Aliens Can Bite Underwater, Why Can't Marines Fire

DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
<div class="IPBDescription">What's up with this?</div> Why is it skulks can bite underwater, yet marines can't fire a gun (e.g. ns_bast)?

What could a server op change (cvar or coding) to allow a marine's gun to fire underwater?
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Comments

  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    perhaps the water gets into the guns firing system and- nah, probably just the nanites.
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    Nanites don't like water... but knifes work, try that!
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    to further push the point... get your hands on a gun and try fire it underwater.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-cortex+Jul 24 2004, 01:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cortex @ Jul 24 2004, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> to further push the point... get your hands on a gun and try fire it underwater. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Did that, TFC 2fort map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MoebiusMoebius Join Date: 2002-08-01 Member: 1045Members, Constellation
    I believe he means IRL.. I don't think most guns fire underwater, that might be why when you see movies about marines going through water they hold their gun above the water
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I didn't post this to open a debate on rl, if you'll read the original post.
    I wish to balance underwater play (for my own reasons) and it's currently not.
    Please try to stay on topic here, thanks!
  • Bait_BoyBait_Boy Join Date: 2004-05-14 Member: 28672Members
    edited July 2004
    yeah, you would think that being underwater would muck up the gun, or worse

    *edit* water really isnt a prevalent part of ns, I beilive that ive seen water deep enough on 1 map
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-kwikloader+Jul 24 2004, 12:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Jul 24 2004, 12:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I didn't post this to open a debate on rl, if you'll read the original post.
    I wish to balance underwater play (for my own reasons) and it's currently not.
    Please try to stay on topic here, thanks! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    what

    Becfause we all know that underwater play has a HUUUUUUUUUUUUUUUUUUUUUUUUUGGGGE impact on NS, right?

    Look, marines can't use their big guns underwater, big deal, it's a difference between the two sides, machinery never really worked well when submerged anyways.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin-BobTheJanitor+Jul 24 2004, 10:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Jul 24 2004, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nanites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ditto.

    Is this even an issue? The only map with a large underwater area is ns_bast, and very few people ever bother to go in the water anyway.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    The idea behind giving aliens more versatility under water is to encourage them using the 'non-conventional' environments of a map, while binding the marines to the, well, dry routes. This limitation is, while not balanced in itself, in so far supposed to enhance the gameplay.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited July 2004
    On the map I am building it is an issue, and the mapping forum has been of little help.

    Good point nem...
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Off the top of my head, and I've got to admit that I'm not familiar with all maps anymore due to the wonderful timesink that these boards are, there's also a gameplay-significant water area in tanith.

    Also, just because mappers don't make use of a feature doesn't mean it shouldn't be available.
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    The water it waste hive is barley ankle deep, what other water is there in tanith?
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Moebius Posted on Jul 24 2004, 12:11 PM
      I believe he means IRL.. I don't think most guns fire underwater, that might be why when you see movies about marines going through water they hold their gun above the water 
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    No - guns will fire underwater just at a much lower velocity due to the pressure differences between air and water, so rounds will travel slower/less distance. All that water wouldn't do the weapon that much good though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    On topic - Maybe only make the pistol work underwater and cap the ROF while in water so it's not overpowered but at least rines have a slight chance in water.
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    edited July 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The water it waste hive is barley ankle deep, what other water is there in tanith?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Reactor Room
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    Agora also has water.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    At least in 1.04, a skulk could make it through the bast waterway without healing. I don't know if it has been made longer since then.

