[csmrel] My Usx Stuff
BAshh
Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
<div class="IPBDescription">Cel shaded!</div> yeah so it's Cel-Shaded Model Release ^__^ you'll see why i released these later, donno how much later though.
oh and i'ts got both black and white hand! YAY you can tell the difference now!
arm textures cel shaded by evil ice
<img src='http://bai.elixant.com/lmg_cel.jpg' border='0' alt='user posted image' />
<img src='http://bai.elixant.com/hmg_cel.jpg' border='0' alt='user posted image' />
<a href='http://bai.elixant.com/CELZORS.zip' target='_blank'>CELZORS MATE!!!</a>
includes watered down w/p models so dont worry the outline wont kill you as much as it would have.
oh and i'ts got both black and white hand! YAY you can tell the difference now!
arm textures cel shaded by evil ice
<img src='http://bai.elixant.com/lmg_cel.jpg' border='0' alt='user posted image' />
<img src='http://bai.elixant.com/hmg_cel.jpg' border='0' alt='user posted image' />
<a href='http://bai.elixant.com/CELZORS.zip' target='_blank'>CELZORS MATE!!!</a>
includes watered down w/p models so dont worry the outline wont kill you as much as it would have.
Comments
ARG stupid you werent supposed to say anything
actually the fps drop isn't signifigant, because the twin mesh is only %20 rendered at all angles, its only like a +200 poly count from the rendering standpoint, I'm currently playing with all cel shaded models... yes all... on my TNT2 card... and I have a steady same as always fps, no crappier
Bashh, your cel shading actually looks really good, you might want to try to apply that to a mod like ESF, where it really fits.
Bashh, your cel shading actually looks really good, you might want to try to apply that to a mod like ESF, where it really fits. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ESF? whats that?
and SUPRISINGLY, NS feels right cel shaded, i dont know what much to say other then that.
OH DAMN i forgot to include the MF's here you go made by mwah
if you dont get why the mf says 'TA!' on the sides, do this; say a long string of ta's reallly really fast. sounds almost like machinegun fire. ^_^
yeah i realised after i posted
Meh i dont like dbz too much... besides, icey was the one who showed me how <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> its not hard lol
He's holding out on us!
He's holding out on us! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
no, they're just not mine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
ARG stupid you werent supposed to say anything <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
sorry i didnt know i just saw a pic of his pack on the FA forums while looking at my p90 being skinned
ARG stupid you werent supposed to say anything <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
sorry i didnt know i just saw a pic of his pack on the FA forums while looking at my p90 being skinned <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
kekek its ok now he posted something
dont worry, i've made sure thye dont kill your fps, w model is only around 1k, p near same, and v is... double the original... hmg is same but only couple hundred more for p/w.
lol yes stuff that works is best. consult my other topic for sprites of it
<img src='http://www.redrival.com/rabb/rp.jpg' border='0' alt='user posted image' />
<img src='http://www.redrival.com/rabb/rp.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> i r happeh
actually the fps drop isn't signifigant, because the twin mesh is only %20 rendered at all angles, its only like a +200 poly count from the rendering standpoint, I'm currently playing with all cel shaded models... yes all... on my TNT2 card... and I have a steady same as always fps, no crappier <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
20% rendered???
WTH..
HL renders the whole v_model 100%, all the time.
ps black panther release high poly building pack now! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Anyway, i'll most likely try these out once I get my PC back. Shouldnt suffer any FPS loss either, considering it's coming back to me with the Radeon 9800. Mmm, cant wait. Anyway, lookin' good Bashh, keep it up.
WTH..
HL renders the whole v_model 100%, all the time. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
HL doesn't render faces which normals are facing the wrong direction i.e. the "invisible" faces that you can't see (because faces have only one visible side) no matter what. Can't remember right now what it's called, though and I can't give better explanation right now (can't find the words). So eventually the fps-drop is not significant.
did i not remember to include them? i appologize, i compiled em, i'll upload later today
but also for those who didnt get them in the first on here it is:
<a href='http://bai.elixant.com/heavies.zip' target='_blank'>Heavies</a>