Background Music

teaporamonteaporamon Join Date: 2004-07-06 Member: 29754Members
ive heard theres a way to set your own music to play in the background.
how do i set it and how do i use it?

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=75255&st=0&#entry1146724' target='_blank'>Make with the clickage.</a>
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    <!--QuoteBegin-teaporamon+Jul 15 2004, 10:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (teaporamon @ Jul 15 2004, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ive heard theres a way to set your own music to play in the background.
    how do i set it and how do i use it?

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If your the type that doesnt like active programs running in the background, you can shift your mp3s to the <i>music</i> folder. Thats the place where the in-built mp3 player for NS searches for files.

    Make sure to bind a key to 'nexttrack'.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    it isnt much of built in........

    well ok maybes it so built in theres no pretty gui
  • DaK_mAnIakDaK_mAnIak Join Date: 2003-01-04 Member: 11811Members
    Sry to get off topic, but what about getting rid of all of the background sounds all together (not just the music, but the strange music like creeking sounds that some maps make from time to time)?
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    <!--QuoteBegin-Hibame+Jul 15 2004, 01:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hibame @ Jul 15 2004, 01:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it isnt much of built in........

    well ok maybes it so built in theres no pretty gui <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Who cares about that pretty GUI when your concentrating on whats before you?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-DaK_mAnIaK+Jul 15 2004, 08:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaK_mAnIaK @ Jul 15 2004, 08:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sry to get off topic, but what about getting rid of all of the background sounds all together (not just the music, but the strange music like creeking sounds that some maps make from time to time)? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That'd be difficult (and in the eyes of some exploitative, although I want to make clear right here that the thread will <b>not go there</b>), as the map won't load without the files in place. You'd have to replace all ambient sounds with zero-sized alternatives.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    I've never gotten my music to work after beta 3.

    I don't know why. cl_musicenabled is 1, musicvolume is like, .60 (At least, it should be, right?) and stuff like that.

    I even have a key bound to nexttrack, and nothing happens when I press it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    you may want to replace the ambient map sounds.

    check my sig for my original ambient sound pack (and others).
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    <!--QuoteBegin-Delphi+Jul 16 2004, 01:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Jul 16 2004, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    I don't know why. cl_musicenabled is 1, musicvolume is like, .60

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, my musicvolume is set to 140.0 hope that helps.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin-LockNLoaded+Jul 16 2004, 09:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LockNLoaded @ Jul 16 2004, 09:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Delphi+Jul 16 2004, 01:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Jul 16 2004, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    I don't know why. cl_musicenabled is 1, musicvolume is like, .60

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well, my musicvolume is set to 140.0 hope that helps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It only helps if you DO hear the music. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    I just useually load winamp in the background and have a few hotkeys setup like 8 9 and 0 sure it dosent respont until after 5 seconds but its better than nothing.
  • ZykoZyko Join Date: 2002-12-31 Member: 11653Members
    edited July 2004
    if i dont remeber totally wrong you can change the mp3 directory in options ingame. since i head blink182 once <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    use cl_musicdirectory <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    ex: cl_musicdirectory c:\zyko\is\my\master\irltbhMP3sPLX\
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    <!--QuoteBegin-Zyko+Jul 17 2004, 09:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zyko @ Jul 17 2004, 09:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ex: cl_musicdirectory c:\zyko\is\my\master\irltbhMP3sPLX\ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    what a nice example, Zyko <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    I do hate to bump this thread..

    But, just to be clear as far as settings go:

    cl_musicenabled should be 1
    cl_musicdirectory .. If this is left blank, does it automatically go to nsp/music? Otherwise, a C:/music/subdirectory/superfunksongs/ argument should be in place, no?

    cl_musicvolume .. This is the one I have serious questions on. It may be a percentage, or a full number value.. but things like the HEV suit volume is a decimal.. so, again, I am unsure.

    I wanna nail down this bug in my mind. If it's all just bad client settings, the proper defaults can be quickly included in the next patch.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Sorry for the plug.

    <a href='http://www.hlplayer.nssource.com/' target='_blank'>http://www.hlplayer.nssource.com/</a>
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    edited July 2004
    Christ. Is it so much to ask that HL amp and the billion other laggy, crappy peices of crap that play mp3s behind HL NOT be advertised?

    Aside from that.

    Edit: After testing, cl_musicdirectory, if left blank, seems to default to nsp\music. Exact file structure is needed for anything else, heh heh.

    cl_musicvolume is, indeed, NOT decimal based. A value of 100 is unobtrusive.

    cl_musicdelay is (I suppose) the time interval between songs. 0 = constant music.

    I need more testing to see if it's seconds (likely, since the default was 20) or minutes.
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