Rt Rush

Banzai8thBanzai8th Join Date: 2004-07-14 Member: 29905Members
<div class="IPBDescription">all gorge strat.</div> I have played games where thsi stategy wins the game for the
Khaara with amazing speed.

1. Everyone skulk rushes till he gets 25 res. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
2. <i>Everyone</i> goes gorge and lays a res. node. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
(and if there are a lot of people you may have to lay
one right next to marine start, thats okay.)
3. Wait a few moments.
4. All the gorges will soon be getting res. at breakneck speed.
5. Lay <b>everything</b>! Build hives and upgrade chambers as fast as possible.
(But make sure some OCs are build too.)
6. Everyone should now have enough to go onos or whatever they want. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
7. Win

If done fast enough, you may never even loose the RT right next to marine start.
Also, depending on how many people there are, a couple people can stay
as skulks to distract the marines away from killing the RTS.
Also a couple people will need to stay as gorges to constantly move forward the
line of OCs/DCs toward the enemy base as the others beat the marines back.

Comments

  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Best way to lose instantly ever. If the marines even let you finish gestating before raping your gorges and knifing your unbuilt nodes, consider yourself lucky.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    This is know by the name "boom" at least some time ago.

    This was great tactic by the time of 1.04 but nowdays it would work if _ALL_ would built rt and only on pubs (in clan-matches instant lsoe like salzt said) Because in pub marines either have the discipline to stop that res flood...

    Only problem is that on pub you cant make your team obey...
  • Kevlar_GorillaKevlar_Gorilla Join Date: 2004-04-20 Member: 28048Members, Constellation
    Gorges win games. This is true. In a public server, the more gorges you can get to drop things over the whole game, the better your team's chances for winning. There's no doubt about it, and it's unfair to say you'll lose just by trying to win.

    In a clan game, however, if all alien split up and capped one res without support, the marines will move out together and take down all of those res uncontested. A healthy alien team needs variety; an early fade and an early hive are very important.

    Uh, also the guide is poorly worded... so "everyone goes gorge" but "a couple people can stay as skulks to distract the marines away from killing the RTS"... that's a contradiction. Contradiction makes you lose ground in a persuasive argument.

    That is all.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Its an uphill struggle getting idiots to build on pubs. Lost so many rounds because the one RT I dropped got knifed by a pile of rines who promptly locked down both free hives, all the time my "team" were wolfpacking some unrelated corner of the map.

    GG.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Vanilla marines, which build, can completely destroy a gorge, which also builds.

    If you don't have at least a few skulks hanging out at all times, you're just asking the marines to build a tf in your hive.

    Besides, everyone dropping rts is a poor idea even if the rines don't press the advantage. You can't possibly keep than many rts (particularly ones near ms), you need to drop chambers, you need a second hive soon, and you should need at least one fade by the time the second hive is done. Dropping tons of rts and then losing most of them will push back all the other important things.

    Figure on having 1-2 gorges at a time, taking turns to build things. You can actually fight back (and kill some rine rts) if 3/4 of your team is a skulk. Drop 3 rts in the first two rotations, 3 chambers whenever somebody nice hits 40 res, and a hive shortly after that. You get what you need, you are likely to keep it, and you can fend off a rush. Win-win.
  • crono1crono1 Join Date: 2004-01-20 Member: 25497Members, Constellation
    hmmm, i may have to try this against Exigent, i may be on to a winner.
    thanks buddy.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    <!--QuoteBegin-Necrosis+Jul 14 2004, 02:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Jul 14 2004, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its an uphill struggle getting idiots to build on pubs. Lost so many rounds because the one RT I dropped got knifed by a pile of rines who promptly locked down both free hives, all the time my "team" were wolfpacking some unrelated corner of the map.

    GG. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Usually, on the server I play on having people go gorge and drop stuff isn't a problem. The problem is all they drop are ocs
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    That's not true, Mamboking.

    They all drop RTs and then run off to rambo while marines gut them.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    Sorry but that strat isn't very effective =\
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    I blame threads like this on a lack of understanding of the game.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I add myself to the group saying it won't work.

    gorges can be strong in packs but lack good ranged attacks. Ok.. spit is powerfull but will lose it versus a bulletwall of LMGs
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yeah, I mean it'd be good vs 1 marine, but its pretty ineffective in locking down areas, as soon as more than 1 marine enters the fray then the gorges will begin to have problems... and while those 2 rines are tying up 6 gorges, the rest of the marines will be halfway to the hive, shotguns in hand.



    Capping nodes IS important but its vital you don't lose sight of one of the main game objectives, which is to pressure marines by killing them.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    Nodes are great to cap at the beginning, but having an "ALL" anything strat rarely works. Its not placing the RTs that is a problem, its keeping them alive that is the most difficult. In this case, if you want to take every node with no protection, you are going to lose 25 res easily, because if the marine team goes out early like in a normal game, you will notice that your gorges without protection will die, as well as the node they drop.

    Losing the nodes and gorges is like starting the game with 0 res. If you cannot get fades by the mid game (~5 minute mark), your team will lose unless the marines are REALLY bad.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Aliens are sure to lose if they don't have ressources.

    In a 6vs6 game, at least 3 ppl gorge to drop rts and one stays permagorge, till he dies,
    close to the team to heal and drop more ressources.

