My 2p's Worth Of Marine Tactics
Bog
Join Date: 2002-11-05 Member: 7004Members
<div class="IPBDescription">How not to help your Com lose.</div> Okiedoke... I keep seeing people doing the same thing over and over again... let me know if I'm seeing things right.
<b>1) Spawning</b>
Take a look around you. Are you all on your tod? If so, hit TAB and see if many more of your guys are dead/REIN. (Or if any more die while you're looking at the display <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> ).
This is a good time to stand still, do nothing, roll a fag, whatever. Wait until there's a bunch of your mates in the base, either coming back for bits & pieces, popping through the phasegate, or sheepishly stepping down from the spawn portal like you just did.
There are a couple of very very good reasons for this.
Firstly, if both you and Com were doing there jobs, you were part of a group. If you weren't - then what the hell were you doing, nitwit? Anyways. This means Com is probably busy running the engagement you just died in, and you immediately wheedling for orders, guns, armour, beer, women, and a holiday in the sun will only distract him from trying to keep your mates alive, building turrets, and whatever else was being done out there in the field.
Secondly, and a point that I've yet to see a Marine consider - Com <b>likes</b> Marines who stand in tidy groups waiting for orders, because then he can actually use the drag-box select to tell a whole bunch of you simultaneously what he would like you to do. This has suddenly vastly improved your chances of both success and survival, because now a whole passel of you have the same waypoint.
So when you spawn, go load your LMG and Pistol from the armoury. If you think the pistol's useless, then <b>learn</b>, kid. Lean on the Research machines to help them along. Find a nice open spot, that's big enough for one or two of your pals. Wait for them. If you see someone running off, tell 'em to get back into the base.
With the new patch, the sudden, stampeding victories of the initial release are GONE. You can't storm out with HA and an HMG and massacre a hive on your own. Don't try to do it, kid, that armour was expensive, and the TSA owns that gun - not you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
This segues nicely into
<b>2) Resources</b>
If you think that you don't have to look at the "Resource" indicator in the top left of the screen, you're a nitwit. No offence, son, it's just you've shown yourself not to be that bright.
Consider this: You've got your HMG and HA, you and four of your mates are thundering down a corridor, full of spleen and fire. You hear Bug Noises around the next corridor, and think "Glory Be! It's time to put some lead downrange".
So you pound in there, blaze your ammo off against Defence Chambers, hose a couple of Skulks into the foul miasma from which they dragged themselves, and fall back yelling for ammo, medpack, and a turret factory for some wholesale bug-stomping fun.
Com's not playing... whyever not? Must be a n00b! Maybe he's asleep. Let's all yell at him.
Look up at the meter... it says "Resources: 4". That's enough for a bag os crisps and maybe a can of Tizer. It's not enough for a turret, let alone the factory to support 'em. Oh, and that was the only magazine you're getting as well.
ALWAYS keep at look at what support Com can afford to give you before you start a major engagement. The chances are that if he's splurged on guns and armour for the whole squad, then things will be a bit tight for a while. Even if you have no intention of Commanding, ever, and just like to shoot stuff, you need to know how much things cost. Otherwise you'll be wondering why Com wasn't helping you when all you were doing was wasting expensive equipment.
Any Commanders reading this will know what I mean, and wince. Guys, while we're about it, this is probably a good time to get your boys to plod to existing Resource Towers, 'cos by the time they get there, so will the bugs.
<b>3) Teamwork</b>
Yeah, yeah. Teamwork, Smeemwork. Heard it all before...
And yet there are <b>still</b> Marines out there who don't know that more than one player at once can build on a single device. With three Marines, and three Turrets ready to go up, instead of one guy building and two covering, all three should be Using the bejaysus out of ONE of the turrets at a time. It'll arm in under 2 seconds that way, and do your covering for you - that means three marines on ONE turret, not one on each turret. With skill, you can get three turrets up in ten seconds this way. Mmmm.... smell the cordite!
You can even help out with research. That bit at the beginning where I said lean on the research machines, I wasn't being funny. Go to it, and hold down Use. Chances are, welding noises will come out of it. This isn't a bug, you're actually accelerating the research process. What a jolly good idea! That means you get your beloved HMG all the faster.
They're doing their part. Are you?
<b>1) Spawning</b>
Take a look around you. Are you all on your tod? If so, hit TAB and see if many more of your guys are dead/REIN. (Or if any more die while you're looking at the display <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> ).
This is a good time to stand still, do nothing, roll a fag, whatever. Wait until there's a bunch of your mates in the base, either coming back for bits & pieces, popping through the phasegate, or sheepishly stepping down from the spawn portal like you just did.
There are a couple of very very good reasons for this.
Firstly, if both you and Com were doing there jobs, you were part of a group. If you weren't - then what the hell were you doing, nitwit? Anyways. This means Com is probably busy running the engagement you just died in, and you immediately wheedling for orders, guns, armour, beer, women, and a holiday in the sun will only distract him from trying to keep your mates alive, building turrets, and whatever else was being done out there in the field.
