Ns_achio

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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2004
    ns_achio alpha 0.86 released
    - incomplete map version, but playable
    - brightness/lighting tweaks
    - texture & architecture tweaks
    - new areas added
    - new ambient sounds
    - added a temp readyroom
    - there are blackwalls in the map. The missing areas are going to be behind them in the final release.

    <a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/versions/ns_achio-alpha-086.zip' target='_blank'>ns_achio-alpha-086.zip</a>
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    wow... just... wow... that's so awsome...
  • Lord_SothLord_Soth Join Date: 2004-06-10 Member: 29230Members, Reinforced - Shadow, WC 2013 - Supporter
    ....i still cant belive your still ADDING this to it 0.o this brings a new meaning to NS-Mapping! If i could give away mapping awards.. well.. awards at all... your map would get em all, only thing i dont like is the blocked*blacked out* areas since your still completing them. *duh.* lol cant wait till the final product is out =D
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2004
    <!--QuoteBegin-Lord Soth+Jul 21 2004, 06:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lord Soth @ Jul 21 2004, 06:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ....i still cant belive your still ADDING this to it 0.o this brings a new meaning to NS-Mapping! If i could give away mapping awards.. well.. awards at all... your map would get em all, only thing i dont like is the blocked*blacked out* areas since your still completing them. *duh.* lol cant wait till the final product is out =D <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Heh thanks, about those black walls, I could have made them pink you know, now which do you prefer? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    edited July 2004
    I just ran throughout the map and found some things... I'm editing this post in a sec!

    -EDIT-

    <a href='http://www.freewebs.com/naigel/ns_achio0000.jpg' target='_blank'>Pic 1</a>
    <a href='http://www.freewebs.com/naigel/ns_achio0001.jpg' target='_blank'>Pic 2</a>
    <a href='http://www.freewebs.com/naigel/ns_achio0002.jpg' target='_blank'>Pic 3</a>
    <a href='http://www.freewebs.com/naigel/ns_achio0003.jpg' target='_blank'>Pic 4</a>
    <a href='http://www.freewebs.com/naigel/ns_achio0006.jpg' target='_blank'>Pic 5</a>
    <a href='http://www.freewebs.com/naigel/ns_achio0007.jpg' target='_blank'>Pic 6</a>

    <b>Right click & save as...</b>

    <u>Pic 1</u>: Wow, very cool... the void!
    <u>Pic 2</u>: Hmm, very huge ladder, don't you think?
    <u>Pic 3</u>: Weird infestation... it just stops all of a sudden plus it's totally flat.
    <u>Pic 4</u>: Weird lighting issue here.
    <u>Pic 5</u>: Is it meant not to being able to get through that?
    <u>Pic 6</u>: I know it saves w_poly but you can clearly see under this thing...

    If you want <i>brighter</i> pictures, than <i>ask</i> me for it!
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited July 2004
    I think achio could look more contrasted and more pretty with a higher env_gamma value. What is it at present?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <b>Naigel:</b>

    <b>pic1:</b>
    whoops <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    <b>pic2:</b>
    fixed, tnx
    <b>pic3:</b>
    The w-poly are quite low at the moment, so I'll fix it. And its true I need to work on the infestation in some areas <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    <b>pic4:</b>
    I know about, but never did something about it, I'll look into it.
    <b>pic5:</b>
    Bite and scare a few rines in the process due to all the flesh part which will shoot into that room (it's a func_breakable flesh)
    <b>pic6:</b>
    I'll turn the face underneath black since I can't use the w-poly increase here. Would that be enough?

    <b>Olmy:</b>
    The current gamma value is 1.5, I'll try 1.7 - 2.0
  • QwertyQwerty Join Date: 2003-06-30 Member: 17817Members
    Loading the latest version on NSA Classic Server. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2004
    <b>Qwerty:</b>
    Have fun playing the map, sorry for the late responce. I was optimising an area in achio so didn't check the forum (even if I'm online there I'm most likely occupied with optimising/building achio <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )
    You know what... It is already pretty cool to see a server (NSArmslab never the less) running the map ns_achio even if I'm not playing in it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (can't join due to reserved slots)

    I'd love to get feedback about the map its gameplay performance, even if it isn't finished I certainly hope its already playable.
  • Lord_SothLord_Soth Join Date: 2004-06-10 Member: 29230Members, Reinforced - Shadow, WC 2013 - Supporter
    yea, i have it on my server also =D just waiting for the correct time period to switchy the map, and see howmany will sit there to download <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> soon... soon.... =)

    *ip if you wish to ever play there =D*
    14 player max, no res slots, clan server.
    69.21.146.24:27014
  • Lord_SothLord_Soth Join Date: 2004-06-10 Member: 29230Members, Reinforced - Shadow, WC 2013 - Supporter
    =\ well.. i did a play test, quite afew like it, and quite afew hated it, they kinda said the following reasons which i think are quite lame, but.... thats coming from the zuper nubahs.

