What Is Up With Leap And Blink ?

2

Comments

  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Actually... I hate to sound whiney, but I just thought of a simple stopgap for the time being. If the code would trigger right now, reduce their energy to just below what's needed for whatever weapon triggered it.

    As it is, it only occurs when you're already low on energy from chaining attacks, and the annoyance is more from the sudden death than having an attack not work, which most Aliens players could deal with.

    Would that solution be feasable to code in place of the current one? Or would it even work?

    Heck, even just zero out their energy instead of their health, so they have to run away, would be an improvement. :-)

    Just trying to offer up ideas, as I realized my initial post was a bit over the top and lacking in any real ideas, only reasons why the current solution was bad. And that, especially after voting day, I realized isn't the right approach. If I can't think of a better way to do it, I can't complain about how it's done. Same as if I don't vote on something, I have no right to complain about it. =^.^=
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    edited November 2002
    one thing i noticed is that after the server patch i havnt been world spawn killed once for using my fastswitch weapons. I had been pre-server patch when I switched from leap to bite attacking as fast as I could. So, maybe it was a lag issue.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Sorry Forrester, that wouldn't work...

    The problem with scripts is that they do the same thing as the keyboard and your mouse. Every time you hold down the mouse button, you send a little message to the server (it reads <b>+attack</b>), and when you let go, you send another message (<b>-attack</b>) away.

    What a script does is exactly the same. You hit (for example) <b>x</b>, and it sends <b>+attack</b> to the server, waits a while then sends <b>-attack</b> to the server. Ofcourse, a nice way to pick up script usuage would be to bust people on using wait commands, but that option has it's problems too. Firstly, wait commands don't get sent to the server, they simple pause the script for a while so any anti-wait coding would definately have to be client-side. Secondly, the scripts people use to help make admin-mod commands or change their rate/lag settings a lot easier would get busted too...

    One quick and nasty way to the above would be to simply disable the wait command (if you can get rid of lastinv, then you can definately do the same to wait).

    Hmmm.... I wonder about setting something up similar to HLguard which scans your hard drive for cheat programs. Instead code something in to NS Server code that scans all your .cfg files for the +attack command whenever you join a server!
  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    i don't really see the problem with weaponswitch binds. So what if you want to leap and then switch to bite? Isn't that what you'd do anyway? Binding it to 1 key simply makes it easier for your hands to operate. Back in the day of QWTF we had to bind EVERYTHING. There was no nice menu for us to pick how to set a sentry gun. We had to create the binds for everything! It's where i learned how to tinker with cfg files, and i created my best scripts there (i had a great zooming script for sniper where if you scroll up on the mouse to slowly zoom in and as you scroll backward you'll zoom out).

    It's not like your using any commands that arn't already in the mod and bound to keys, your just exicuting them with 1 button insted of 2. A better way would simply not allow the bite attack to work until .5 seconds after you switched to it (maybe only if you have just leaped?).
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    Pre-patch I also experienced this. I dont use scripts because I usually forget all the extra binds, but I was killed for blinking.
  • ShadoweShadowe Join Date: 2002-10-30 Member: 1732Members
    edited November 2002
    <span style='color:red'><b>***NUKED***</b> Let's try not to be such a jerk, okay? It's not your game, and you have no right to criticize anyone the way you did.</span>



    how about you stop whoring your admin powers and admit you **obscenity** UP BIG TIME. 99% of the players i meet say you totally **obscenity** the balance and totally derailed from the original plot.


    remember what ns was about? marines landing on a alien infested ship.

    not a group of heavily armed marines taking out a few insects.


