Rt Rush
Banzai8th
Join Date: 2004-07-14 Member: 29905Members
<div class="IPBDescription">all gorge strat.</div> I have played games where thsi stategy wins the game for the
Khaara with amazing speed.
1. Everyone skulk rushes till he gets 25 res. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
2. <i>Everyone</i> goes gorge and lays a res. node. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
(and if there are a lot of people you may have to lay
one right next to marine start, thats okay.)
3. Wait a few moments.
4. All the gorges will soon be getting res. at breakneck speed.
5. Lay <b>everything</b>! Build hives and upgrade chambers as fast as possible.
(But make sure some OCs are build too.)
6. Everyone should now have enough to go onos or whatever they want. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
7. Win
If done fast enough, you may never even loose the RT right next to marine start.
Also, depending on how many people there are, a couple people can stay
as skulks to distract the marines away from killing the RTS.
Also a couple people will need to stay as gorges to constantly move forward the
line of OCs/DCs toward the enemy base as the others beat the marines back.
Khaara with amazing speed.
1. Everyone skulk rushes till he gets 25 res. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
2. <i>Everyone</i> goes gorge and lays a res. node. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
(and if there are a lot of people you may have to lay
one right next to marine start, thats okay.)
3. Wait a few moments.
4. All the gorges will soon be getting res. at breakneck speed.
5. Lay <b>everything</b>! Build hives and upgrade chambers as fast as possible.
(But make sure some OCs are build too.)
6. Everyone should now have enough to go onos or whatever they want. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
7. Win
If done fast enough, you may never even loose the RT right next to marine start.
Also, depending on how many people there are, a couple people can stay
as skulks to distract the marines away from killing the RTS.
Also a couple people will need to stay as gorges to constantly move forward the
line of OCs/DCs toward the enemy base as the others beat the marines back.
Comments
This was great tactic by the time of 1.04 but nowdays it would work if _ALL_ would built rt and only on pubs (in clan-matches instant lsoe like salzt said) Because in pub marines either have the discipline to stop that res flood...
Only problem is that on pub you cant make your team obey...
In a clan game, however, if all alien split up and capped one res without support, the marines will move out together and take down all of those res uncontested. A healthy alien team needs variety; an early fade and an early hive are very important.
Uh, also the guide is poorly worded... so "everyone goes gorge" but "a couple people can stay as skulks to distract the marines away from killing the RTS"... that's a contradiction. Contradiction makes you lose ground in a persuasive argument.
That is all.
GG.
If you don't have at least a few skulks hanging out at all times, you're just asking the marines to build a tf in your hive.
Besides, everyone dropping rts is a poor idea even if the rines don't press the advantage. You can't possibly keep than many rts (particularly ones near ms), you need to drop chambers, you need a second hive soon, and you should need at least one fade by the time the second hive is done. Dropping tons of rts and then losing most of them will push back all the other important things.
Figure on having 1-2 gorges at a time, taking turns to build things. You can actually fight back (and kill some rine rts) if 3/4 of your team is a skulk. Drop 3 rts in the first two rotations, 3 chambers whenever somebody nice hits 40 res, and a hive shortly after that. You get what you need, you are likely to keep it, and you can fend off a rush. Win-win.
thanks buddy.
GG. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Usually, on the server I play on having people go gorge and drop stuff isn't a problem. The problem is all they drop are ocs
They all drop RTs and then run off to rambo while marines gut them.
gorges can be strong in packs but lack good ranged attacks. Ok.. spit is powerfull but will lose it versus a bulletwall of LMGs
Capping nodes IS important but its vital you don't lose sight of one of the main game objectives, which is to pressure marines by killing them.
Losing the nodes and gorges is like starting the game with 0 res. If you cannot get fades by the mid game (~5 minute mark), your team will lose unless the marines are REALLY bad.
In a 6vs6 game, at least 3 ppl gorge to drop rts and one stays permagorge, till he dies,
close to the team to heal and drop more ressources.
I never belived in ocs anyway, speed and team play is the key to save alien rts.
If its a big game, 9vs9. 6 ppl should drop rts cos res flow is slow.
You only push the marines back when you have some offense chambers as support. And in public games, ppl are dropping OCs quite often so static defense is given.
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
caw caw
RT rush is a good strat that works well when the aliens work as a TEAM.
More RTs = More RES
More RES = More Hives + Chambers >> DC <<
More Hives = WIN
RT rush is a good strat that works well when the aliens work as a TEAM.
More RTs = More RES
More RES = More Hives + Chambers >> DC <<
More Hives = WIN <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Then that lone marine rambo shakes you out of your dream with a knife stab.
RT rush is a good strat that works well when the aliens work as a TEAM.
More RTs = More RES
More RES = More Hives + Chambers >> DC <<
More Hives = WIN <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If that "res ****" gets what he wants, he will probably win the game for you in return.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So your the one I always spit kill when your trying to knife me.. lol <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> Roger that-- even better to OC farm the entrance to MS, wait for beacon-- lead them to their death..LOL <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
If that "res ****" gets what he wants, he will probably win the game for you in return.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
From experience -
Res **** moans for DCs, get DCs, moans for third DC so HE can go fade. Gets 3rd DC, goes fade, gets hamburgered by shotties. Disconnects.
Res **** moans for DCs, gets DCs, moans for third DC, gets DC, goes Fade. Moans for second hive, while at the same time dies, and immediately evolves back to fade. Laughs at marines and says "LOL and I've enough res for another" before going back to whining for 2nd hive.
Res **** gets 3 dcs, fades, dies, fades, dies, hides in vent for 5 minutes, fades, dies, aliens lose. Res **** starts next round, gets 3dcs, fades, dies..... ad nauseum.
Res **** goes fade, spends most of time WALKING from place to place, then asks why other fades are flying in the air.
So really there's more smacktards than skilled fades. If in doubt, drop nothing, you may lose the game but at the very least you get to see a smacktard fade bust a blood vessel whining. It teaches him a valuable lesson, and if you're REALLY lucky he may quit the server.