    I never belived in ocs anyway, speed and team play is the key to save alien rts.

    If its a big game, 9vs9. 6 ppl should drop rts cos res flow is slow.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    And how are you going to claim those 6 RTs without the marines intervening? you only have 3 skulks to patrol the whole map.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    The marines arn't going to sit in base and twiddle their thumbs while you plop down res nodes. Without a mounted offensive, the marines will walk all over you, and your team will end up with very little res to try to salvage the game with when your rts are gone and your gorges dead.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    well, It wont end that dramatic as you desribed now. But 6 gorges and only 3 Skulks cant stand 8 Marines... Thats true.
    You only push the marines back when you have some offense chambers as support. And in public games, ppl are dropping OCs quite often so static defense is given.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    thats a good strat if the rines are playing the no comm strat and are just arguiing in ms for somene to jump in the chair

    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
    caw caw
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    edited July 2004
    The only time this strat would work is on a 2 vs. 2 game, otherwise there will be stabbed gorges and shreaded res. towers all over the place.
  • Roth_ChildRoth_Child Join Date: 2004-07-30 Member: 30255Members
    edited July 2004
    Good Strat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ---> Gorge drop RT then go back to Skulk for most player, 1-2 perma Gorges, the only problem is all the RES W****s, that HAVE to go fade the first 1.5 minutes of the game, then scream to the only gorge for DC's.

    RT rush is a good strat that works well when the aliens work as a TEAM.

    More RTs = More RES
    More RES = More Hives + Chambers >> DC <<
    More Hives = WIN
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    <!--QuoteBegin-Roth_Child+Jul 30 2004, 06:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roth_Child @ Jul 30 2004, 06:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good Strat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ---> Gorge drop RT then go back to Skulk for most player, 1-2 perma Gorges, the only problem is all the RES W****s, that HAVE to go fade the first 1.5 minutes of the game, then scream to the only gorge for DC's.

    RT rush is a good strat that works well when the aliens work as a TEAM.

    More RTs = More RES
    More RES = More Hives + Chambers >> DC <<
    More Hives = WIN <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Then that lone marine rambo shakes you out of your dream with a knife stab.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    <!--QuoteBegin-Roth_Child+Jul 30 2004, 06:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roth_Child @ Jul 30 2004, 06:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good Strat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ---> Gorge drop RT then go back to Skulk for most player, 1-2 perma Gorges, the only problem is all the RES W****s, that HAVE to go fade the first 1.5 minutes of the game, then scream to the only gorge for DC's.

    RT rush is a good strat that works well when the aliens work as a TEAM.

    More RTs = More RES
    More RES = More Hives + Chambers >> DC <<
    More Hives = WIN <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If that "res ****" gets what he wants, he will probably win the game for you in return.
  • Roth_ChildRoth_Child Join Date: 2004-07-30 Member: 30255Members
    edited July 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Then that lone marine rambo shakes you out of your dream with a knife stab.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So your the one I always spit kill when your trying to knife me.. lol <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • crazypersoncrazyperson Join Date: 2004-07-28 Member: 30217Members
    its not the rt rush that wins. its the 4v4 2-hive bile bomb rush while the marines knife your res tower that wins you games <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Roth_ChildRoth_Child Join Date: 2004-07-30 Member: 30255Members
    <!--QuoteBegin-crazyperson42+Jul 31 2004, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crazyperson42 @ Jul 31 2004, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->its not the rt rush that wins. its the 4v4 2-hive bile bomb rush while the marines knife your res tower that wins you games <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> Roger that-- even better to OC farm the entrance to MS, wait for beacon-- lead them to their death..LOL <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    If that "res ****" gets what he wants, he will probably win the game for you in return.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->





    From experience -

    Res **** moans for DCs, get DCs, moans for third DC so HE can go fade. Gets 3rd DC, goes fade, gets hamburgered by shotties. Disconnects.

    Res **** moans for DCs, gets DCs, moans for third DC, gets DC, goes Fade. Moans for second hive, while at the same time dies, and immediately evolves back to fade. Laughs at marines and says "LOL and I've enough res for another" before going back to whining for 2nd hive.

    Res **** gets 3 dcs, fades, dies, fades, dies, hides in vent for 5 minutes, fades, dies, aliens lose. Res **** starts next round, gets 3dcs, fades, dies..... ad nauseum.

    Res **** goes fade, spends most of time WALKING from place to place, then asks why other fades are flying in the air.


    So really there's more smacktards than skilled fades. If in doubt, drop nothing, you may lose the game but at the very least you get to see a smacktard fade bust a blood vessel whining. It teaches him a valuable lesson, and if you're REALLY lucky he may quit the server.
  • RipurRipur Join Date: 2002-11-05 Member: 7193Members
    RT rushing is a very effective strat as you can generally nab 5 of the 9 free nodes. The rines are gona be 2 men short in a 9 v 9 game as someone has to comm and guard/build the base while two team sweep out for res. If you have some smart skulks, and that is totaly up to luck, then getting all the hive nodes, and the two nodes closes to the hive should be easy. If rines push that far in the time it takes to run there for a skulk, then they didn't grab the nodes closest to their base and an ambush will mean a long respawn time with little res flow.
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    you know...i once thought about that, tried it, and it didn't work too well. Esp when the marine team has like really experienced players.
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