Retro Ns

SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
<div class="IPBDescription">A little game i made in vb</div> I made a little space invaders clone in VB and I though i'd post it up here comments welcome plz, although if u have crits plz make it contructive rather than a flame plz.

<img src='http://snakemaps.megazones.net/notmaps/nsinvaderst.jpg' border='0' alt='user posted image' />

download it <a href='http://snakemaps.megazones.net/notmaps/NSInvaders.zip' target='_blank'>HERE</a>

Comments

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited July 2004
    Awesome. <span style='color:white'>I'm with stupid<--</span>
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    Pretty fun, I have to remember that next time my i-net is down <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    how long did it take you to make that?
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    where can i download it.
    tell me.
    <b>NOW!</b>
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->download it HERE <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    WELL then, i made myself look like an idiot there...
    GJ to both of you. mavrick and snake.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    you have to tell me how you got that sort of frame rate in vb?
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <b>Very</b> nice! I noticed a small bug, though. When a shield is complete destroyed, you still can't shoot through where it used to be.
  • 999Hydralisk999Hydralisk Join Date: 2004-04-13 Member: 27907Members
    Very cool indeed. Darn those gorges and their bile!!! Make it realistic and acid rocket doesnt hurt shield <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> jk lol. I am currently learning VB so i hope to produce things like this.
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    Thanks for your replies,

    CForrester, i can shoot through where shields used to be does this heppen all the time or just now and then?

    Maverick102, it took me about a day to make it although i had allready programmed the engine for my A-level coursework which took me a couple of weeks to make and figure out how to make.

    if anyones interested in seein that it can be found <a href='http://snakemaps.megazones.net/notmaps/AlienInvaders_Final.zip' target='_blank'>HERE</a>
  • BlindFireBlindFire Join Date: 2003-03-28 Member: 14986Members
    Did you use DirectX?
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    neat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    gl with more
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    <!--QuoteBegin-BlindFire+Jul 9 2004, 06:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlindFire @ Jul 9 2004, 06:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Did you use DirectX? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nope its all in visual basic using timers to move the images abound the screen
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    lol very nice, but it wont get me like tetris used to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KyuubiKyuubi Join Date: 2004-07-09 Member: 29811Members
    Rofl, nice work.... looks great!
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    I'm downloading the game so sorry if this is all ready in there, but maybe have the hive run across the top or the screen like that big UFO used to in SI
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    AHHHH so this is the big unannounced system everyone has been talking about.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    Lmao, n1 Gang <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    I noticed something, the onos hit box is rather large in this game, been times where I would just knick the fade's hitbox as it was traveling into the bullet and get the onos as well. Also, the lerk hitbox is bugged, I can't shoot it's wings. I can only shoot the turkey. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    Bah. Almost like real NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    <!--QuoteBegin-Fr05t+Jul 9 2004, 12:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fr05t @ Jul 9 2004, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I noticed something, the onos hit box is rather large in this game, been times where I would just knick the fade's hitbox as it was traveling into the bullet and get the onos as well. Also, the lerk hitbox is bugged, I can't shoot it's wings. I can only shoot the turkey. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    there are no hitboxes if teh imade for teh bullet overlaps with the image for the alien it gets hit
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    /me thinks you need to add cheats of some kind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    or scripts!!! just to be nice and contreversial. spelling.
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    <!--QuoteBegin-waller+Jul 9 2004, 01:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Jul 9 2004, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me thinks you need to add cheats of some kind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    or scripts!!! just to be nice and contreversial. spelling. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    waller try out AlienInvaders the game i made which i reused the engine in for this game it has cheats <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    i'm gunna try and find out how to do sounds in vb and maby add a high score "egg" at the top
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    edited July 2004
    best game ever .. it should be the official ns game!111!11

    sticky ?
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    edited July 2004
    i made somthing like this in java a while ago

    <img src='http://rclelland.com/images%5CGIshot1.jpg' border='0' alt='user posted image' />
    <img src='http://rclelland.com/images%5CGIshot2.jpg' border='0' alt='user posted image' />

    I like yours ^_^

    PS: VB6 or VB.NET?
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    VB5 i havnt got vb6 yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    ive finally found a bit of code to do sound that works <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    sofar thers teh shotgun fire sound when u fire, a richoceting sound when u ,miss and the ns lose sound when u gt game over,

    im gunna add more sounds and and a highscore thingy across teh top of teh screen and release 1.01 hopefully 2moro nite bt im going bed now its 12:10 am and i have work in 9 hours

    oh if i do multiple releases im gunna do (1.01 1.02 1.03 1.04 start on 1.1 then release 2.0 , start on 2.1 then release 3.0) notice a pattern <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    i really need to learn java hopefully i'll get tought it next year at uni
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    Version 1.01 done

    Iv added some sound effects and an egg that frly acros teh top of teh screen like in the original alien invaders, the only problem is that with the code i'm using i cant play more than one sound at a time (when another sound starts other sound stops) which mas meant i have had to limit the number of effects so ther is no noise when aliens move, when aliens fire our when the bases take a hit.

    constructive crit welcomed as usual and if a visualbasic pro know of a way for me to play multiple sounds at once in visual basic 5 then plz pm me.

    oh and you can get teh game <a href='http://snakemaps.megazones.net/notmaps/NSInvaders1.01.zip' target='_blank'>HERE!</a> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    ideas you should do.
    make fades fatter.
    let sounds overlap "how did i get *BANG*"


    an if-you-want-to idea.
    change the lives thing around for this one.
    my idea is that diffrent ailens shoot out diff stuff and do diff dmg.
    skulk----green"bullet"-----------------------10dmg
    gorge----spit---------------------------------20dmg
    lerk------white thing you use already------30dmg
    fade-----acid rocket------------------------40dmg
    onos-----stomp------------------------------50dmg
    start with 3 lives and every 5 lvls you get a life.
Sign In or Register to comment.