Xenocide Not Very Effective...
Madjai
Join Date: 2002-11-01 Member: 2986Members
Join Date: 2002-11-01 Member: 2986Members
Comments
But It's far from useless. Get 3 skulks to rush a turret factory and blow, and thats 600 damage, 1200 if it doubles.... easy pickings for a fade.
do upgrades affect xeno at all?
do upgrades affect xeno at all?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
First of all, if you snuck up behind him, and he was un-upgraded, why not bite him and save yourself the 10 seconds it takes to respawn?
Oh well, it always seems to work for me, is it constant or just the one time?
But It's far from useless. Get 3 skulks to rush a turret factory and blow, and thats 600 damage, 1200 if it doubles.... easy pickings for a fade.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I agree. Xenocide can be a very fun (and effective) tactic, especially if you get at least a couple others to do the same thing. You also have to take into account the fact that you don't have to waste any time at all evolving, allowing you to quickly run back to the marine base and do the same thing again.
Today I saw a skulk kill four marines with one Xenocide. 'nuff said.
But if you do see an armored marine facing the other way, activate xenocide as you touch his **obscenity**, then START BITING IT. You can get maybe 3-4 bites in on his **obscenity** (a lot of damage) and then also the xeno damage... it usualy kills a heavy in one go like that.
Dang I got three earlier (ran right through all their fancy schmancy turrets to do it to <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> )
Explode on death? No way!
It has to have a flaw, if you can't manage to explode within a radius, you suck! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Get carapace and run like heck! Youll get in close enough to hit SOMETHING.
Otherwise it would be a VERY VERY cheap attack that basically is unstopable.
Considering it costs no resources and carapace only costs 2, by the time you have 3 hives, 2 resources is peanuts.
So I say keep it as is!
remember, even with 500 turrets in the room, if you peek out for less than a second before u explode, even marines with HMGs can kill you unless they know your coming. and even then... if you xenociding is an important job (say a group trying to take out the commander chair all in one rush) then maybe taking the time to carapace and celerity would be worth it.
also, like someone said, dont forget to chomp the last second before you explode.