Countering Skulks
colt45
Join Date: 2002-11-06 Member: 7344Members
<div class="IPBDescription">using a trailer</div> Ive found a good tactic to counter skulks is to have a marine "trail" the main group. In most cases, a skulk can run circles around the group of marines chomping away and the marines can only turn and get a glimpse of him. Lately when we are moving to a spot, i trail the group and when a skulk bounces us i have a clean and open shot at it. Having a trailer also helps with those surprise attacks from the rear because then those cloaked fades can only get one instead of hurting the whole group before being found.
Comments
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> >--kill--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> >--kill--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> >--kill--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> >--kill--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Friendly fire!!!!
really too bad we aliens have a built in wallhack.... the other guy is right... distance is your weapon.
This guy is smart. And tab is my buddy we know whats up when it comes to aliens. RAR!
Funny thing...sometimes us aliens use "bait" see that trailer guy? well while you're shooting the one skulk the other 2 are chomping your ankles to death.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> RAR! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
It's harder for them to jump up there and kill you then it is for them to eat the meatpops on the ground.
It's harder for them to jump up there and kill you then it is for them to eat the meatpops on the ground.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Definately. Nothing worse than being an Onos in the middle of the base and there's one marine with a HMG sitting on the ammo dispenser going pop pop pop and i can't do diddly. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
It's harder for them to jump up there and kill you then it is for them to eat the meatpops on the ground.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Now why didn't I think of that?
Typically when I play I take point and enter rooms first, always making sure everyone isn't trying to squeeze in through the doorway at once (which could mean death for the entire squad). Taking one for the team is fine by me, so long as my team makes the offending alien take one for theirs. Range is a luxury at most times since Skulks ambush you left and right, when you don't have that option, I usually switch to pistol and blast the alien in close quarters. Unfortunately, the pistol seems so very underestimated. It has great accuracy and damage, the fire rate can be easily controlled as well, enabling ammunition conservatives to be able to direct precise shots. Takes out Skulks faster than you think..
I, too run like a sissy sometimes. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->