    <s>in pictures for you since you obviuosly cant understand plain english</s>


    scratch that, apparently you realized you could comprehend the masses when they used pictures, so you banned them.

    nice strategy.

    when proved by the majority to have put out unsatisfactory programming, you delete the proof.
  • fraui666fraui666 Join Date: 2002-11-01 Member: 2079Members
    i had this problem as well, i was playing skulk using leap and then bite right after it (using hud_fastswitch 1) and unfortunatly i got killed instantly a couple of times which was very annoying.
    i don't use any scripts because i define this as lame as well as you guys here.
    but i think you should fix this anti-script thingy because you can't tell the difference between using a script and experienced weaponswitching (at least i think so), which i think is one of the most important things do learn if you want to become good on the alien side
  • hdeckhdeck Join Date: 2002-11-01 Member: 2596Members
    i also found that i sometimes die when i, as marine, go through the teleporter quickly followed by a partner and dont have time to move. instead i get stuck in his body for a few seconds then die. not too annoying, but weird.
  • lljk_pointylljk_pointy Join Date: 2002-11-06 Member: 7350Members
    I hate fades, when i blink i usually end up in the floor, head and torso above, and legs below. Makes a lovely target for marines to practice on.

    but then, gorges are better anyway
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • StoneToadStoneToad Join Date: 2002-11-02 Member: 4053Members, Constellation
    <!--QuoteBegin--Flayra+Nov 7 2002, 05:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 7 2002, 05:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As far as "just fixing it", it's much easier said then done (else I wouldn't have put in this inelegant solution).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hehe, very true. Unfortunetly you can't use the "oh well I'll just pretend it can't happen" solution with something like Natural Selection :/

    I've only had it happen once in like 8 games so IMHO it's rather minor. And I'm not even sure that it wasnt realy a telefrag (blinking into some other player/structure from the 800ms latency). I'll post an update if it happends to me with the new server patch. I've also changed to useing hud_fastswitch so that will be interesting.
  • LogoLogo Join Date: 2002-11-07 Member: 7626Members
    I think the devs made a good choice in this anti-scripting effort even though it's not fully functional.

    Scripting is part of the game but it also gives you a leg up on other players not using said script. It's like raising your gamma or lowering detail so everything is a block and easier to hit. By being able to leap-bite in 1 key press it gives you an advantage over that player who has to leap switch bite.

    I do wish there was a secondary fire for leap and blink though.
  • BaelothBaeloth Join Date: 2002-11-07 Member: 7636Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> This never has happened to me, just Blink never works for me and when it does, i never want it to, so i get caugt in cross fire lol but oh well, i cant help you <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • VisserVisser Join Date: 2002-11-03 Member: 6613Members
    I get killed like this nearly every game. No scripts. Its extremely **obscenity**.

    Also i find blink rather incredably broken too. I thought it might be cause im getting blocked, but ive tried blinking down a clear corridor at all distances, and it never works. The only way to even MAYBE get it to work, is to aim high (above 45 degrees at lesat, at the roof) and jump as you press fire to blink. This usually gets you a LITTLE bit forward, but you also take falling damage sometimes.
  • RuriRuri Join Date: 2002-11-02 Member: 4709Members
    I use fastswitch. I use the leap/bite all the time as it is my fav combo. 1.00 I got killed twice in a row once ever. Ever since then I have never died. And I use leap/bite more than ever, and I am damn good with it now (fast). Far as I know, no problems here. Don't understand why u guys r dying. I'm living proof that there is no need for you to switch weapons at insane speeds to be succesful. What are u trying to leap at a marine 2 feet away and then bite him or something?
  • JA1numJA1num Join Date: 2002-11-06 Member: 7261Members
    telefrag? isnt it if u stay in the phase gate a few more seconds longer u teleport back to the previous or other places?
  • KMOKMO Join Date: 2002-11-07 Member: 7617Members
    I'm totally in favour of trying to outlaw that sort of script. Just because you can do something in the console doesn't mean it is fair or that you have some "right" to do it. It's in the same class as modified grenade sounds different crosshairs, modified textures, etc etc. You're essentially hacking a carefully designed game environment.

    It makes life very hard for new players. They'll join, find everyone else has much faster apparent reflexes than they do, and have to go off to find these scripts. It's just a pointless arms race.

    It's the one drawback of using an "open" engine like Quake/Halflife - too much fun for script kiddies. Ideally I think you need a client patch to (optionally, per mod) outlaw multi-command binds. I don't think any multi-command binds are required for normal play, and if they were, the server side could presumably introduce a new composite single command.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Here's the problem with trying to 'stop' multi-command binds.

