A few questions...
DarthDivi
Join Date: 2002-03-13 Member: 311Members
Hi, been browsing the forums fairly regularly but only just re-registered. I am currently building my ns map and hope to have some screenies to post soon <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
There are a few q's i need answering:
1) How much space is needed at the marine start?
"The marine start area should be relatively well-lit and should have a fair amount of open floor space to allow the commander to build a base. The commander will build infantry gates, military factories and research buildings."
How much is a fair amount? Any indication of how large these structures will be. Ive not heard much of them...
2) Do the aliens have the ability to "use" buttons / switches and other human interfaces <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
3) the starcraft sound effects...they will be replaced, right?
There are a few q's i need answering:
1) How much space is needed at the marine start?
"The marine start area should be relatively well-lit and should have a fair amount of open floor space to allow the commander to build a base. The commander will build infantry gates, military factories and research buildings."
How much is a fair amount? Any indication of how large these structures will be. Ive not heard much of them...
2) Do the aliens have the ability to "use" buttons / switches and other human interfaces <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
3) the starcraft sound effects...they will be replaced, right?
Comments
2) I really don't think so, but I'm not absolutely sure. (You probably didn't want a unsure answer here)
3) They will be replaced, they are only placeholders for the moment. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
From what I've heard, there should be enough room for 16 marine player starts, all spaced at least 128 units apart. In other words... really big. I could be mistaken though.
- Edit - Actually, If you went by that, you could get away with a 640 x 640 room. Just make sure there is plenty of room for building stuff.
quoted from the guidelines
"Games where you say "remember when you punched the elevator button and backed away and as it slowly opened we say the elevator was FULL already and turned to run....".
aliens would of had to push the button to get in the lift in the first place (unless there was an internal access vent or similar)
The marine start doesn't have to be absolutely huge, but I do prefer having a big area there that the marines can use as a base. The buildings aren't huge, they're generally about 5 feet tall, 5 feet wide and maybe 8 feet long.
All placeholder sounds will be replaced, especially the Starcraft ones. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Which has to be the most un-specific description of objects in HL I've seen in a while. Units, man, units! *grins and ducks bricks*
Anywho, just remember that you've got to have room for the spawn, then a separate space for the buildings. Can't have people spawning inside spawn points... OMG! Flayra! You've got to make spawn points a NOBUILD area!
The only thing I can think of is to have rather large rooms just off your marine start for building the base.
BTW, Molec, I believe 1 WC unit = 1 inch. I'm pretty sure about that...
which is really hard for me <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->