile bomb.. i've had it where i'd be unloading at turrets or structures for .. (a long time, 30 at aleast) and they still wouldn't die .. i took out the rocket instead and they died.. i think its got some problems blowing up buildings.
    btw
    as a bombing fade get scent of fear instead of cloaking.. scent,adrenalin, caraprace(if defense chambers are near)
    you lob one bile bomb and it hits marines, then you know when they come to the corner
    so you can lob some more.. it really halts any form of nade rush since they cant get the nades around the corner.. not to mention you'll kill em so long as the commander is distracted from droppin health.
  • KarriNKarriN Join Date: 2002-11-03 Member: 6617Members
    Mid-game tip for Fade. If marines are elevated above you and you have a nice hidey-hole downstairs, take out your acid rocket and start firing at the roof! A bit like this:

    ___________
    | xxxxx
    | /xxxxx
    | / |_M____
    | / |
    | / |
    | / |
    |F |

    F = fade
    M = marine
    | = wall / railing
    _ = floor / ceiling
    x = acid rocket splash damage

    Me and the odd Skulk / Lerk held a whole damn marine team back from the Triad Generator place at ns_eclipse just now
    using this technique - they come up to the "balcony", and we waste 'em with splash damage. Eventually took out the sieges and turrets they'd built too. And there are lots of these places around... only thing that needs to be taken in consideration is that you need to have a good hideout if they start 'nading. Good aides are Regeneration, Cloak or Scent of Fear and Adrenaline.
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