[mrel] Ice's New Arm Bone Structure
Evil_Ice
Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
<div class="IPBDescription">yes.. thats right.. his bone structure</div> Ok, after first realising a while back that the default ns arms were a piece of crap for the bone structure anyway, I took it upon myself to fix this problem...
I feel slightly guilty because this has been done for about a week now, and I should have released it earlier, but I am a slack bastard some times ya know?
Anyway, I am aiming to greatly support and encourage any attempts or desires to animate for new custom models and animations, and to prevent those nasty looking robotic animations, and those rustic over used default animations, modified to death... so here we go:
<img src='http://ice.nsarmslab.com/NewArms.jpg' border='0' alt='user posted image' />
I completely remade the bone structure from scratch, and made many things in general more convinient for everyone, the bones have a much cleaner and more efficient hierarchy, and the bone positioning and assignment is nicer, and of coarse I made it so you can create the Heavy Armor version of the animations you make with the light armor version, or vice versa with a single letter change in the .qc file!
visit the NSArmsLab custom section for the file download!
<a href='http://www.nsarmslab.com/flash/custom.php' target='_blank'>http://www.nsarmslab.com/flash/custom.php</a>
and remember to support your favorite custom model host as they have supported me!
NSArmsLab, its more than just custom models <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
I feel slightly guilty because this has been done for about a week now, and I should have released it earlier, but I am a slack bastard some times ya know?
Anyway, I am aiming to greatly support and encourage any attempts or desires to animate for new custom models and animations, and to prevent those nasty looking robotic animations, and those rustic over used default animations, modified to death... so here we go:
<img src='http://ice.nsarmslab.com/NewArms.jpg' border='0' alt='user posted image' />
I completely remade the bone structure from scratch, and made many things in general more convinient for everyone, the bones have a much cleaner and more efficient hierarchy, and the bone positioning and assignment is nicer, and of coarse I made it so you can create the Heavy Armor version of the animations you make with the light armor version, or vice versa with a single letter change in the .qc file!
visit the NSArmsLab custom section for the file download!
<a href='http://www.nsarmslab.com/flash/custom.php' target='_blank'>http://www.nsarmslab.com/flash/custom.php</a>
and remember to support your favorite custom model host as they have supported me!
NSArmsLab, its more than just custom models <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Comments
now get to animating ya nubxors! all of you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I have done more than half the work for ya, so make me proud and show me some custom animations that roxors the doxors! (yes, I know 1337 speak is ridiculous which is why I'm doing it)
Oh one thing I forgot to mention was that the Heavy Armor version has a skin error, the gloves texture is misaligned, even though its hard to notice, there is some gold on the outter most region of his palms, its really not that bad looking, I hardly notice it, but it's still a bug, but that can be fixed with a reskin or something, nothing of a problem anywhere NEAR the kind of problem that reanimating something represents <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
NSArmsLab, its more than just custom models <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Awesome job on the hands, but we dont need the last NSA part. I appreciate that you're part of NSA and all that but we dont need another NSA soap opra. Ill take a look at that misalignment.
that'd be nice too ^__^
<span style='color:red'>*Cracks Whip*</span>
Oh well, either way, my apologies again for holding them back for so long, and yes as for replacing the models, I layed them out nice and flat, and perfectly symetrical so replacing them will be OH SO much easier... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Just cuz I'm such a nice guy right <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
NSArmsLab, its more than just custom models <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Awesome job on the hands, but we dont need the last NSA part. I appreciate that you're part of NSA and all that but we dont need another NSA soap opra. Ill take a look at that misalignment. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wow, it's now illegal to say NSA or NSArmslab? Since when did the most popular NS fansite become non-mentionable? You have the right to say what you want, why can't he thank the people who have helped him and who he helps? Regardless, great work Ice. Keep it up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I can animate good enough with the default hands <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But I hope this encourages people to do more custom animations...
Of course this message wouldn't have been possible without T2K.
T2K - Pure secks. On a website.
YAY! AWESOME! w00t!
<3
RAWR!
YAY! AWESOME! w00t! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
peer pressure <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
peer pressureing him?
rawr <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
crap this will make it ALOT easier to animate
AND WHO IN THE HELL HAS 2 HANDS AND T ARMS ON 1 BONE!??!?!?!?
YAR! <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
crap this will make it ALOT easier to animate
AND WHO IN THE HELL HAS 2 HANDS AND T ARMS ON 1 BONE!??!?!?!?
YAR! <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
uh... not attacted to one bone, but one is the child to the other, so it moves with the other, even if you dont want it to.
they clip horribly (they use default anims i think)
no actually that would be best, parented by the same bone, that's how DOD arms work, they are both children to one bone, whereas the left hand is a child of the right hand, in NS bones. See if they both are children from a bone, then you can move the whole model, arms, gun, hands anywhere, rotate it and everything without having to line anything back up (DOD hands). Then there's CS style, or these, where they are disjointed, not connected, and you can move them howerver you wish, but if you rotate them, you'll have to move one more then the other, to line back up. Or there's the orginal NS hand system where you'd have to move the other one an EXTREME amount to get it back where it should be, no matter what you're trying to do.
i'm hoping my banter isnt too confusing or irritating <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
YOU JUST CONFUSED ME EVEN MORE!!!!!!!!
SCREECH!!!!!
YOU JUST CONFUSED ME EVEN MORE!!!!!!!!
SCREECH!!!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Natites.
YOU JUST CONFUSED ME EVEN MORE!!!!!!!!
SCREECH!!!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yes, it's like this, children bones can move on their own (IE: fingers) without moving anything else. It's parent bone however, in this case the elbow, will move everything that stems from it, including the fingers.