Secondly, and a point that I've yet to see a Marine consider - Com <b>likes</b> Marines who stand in tidy groups waiting for orders, because then he can actually use the drag-box select to tell a whole bunch of you simultaneously what he would like you to do. This has suddenly vastly improved your chances of both success and survival, because now a whole passel of you have the same waypoint.
So when you spawn, go load your LMG and Pistol from the armoury. If you think the pistol's useless, then <b>learn</b>, kid. Lean on the Research machines to help them along. Find a nice open spot, that's big enough for one or two of your pals. Wait for them. If you see someone running off, tell 'em to get back into the base.
With the new patch, the sudden, stampeding victories of the initial release are GONE. You can't storm out with HA and an HMG and massacre a hive on your own. Don't try to do it, kid, that armour was expensive, and the TSA owns that gun - not you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
This segues nicely into
<b>2) Resources</b>
If you think that you don't have to look at the "Resource" indicator in the top left of the screen, you're a nitwit. No offence, son, it's just you've shown yourself not to be that bright.
Consider this: You've got your HMG and HA, you and four of your mates are thundering down a corridor, full of spleen and fire. You hear Bug Noises around the next corridor, and think "Glory Be! It's time to put some lead downrange".
So you pound in there, blaze your ammo off against Defence Chambers, hose a couple of Skulks into the foul miasma from which they dragged themselves, and fall back yelling for ammo, medpack, and a turret factory for some wholesale bug-stomping fun.
Com's not playing... whyever not? Must be a n00b! Maybe he's asleep. Let's all yell at him.
Look up at the meter... it says "Resources: 4". That's enough for a bag os crisps and maybe a can of Tizer. It's not enough for a turret, let alone the factory to support 'em. Oh, and that was the only magazine you're getting as well.
ALWAYS keep at look at what support Com can afford to give you before you start a major engagement. The chances are that if he's splurged on guns and armour for the whole squad, then things will be a bit tight for a while. Even if you have no intention of Commanding, ever, and just like to shoot stuff, you need to know how much things cost. Otherwise you'll be wondering why Com wasn't helping you when all you were doing was wasting expensive equipment.
Any Commanders reading this will know what I mean, and wince. Guys, while we're about it, this is probably a good time to get your boys to plod to existing Resource Towers, 'cos by the time they get there, so will the bugs.
<b>3) Teamwork</b>
Yeah, yeah. Teamwork, Smeemwork. Heard it all before...
And yet there are <b>still</b> Marines out there who don't know that more than one player at once can build on a single device. With three Marines, and three Turrets ready to go up, instead of one guy building and two covering, all three should be Using the bejaysus out of ONE of the turrets at a time. It'll arm in under 2 seconds that way, and do your covering for you - that means three marines on ONE turret, not one on each turret. With skill, you can get three turrets up in ten seconds this way. Mmmm.... smell the cordite!
You can even help out with research. That bit at the beginning where I said lean on the research machines, I wasn't being funny. Go to it, and hold down Use. Chances are, welding noises will come out of it. This isn't a bug, you're actually accelerating the research process. What a jolly good idea! That means you get your beloved HMG all the faster.
They're doing their part. Are you?
Comments
You can even help out with research. That bit at the beginning where I said lean on the research machines, I wasn't being funny. Go to it, and hold down Use. Chances are, welding noises will come out of it. This isn't a bug, you're actually accelerating the research process. What a jolly good idea! That means you get your beloved HMG all the faster.
They're doing their part. Are you?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Nice article Bog, how i wish more marines can read this. I have stressed many times that marines shd wait for each other near the inf portals or, near the armories simply because that is marine instinct- get ammo up asap. I know many marines have no idea about COMing that is, until they fill up that spot and have the balls to try it themselves to find out how challenging it is right now in the current version. luckily for me, i jumped into it during the 'marine pwnage' days of version1 so got a handful of exp with it and its ways. As for dedicating all 3 players into 1 turret i would rather have 1/2 guarding and 1/2 build. Having seen all 3 marines so engross with building i lost almost 3 marines in the past.
But one thing strikes out. Prior to reading your post i have no idea that those TECH buildings can speed up researching just by having marines 'USE' it. Is it tried and tested? If that is the case- and most likely- then hell the word needs to spread quickly. Having LVL 3 weapon upgrade makes a difference rathen than w/o any weapon %dmg modifier at all.
p.s This could be best placed in TSA strat.
I once had a team of 9-10 people and only 1 person was building, 1 guarding, and all the others I don't know where the hell they are.
It's amazing how dumb people can be and they complain their commander was not good enough.
I hate it when I'm commanding and people just keep asking for guns, heavy armors and stuff. i mean, newbies are newbies, but when newbies ask for Jetpack 3 mins after the round begins, it gets annoyingly frustrating and some guy who thought he could do a better job would eventually says he would take over, and then the whole team loses.
It is annoyingly frustrating I tell you. I know the two of these adjectives don't go together but it's not enough to emphasize how annoyingly frustrating it is.
I ended up logging off the commander console, building the stuff myself and got killed in the process to realize the spawngates were destroyed.
I believe it's in the FAQ on The Ready Room. It is fact, though - not opinion.
I originally <b>meant</b> to put this in Frontiersman Tactics... it's reposted there now. See? Even I can goof, and I'm infullable. Uh, infallible.