    You don't need the engine's support to do them. It just makes it easier and accessable to everyone. Yes, it's an arm's race, but a COLLECTIVE arms race, where almost everyone is sharing the tricks with everyone else.

    I can bind any key sequence, including delays more detailed than Half Life's 'wait' command, to any key I want on my keyboard, mouse, or any of my five USB controllers, with utilities that came with them.

    At the same time, someone with insanely good reflexes can do the same command sequence without any 'special binds' at all.

    I hate to be blunt, but the reason people play video games is so the playing field is more level. Physical attributes matter less, knowledge is power. Yes, reflexes are king, but the bindings level the playfield between, say, a 30-year-old, myself, and a 13-year-old, and let our skill at the game's gameplay come through over our skill at twitching between buttons in an insanely-crafted ballet.
  • WhiteMagicWhiteMagic Join Date: 2002-11-01 Member: 3470Members
    <!--QuoteBegin--KMO+Nov 8 2002, 07:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KMO @ Nov 8 2002, 07:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just because you can do something in the console doesn't mean it is fair or that you have some "right" to do it. It's in the same class as modified grenade sounds different crosshairs, modified textures, etc etc. You're essentially hacking a carefully designed game environment.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't think you can put scripts in the same category as textures, sprites and sounds.

    Coming from TFC where you have to some extent the right to change the game defined by rules made by leagues.
    Changign textures is in my opinion a cheat. Changing some sprites is a cheat too e.g. making the explosion sprites transparent.
    With scripts there are two sides:
    On one side you can do Comm-Scripts or some other bindings that you could perform without it but with the binding it's you don't have to do it all over again and again. But on the other side you can cheat with them e.g. sending lots of commands so that you lag across SG or the like ( TFC example ).

    So for me a cheat or exploit is something you normally can't do or not that fast. But if you can do it manually and the script only assists you why should it be considered as a cheat?
  • ShadoweShadowe Join Date: 2002-10-30 Member: 1732Members
    exactly.

    also, have peaple ever thought that maybe blink/bite scripts take skill to use?

    i mean, if you do it manually, you can tweak it realtime to suit the situation, but a script for that, its very difficult to change once you start.



    also, why should a script that makes you switch tot he knife and slash while holding it be considered "lame".


    istn that what you do irl? pull it out, slash, put it back?
  • Crazy_DogCrazy_Dog Join Date: 2002-11-01 Member: 2701Members
    <!--QuoteBegin--Necro-+Nov 6 2002, 06:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Nov 6 2002, 06:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->well similar things happen to me...except i use no script.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don¡¦t use a script but this has started to happen after I turned hud_fastswitch to 1

    I have my keys all setup were I can reach them easy and in a fight I can change them really fast to say change from bite to leap if I want to escape. I use this same setup in CS so it similar and I can do it quite fast. I don¡¦t think I'm as fast as a script but apparently fast enough to be "caught" sometimes.

    On the + side it does not happen enough to warrant me turning hud_fastswitch back off ļ in the last week it has gotten me killed maybe 3 times.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Shadowe+Nov 7 2002, 06:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowe @ Nov 7 2002, 06:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><span style='color:red'><b>***NUKED***</b> Let's try not to be such a jerk, okay? It's not your game, and you have no right to criticize anyone the way you did.</span>



    how about you stop whoring your admin powers and admit you **obscenity** UP BIG TIME. 99% of the players i meet say you totally **obscenity** the balance and totally derailed from the original plot.


    remember what ns was about? marines landing on a alien infested ship.

    not a group of heavily armed marines taking out a few insects.


    <s>in pictures for you since you obviuosly cant understand plain english</s>


    scratch that, apparently you realized you could comprehend the masses when they used pictures, so you banned them.

    nice strategy.

    when proved by the majority to have put out unsatisfactory programming, you delete the proof.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i say ban him. he has no right to say that, PLUS i have met NO ONE (apart from a noob or 2 at the very beginning of nshood) who don't absolutely love ns!
  • ONE-ARMONE-ARM Join Date: 2002-07-03 Member: 872Members
    I cant even get either of these to work right.... ever.
  • trhktrhk Join Date: 2002-11-06 Member: 7245Members
    <!--QuoteBegin--Shadowe+Nov 8 2002, 10:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowe @ Nov 8 2002, 10:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also, have peaple ever thought that maybe blink/bite scripts take skill to use?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I do leap+bite and blink+slash combos always manually and if i do it too fast, NS's "antiscriptaliasdontcheat"-code kills me.

