How To Use Onos's Charge To Kill Anything
Vektuz
Join Date: 2002-11-01 Member: 2396Members
<div class="IPBDescription">It really does hurt buildings. A lot.</div> I'm only posting this because constantly people are saying "Don't use charge, it doesn't hurt buildings'.
Actually it does. Faster than anything else I've ever seen in the game. Especially if combined with its primary attack.
In fact, with the new patch, a charging onos can rush into the marine spawn, dash right at the turret factory (usualy theres only one) and kill it within a second, deactivating all turrets in the room.
So how do you kill buildings with Charge?
* Charge is not a skill you hold down or press multiple times to use! To use Charge, press it ONCE. Charge is now active. Your energy will start counting down. As long as its counting down you will have Charge active. When it gets to zero, charge ends. HOLDING IT DOWN WILL CAUSE IT TO USE UP ALL YOUR ENERGY FOR NOTHING.
* While you're in charge mode you run faster, and most importantly, anything you touch will take damage.
Heres the part people who say it doesn't hurt buildings just don't seem to realise: It only damages things you are CONSTANTLY running up against.
So to use charge against a turret for example, activate it (click once) then hold down your MOVE FORWARD button (w or whatever you usualy use to run forward.) Point directly at the turret. You will hit it, at this point do NOT let go of your run forward key. Keep holding your run forward key down so your Onos 'grinds up against' the turret. This is what people don't seem to get. You only damage things you are CONSTANTLY pushing at. So don't let go your forward key. Keep it held down and constantly 'rub up against' the turret. It will most likely die in under a second. If you want to be even more dangerous, start usuing your primary attack at the same time for insane amounts of death.
So in summary, never hold charge down, it ends when your energy does (wait and activate it again), and while its active, rub up against anything that needs to die... and keep rubbing (dont let go of forward).
Good luck
Actually it does. Faster than anything else I've ever seen in the game. Especially if combined with its primary attack.
In fact, with the new patch, a charging onos can rush into the marine spawn, dash right at the turret factory (usualy theres only one) and kill it within a second, deactivating all turrets in the room.
So how do you kill buildings with Charge?
* Charge is not a skill you hold down or press multiple times to use! To use Charge, press it ONCE. Charge is now active. Your energy will start counting down. As long as its counting down you will have Charge active. When it gets to zero, charge ends. HOLDING IT DOWN WILL CAUSE IT TO USE UP ALL YOUR ENERGY FOR NOTHING.
* While you're in charge mode you run faster, and most importantly, anything you touch will take damage.
Heres the part people who say it doesn't hurt buildings just don't seem to realise: It only damages things you are CONSTANTLY running up against.
So to use charge against a turret for example, activate it (click once) then hold down your MOVE FORWARD button (w or whatever you usualy use to run forward.) Point directly at the turret. You will hit it, at this point do NOT let go of your run forward key. Keep holding your run forward key down so your Onos 'grinds up against' the turret. This is what people don't seem to get. You only damage things you are CONSTANTLY pushing at. So don't let go your forward key. Keep it held down and constantly 'rub up against' the turret. It will most likely die in under a second. If you want to be even more dangerous, start usuing your primary attack at the same time for insane amounts of death.
So in summary, never hold charge down, it ends when your energy does (wait and activate it again), and while its active, rub up against anything that needs to die... and keep rubbing (dont let go of forward).
Good luck
Comments
If its not SUPPOSED to hurt buildings, then its a bug, because it most certainly does. Fast.
- M4H
I'm sure theres other features that I have yet to figure out, but thats all I can think of now.
That's exactly what it used to be like pre-patch with the humans grenades. "Damn grenades, game over".
Straight after the patch I noticed that aliens were winning almost all the time but I think that was due to the humans pre-patch reliance on mass sgs (err turrets) and gren launchers/hmg. Plus the aliens had a far rougher time so they had to get everything right to have any chance in winning, making them better players.
After a few hours they started getting closer to winning. Now it's a pretty even match.
I'm sure theres other features that I have yet to figure out, but thats all I can think of now.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
press jump. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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remember if u run in, make lots of noise and thrash around, run straight for the marines for a bit, then a lot of them run off if they can, sweet
The reason marines are getting their limbs handed to them is because they're used to doing just the opposite. Did anyone else notice a trend where aliens started doing better and better pre-patch? I did. I think alien players were just getting better and better, and now that balance is no longer in marine favor, they're getting what aliens got. Give it a week, and some great games will start popping up.
It had never worked for me so after reading this I ran a lan game and tested it ... and nothing.
Desperation took over me and I was about to go pyro on this board <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> but downloaded the server patch first, tested again and WOW, it works now!
Another tip: One of the BEST things to take out as an ONOS rushing the enemy base is thier turret factory. Because doing so turns off all their turrets.
So activate primal scream. Wait for energy to fully regen (it regens a lot faster), run into their base and hit charge as you see the turret factory. Then charge it to pieces while attacking it normally as well. It dies in about 2 seconds and all turrets stop, theres no way those turrets can kill you before you destroy their turret factory, and most of the time, marines only build one turret factory at base <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
After that, you're free to kill all the marines, and after that, all their spawns, etc, at your leisure. I often keep one marine spawn open and kill anyone who appears, while I destroy the base. Just because.