    I don't know if this will help, but you could try balancing it by creating little holes into the water where grenades can be fired into.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    edited July 2004
    <span style='color:white'>Mapbashing is considered a flame against its author. Offer arguments or don't post.</span>
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    do alien projectiles work under water? if not, then do use the knife. since the alien has to come right up and execute a melee attack, you're pretty much even.. save for the fact that the alien's attack is much more powerful.

    at any rate, I think this is a stupid idea. weapons shouldn't work underwater. I doubt they'll change game code just to accomodate some third-party map.

    is it even a serious map? would be hard to think of a serious map that uses enough water to warrant such a change, not to mention that, well... if you stay underwater too long, you die anyway.

    so who cares?
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->seriously i think there's coding built into the half-life engine that most weapons can't be fired underwater, except a few exceptions [e.g. crossbow in hl single player<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Of course not, it's in the MOD .dlls. All you have to do is disable the check for water.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    edited July 2004
    Shooting guns underwater is just a tad unrealistic, and while NS is not a realism mod, it does try to at least play alongside conventional rules.


    Guns CAN fire underwater, buts it very very bad, barrels and bullets aren't meant to travel through a liquid medium for any length of time, at best it'll clear the barrel and spin wildly out of control, at the same time rendering you deaf because of the compression wave that'll hit your eardrums...... while at worst the gun will explode because of pressure differentials, water blockage, striking pin malfunction, etc, probably taking out at least one limb or doing significant shrapnel damage to your body.

    So its not a case of the gun not firing, more that no Frontiersman would be mentally deficient enough to try it. Despite what you might see on the servers.




    Edit - no idea if Aliens can fire underwater... I'll have to experiment.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited July 2004
    <!--QuoteBegin-kwikloader+Jul 24 2004, 01:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Jul 24 2004, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I didn't post this to open a debate on rl, if you'll read the original post.
    I wish to balance underwater play (for my own reasons) and it's currently not.
    Please try to stay on topic here, thanks! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Marines own aliens everywhere on every map. At least give the aliens the chance to have an advantage on 1-2 marines underwater <span style='color:white'>Strike one.</span>

    Besides theres only 1 official map that actually has water and non puddles, marines rarly go through it.
  • Bait_BoyBait_Boy Join Date: 2004-05-14 Member: 28672Members
    No need to call him a "Marine Stacking Bastard"
    he said his own personal reasons, which possibly means a map with a lot of water areas, such a map would be a nice change of pace from all the shotgun rushing
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    If you're intending to only balance "underwater play" then I suggest you alter your map to suit the foibles of the game, as opposed to demanding the game change around your map.


    Marines have the clear advantage above ground due to ranged weaponry, so if I were in your position I would have largish areas where marines can set up killzones, connected by equally important submerged areas where aliens can rule unquestioned.

    Its possible an alien COULD block a submerged path with OC/DC but in that case you need only make sure that every submerged path is within range of a suitable sieging spot.

    In such a map marines would have to be careful to only engage on dry land, quickly and efficiently moving between these areas while aliens can ambush freely. It'd be a fairly defensive map if you made it equal parts water and land, so you're probably better off with a little bit of bias to the land in order to keep marine strats viable.


    Another possibility is to create a substantial above ground vent system, so that marines with JPs would have the same freedom (if not greater) as the submerged skulks. That would be somewhat easier to balance but hellish to create.


    Good luck on trying to do a somewhat non-conventional map, because it'd be nice to see, but at the same time consider that NS isn't designed to be an underwater combat game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    You would need the right kind of bullets to fire underwater. Plentiful oxygen is required for combustion, but you could use a different kind of reaction. All it has to do is provide lots of gas very quickly. Or use nanite-powered bullets <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    The combustion happens in a dry area no matter where it is, because the powder is inside of the brass casing. And guns would most likely backfire if fired under water.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Soylent green+Jul 24 2004, 03:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Jul 24 2004, 03:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->seriously i think there's coding built into the half-life engine that most weapons can't be fired underwater, except a few exceptions [e.g. crossbow in hl single player<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Of course not, it's in the MOD .dlls. All you have to do is disable the check for water. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How would one go about disabling the check for water?
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    I think it'd be cool if water was more incorperated into NS, so a map with lots of waterways and stuff would be way cool
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    kwikloader i doubt u can switch some setting on to make it that in YOUR ns guns work fine underwater. maybe u could break into flayras house and hold him hostage or something.

    avenger yes then we would need a new alien too ::SDS
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