    That is problem.
  • standard1standard1 Join Date: 2002-10-02 Member: 1408Members
    i dont use any sort of weapon switch scripts in ns. it happened to me twice in 1.0.
    another weird thing was on a 1.01 server, where i was shooting a marine with acid rockets, then backed of to heal near the hive, waiting there. and like 5 seconds later a marine died by a acid rocket, and it said i killed him, and i wasnt even near.

    about blink, i just cant blink to save my life. i tried all the stuff people told me on irc. it just wont work.
    being in empty big hallways, aimning up/dwn, jumping, crouching or any combination of these. i just wont blink.
    dont know what else i could do.
  • TheRandomSinTheRandomSin Join Date: 2002-11-03 Member: 5571Members
    edited November 2002
    yeah... if you guys are worried that sometimes wrong/up press console and look for the line that says youre death... you know itll probably say something like "TheRandomSin was killed by Worldspawn/WhoEver's HMG/ **obscenity** (lol) "

    EDIT: oh yeah! isnt this not a general discussion thread?
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    <!--QuoteBegin--JA1num+Nov 8 2002, 12:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JA1num @ Nov 8 2002, 12:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->telefrag? isnt it if u stay in the phase gate a few more seconds longer u teleport back to the previous or other places?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Telefragging happens when someone else teleports into you, fragging you.

    Happens a lot when a herd of Onos all stumble into the phase gate at the same time.

    -Ryan!


    "A critic is someone who never actually goes to the battle, yet who afterwards comes out shooting the wounded."
    -- Tyne Daly
  • RedRaiderRedRaider Join Date: 2002-11-11 Member: 8182Members
    Hello all,

    I too die quite often as a result of manually switching weapons too quickly. I don't use any scripts or aliases or whatever. Just manually hitting (as a Skulk for example, note that I don't use that hud fastswitch thingy):

    3, fire, fire (to leap)
    1, fire, fire (to bite upon landing)

    Will often kill me, presumeably because I've done it too fast. Sometimes it happens even if I am just using leap. In an average game where I play aliens, I will die perhaps 5 or so times because of this. Ironically, due to my most frantic dashes across the map being when I'm trying to respond to some enemy activity, these crucial moments are the moments when I die from this the most. Naturally, this is extremely annoying.

    I've seen at least one post in this thread referring to this. Any more of you out there? I find it odd that the NS team removing scripts and aliases to force players to rely upon their natural reflexes should end up penalizing those same players for actually -utilising- said reflexes. IMHO this needs fixing. I have no problem with disabling scripts and aliases and whatnot. I just want to know that I'm not gonna just die because I was doing things too quickly -manually-.

    Kind Regards,

    RedRaider
  • HavoKHavoK Join Date: 2002-11-01 Member: 3698Members
    It happens to me at least 3-4 times as alien per game I would say. Sometimes more. My Onos always have it happen if I try to use Gore with Charge or Scream. I've actually screamed, changed weapons, waited for my energy to fill, THEN hit charge and died. LoL. I've quit playing Onos.

    I don't use any scripts (except to change to commander binds) and I don't use that fastswitch hud thing either.
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    so is there anything being done about this or it'll always stay like this?

    it becomes a problem now that even if i dont switch weapons, sometimes when i just go leap i die right away.

    it's pretty annoying... I understand the goodness of this anti-script but the innocent victims are suffering too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    I don't think scripts are enough of a problem to justify a solution that punishes legit players... If there's no easy way to fix the anti-scripts kill trigger, then just remove it for the time being. Anyways, there's nothing that scripts can do which a sufficiently skilled player can't do naturally.
This discussion has been closed.