A few questions...

DarthDiviDarthDivi Join Date: 2002-03-13 Member: 311Members
Hi, been browsing the forums fairly regularly but only just re-registered. I am currently building my ns map and hope to have some screenies to post soon <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

There are a few q's i need answering:

1) How much space is needed at the marine start?

"The marine start area should be relatively well-lit and should have a fair amount of open floor space to allow the commander to build a base. The commander will build infantry gates, military factories and research buildings."

How much is a fair amount? Any indication of how large these structures will be. Ive not heard much of them...

2) Do the aliens have the ability to "use" buttons / switches and other human interfaces <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

3) the starcraft sound effects...they will be replaced, right?

Comments

  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    I have no idea with the first question, so I'll stick to the last two...

    2) I really don't think so, but I'm not absolutely sure. (You probably didn't want a unsure answer here)

    3) They will be replaced, they are only placeholders for the moment. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Welcome, DarthDivi <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    From what I've heard, there should be enough room for 16 marine player starts, all spaced at least 128 units apart. In other words... really big. I could be mistaken though.

    - Edit - Actually, If you went by that, you could get away with a 640 x 640 room. Just make sure there is plenty of room for building stuff.
  • DarthDiviDarthDivi Join Date: 2002-03-13 Member: 311Members
    2nd question came around because of the inclusion of an elavator in my map, operated by a button. If the aliens could not operate it it may have considerable gameplay implications.

    quoted from the guidelines

    "Games where you say "remember when you punched the elevator button and backed away and as it slowly opened we say the elevator was FULL already and turned to run....".

    aliens would of had to push the button to get in the lift in the first place (unless there was an internal access vent or similar)
  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    yes aliens can use buttons
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Just to be official, yep, aliens can use buttons.  It's too drastic of a change (and needless) to say the aliens can't use buttons on account of "realism".

    The marine start doesn't have to be absolutely huge, but I do prefer having a big area there that the marines can use as a base.  The buildings aren't huge, they're generally about 5 feet tall, 5 feet wide and maybe 8 feet long.

    All placeholder sounds will be replaced, especially the Starcraft ones. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • DarthDiviDarthDivi Join Date: 2002-03-13 Member: 311Members
    tho they are wubbily <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    <!--QuoteBegin--Flayra+Mar. 13 2002,15:12--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ Mar. 13 2002,15:12)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The marine start doesn't have to be absolutely huge, but I do prefer having a big area there that the marines can use as a base.  The buildings aren't huge, they're generally about 5 feet tall, 5 feet wide and maybe 8 feet long.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Which has to be the most un-specific description of objects in HL I've seen in a while. Units, man, units! *grins and ducks bricks*

    Anywho, just remember that you've got to have room for the spawn, then a separate space for the buildings. Can't have people spawning inside spawn points... OMG! Flayra! You've got to make spawn points a NOBUILD area!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Umm... good point. How is this going to be handled? You can't have marines spawning inside a commander built building... The nobuild texture is all black, and not something you want lying under each marine start. You could coat the floor with a func_nobuild (or whatever the appropiate entity is called), but that would seriously limit your building options in that room.

    The only thing I can think of is to have rather large rooms just off your marine start for building the base.

    BTW, Molec, I believe 1 WC unit = 1 inch. I'm pretty sure about that...
  • DarthDiviDarthDivi Join Date: 2002-03-13 Member: 311Members
    which would make the player start entities exactly 6 feet tall. seems reasonable.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    you could make a room in which the marines spawn (inside a landed dropship), and when they move out, there space to build. A commander would be really dumb to build in his own spaceship. Also, you could make it strategical not a good idea to build inside the spawn room in you map. i think.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    <!--QuoteBegin--[Shuvit.Viper]+Mar. 14 2002,12:56--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> ([Shuvit.Viper] @ Mar. 14 2002,12:56)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->i think.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    which is really hard for me <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • DarthDiviDarthDivi Join Date: 2002-03-13 Member: 311Members
    ah i dont have a room, theres a landing pad. but a nearby room will have space to build
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    make it strategically interesting to build in such a room, and no one will ever think of building **** in the spawnroom.
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