    Complaints people had:

    1. Halls to big, cause lag.
    2. Maps to big, cause lag, hard to get places.
    3. Map takes to long to download
    4. Aliens can build hive before marines can kill it.
    5. Marines can seige quite easily
    6. OC spam

    What I think about it:

    1. No, there system is horrible. The ones complaining have horrible systems.
    2. No, quite easy if you know the map well, and use your mini-map.
    3. True. But i belive its worth it, and it only takes long time if the server doesnt have sv_downloadurl setup.
    4. No, i think its just bad commanding and stupidity of there teammates. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    5. Marines can seige quite easily, but its nothing a fade or two cant take out fast. If you wait to long, than your screwed. But if you take care of it right away, no. Quite easy.
    6. Even a small heavy train could blast that away muwah <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

    ()()()()()()()()()()()
    You cant make everyone happy, people who arnt happy with the map shouldnt play it, and should leave. I think the map is awesome and the nubbys think it sucks, because they dont have enough skill to adjust to new things. Some may think otherwise, but.. This is my say in it all.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Mmm, beautiful and original. I love this map, keep it up! Collapsed corridor is the best.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    1. Most areas are low on r_speeds/polies, can't imagin why this would cause lag
    -->
    2. It is indeed a large map which is still not fully optimized, this could cause lag on low end machines.
    3. Can't do much about that (maybe when it get to be official then it w.... /me dreams of the day when this happens)
    4. Hehe never heard that one before, isn't that supposed to happen, or a mistake from the rines and their tactics...
    5. Could be, I still need to add the vent system in some areas that could fix it
    6. I'll add more cover in the hallways.

    Thanks for the first playtest-feedback Lord Soth, it is noted and being processed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <b>TychoCelchuuu:</b>
    Thanks, and don't worry I'll keep it up, already added a new corridor and some vents. I'm racing against the engine max leaves and clipnodes, I just hope I get to the 100% boundry before they do <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Lord_SothLord_Soth Join Date: 2004-06-10 Member: 29230Members, Reinforced - Shadow, WC 2013 - Supporter
    edited July 2004
    =D anything to make more people happy, is well appreciated. I myself didnt agree with any of those complaints, except the downloading. But, if server has the URL download setup. Only takes a minute to download =D Anyway, i cant wait till you add the vents and do misc stuff and release the final version =)

    *to save double posting i keep editing this one lol*

    Also, i noticed the sprites in the readyroom are.. missing? the Join aliens, Marines, and Observe match ones are missing. Didnt get around to it yet? or just a small glitch? i noitced the triggers are in place, but the sprites are not =D
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2004
    Yup I know, I turned them into the wrong entity which doesnt render (they are join entities). It's already fixed, but quite annoying at the moment I guess <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Lord_SothLord_Soth Join Date: 2004-06-10 Member: 29230Members, Reinforced - Shadow, WC 2013 - Supporter
    edited July 2004
    lol nice, thats right, tie them all to the wrong entity! =D lol i did that afew times also when i was rushing to make a RR so i could playtest. Well, atleast i pointed it out Going to end up jazzin up that RR sometime eh? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    kouji i tried adding a vtol to the fighter like you asked just couldnt do it you want me to send you the file? so you can mess around with it?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2004
    well I'm no modeler, so the sourcefile wont do anything for me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> But if it looks good without the v-tol fans/nozzle it's fine by me. How much work is left on the model btw?

    I still got a parkingspot reserved for it in maintenance <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    basicly add some landing gear then mesh it then skin it then get some one to compile it
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <span style='font-size:14pt;line-height:100%'>i love u</span>
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    <3 Nexus.


    On topic: Looking good Kouji, I downloaded the alpha and it seems pretty damn nice.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    omg... just seen this map, good show indeed, it's looking like a big bag of sex already
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    wow, just read through the whole topic and looked at its progress, it looks so cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> i love the + shaped window and the water area. I wish there was a way to show my gratitude towards you :o

    maybe skinmeshing the fighter that chrono is making?
  • Raw_EvilRaw_Evil Join Date: 2003-01-05 Member: 11903Members
    Wow Kouji, you've come a long way since I've been here last, well done. Loooooooove the map. It gets my vote of officialness... officiality... makeofficialnowness, damn it you know what I mean <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Can we get a screenshot of this fighter model?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Thanks for all the comments people, I really apreciate it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <!--QuoteBegin-CoolCookieCooks+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    maybe skinmeshing the fighter that chrono is making? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I won't mind if you do that, but maybe you should PM chrono about it since its his project and all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    <!--QuoteBegin-Perdition Flamethrower+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Can we get a screenshot of this fighter model?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I want one to!!!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-CoolCookieCooks+Jul 24 2004, 07:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jul 24 2004, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow, just read through the whole topic and looked at its progress, it looks so cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> i love the + shaped window and the water area. I wish there was a way to show my gratitude towards you :o

    maybe skinmeshing the fighter that chrono is making? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    FINALY YOU VOLUNTEER TO MESH SOMETHING! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ill send it to you on msn when you get on i gotta add landing gear
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Chrono+Jul 25 2004, 01:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jul 25 2004, 01:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CoolCookieCooks+Jul 24 2004, 07:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jul 24 2004, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow, just read through the whole topic and looked at its progress, it looks so cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> i love the + shaped window and the water area. I wish there was a way to show my gratitude towards you :o

    maybe skinmeshing the fighter that chrono is making? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    FINALY YOU VOLUNTEER TO MESH SOMETHING! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ill send it to you on msn when you get on i gotta add landing gear <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm using mind control on him <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited July 2004
    there is a pic couple pages back but im thinking of redoing the entire thing and giving it more of a sleek look

    edit here is a pic with cheap landing gear on sorry if this model seems low detail polycount is little bit under 400 i kept it low so it wont affect performance

    i hope you like it kouji and if you want anything changed let me know
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2004
    I already liked the first shot you posted of the preview model, its a nice design for a futuristic kind of fighter. I would like to see the tailwing a little bit larger (higher), at the moment it looks kind of unstable.

    Note:
    I'll edit the first post to post your fighter screenshots and I take it CoolCookieCooks is going to skinmesh it so I'll put him also in the first post <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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