So, I've Been Playing Doom3...

curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
edited August 2004 in NS General Discussion
<div class="IPBDescription">Yes, this pertains to NS</div> One of the things I was very impressed with with Doom 3 is something that I've been missing from every other fps game I've played that I always thought was very important, yet always lacking. This thing is knowing when you're hit. In Doom3, the screen shakes, or in some cases just jumps, you hear loud noises, appropraite sprites flash over your screen, etc. You know when you're hit. In just about every other fps game I've played, including every HL game, including NS, the only really way is watching your damage counter, or maybe you'll get those red things in the middle of the screen. It's just so un-clear as to wheather your taking damage or not, while in Doom, you will always know when you're hit. This has always bugged me about every game I've played, and I've always thought about this problem, but never really bitched about it, cause I guess I'd aways forget shortly after I think of it.

Anyhow, NS needs a sytem so that you will always know when you're taking damage-- it adds so much more to the feel of the game, it really does. You know exactly when you're taking damage, and often to the extent, it greatly improves immersion.

Oh, and I know this isn't possible due to engine limitations, but you should just see the infestation they have. Oh, my, god, it's amazing, and would have been perfect in NS.
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Comments

  • Echo_69Echo_69 Join Date: 2004-07-29 Member: 30227Members
    While I dunno about Doom 3(not really a big fan, just looks another FPS), this does sound like a good idea and I have noticed in nearly every FPS to date.
  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    What is very important in Doom 3 is the ambience in the surounding, the more and more the game can make you feel like you are there the more and more believeable, and more often than not, the more enjoyable it is.
  • j235j235 Join Date: 2003-12-24 Member: 24718Members
    edited August 2004
    Imagine playing a natural selection game with doom 3's dark dark dark atmosphere...

    I just beat doom 3 and I can definately say it was worth the wait.
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
    edited August 2004
    Can you guys picture the Doom3 infestation in Natural-Selction? That would be soooooooo cool. It makes NS infestation look like poopoo. The doom3 atmosphere would be great for NS, as j235 said.
  • MrChainsawMrChainsaw Join Date: 2004-04-07 Member: 27786Members, Constellation, Reinforced - Shadow
    Even darker maps?

    Thanks, but no thanks.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited August 2004
    <!--QuoteBegin-Stack!+Aug 4 2004, 08:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stack! @ Aug 4 2004, 08:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks, but no thanks. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Only because of gamma correction [boosting abilities of your monitor, game, AND map] and a crappy flashlight, yes.

    Otherwise, DooM 3 lighting all the way... in the alien infested parts, anyways...
  • stingavandalstingavandal Join Date: 2004-07-17 Member: 29952Members, Constellation
    edited August 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS needs a <b><u>system</u></b> so that you will always know when you're taking damage.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    omg its teh BUS!

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    wheres fecal when you need him
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    No.

    Hit in doom3 = screen spins wildly, goes bright red, blood splatter effects all over... just NO. You REALLY want that in NS? One bite with any level of armor and it would be all over, because you'd never be able to aim at anything with your screen doing loop-de-loops. One shot from any marine gun and there goes your ambush, because now you're facing the wrong direction. The HL engine does, in face, have the ability to do the screen jar effect when you're hit (the big zombies from opposing force caused it whenever they hit you) but putting it in multiplayer games would be terrible. It only works in single player when the enemies are AI that are programmed to give you a chance to survive, because it wouldn't be any fun otherwise. In multiplayer, the first person to get a hit in would always win every fight. Might as well just give NS an instagib mode. (turn both team damages to 1000 percent if you'd like to see how well that would work in NS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )

    And NS does have indicators that you're being damaged. Light sprites on the screen that don't obscure vision, but that are visible if you look for them, and noises that everything makes when they're hit. The noises even have varying levels depending on how much damage you took. NS has all the cues you need and they're handled quite well, there's no reason to go messing with that.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-curlydave+Aug 4 2004, 06:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (curlydave @ Aug 4 2004, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of the things I was very impressed with with Doom 3 is something that I've been missing from every other fps game I've played that I always thought was very important, yet always lacking. This thing is knowing when you're hit. In Doom3, the screen shakes, or in some cases just jumps, you hear loud noises, appropraite sprites flash over your screen, etc. You know when you're hit. In just about every other fps game I've played, including every HL game, including NS, the only really way is watching your damage counter, or maybe you'll get those red things in the middle of the screen. It's just so un-clear as to wheather your taking damage or not, while in Doom, you will always know when you're hit. This has always bugged me about every game I've played, and I've always thought about this problem, but never really bitched about it, cause I guess I'd aways forget shortly after I think of it.

    Anyhow, NS needs a sytem so that you will always know when you're taking damage-- it adds so much more to the feel of the game, it really does. You know exactly when you're taking damage, and often to the extent, it greatly improves immersion.

    Oh, and I know this isn't possible due to engine limitations, but you should just see the infestation they have. Oh, my, god, it's amazing, and would have been perfect in NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It has this. Its called "Big red arrows in the middle of your screen when you get hit."
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    It also has the weird thing called knockback...

    So when you are normally walking one direction and all of the sudden are shoved to another, that may be an indication something has happened to you! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • crazynetcrazynet Join Date: 2004-05-13 Member: 28647Members, Constellation
    I also do think that there should be a better way of showing damage... may be not to the extent that Doom 3 has it but better than the red arrows. For me in many cases the red arrows don’t pop up, are the wrong way, or just don’t display the bearings correctly. I would like to see if there was a way to put some sort of knock into it but at the same time not making it impossible to attack back when attacked.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    curly, are you seriously suggesting that it is difficult to tell when you are under attack in NS?

    Doom 3's method of giving your character whiplash every time somebody hits him is better for atmosphere than it is for gameplay. It definitely increases the shock value of being damaged, and that's what Doom 3 is all about. However, it's REALLY annoying and for any game that isn't supposed to be a survival horror, it's way overboard. Doom 3 prioritizes atmosphere over gameplay. Most games don't. That's why your view going nuts when something smacks you works out alright for Doom 3, but would be awful in a regular game.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Well if I have my way, you'll see NS on a new engine... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    *faints*

    Heh, yay, NS on a better engine!
    Nooooo, I have to spend money...
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Ooooohhhh.... unfortunately now the forum rumor machine will start going full blast again <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    freaking WEWT!

    *bows to flayra* You sir, are GOD ON EARTH!
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    OMGOMGOMGOMGOMGOMG!!!!! FLAYRA REPLIED TO THIS THREAD, OMGOMGOMGOMGOMGOMG1!!!!!!!1

    /bows to Flayra and offers goat sacrifices!




    Oh, ahem, back to the thread. I think NS already has a dmg system, it's called: blood, a red flash, and a knock-around. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Well I'm glad that Flayra is deciding to put NS on a new engine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> .


    But, since so many people say that the reason Flayra doesn't post on the forums that often is because people always talk about it in the next 10 posts, I'm not going to spazz.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    omg NS on doom3 engine!

    2 aliens vs 1 commander + 1 marine WOOT!
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-Flayra+Aug 5 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Aug 5 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if I have my way, you'll see NS on a new engine... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I thought you were the mod leader?

    Anyway, seeing NS on a new engine will seem nice, but it'll dwindle the fanbase.

    So for the time being, no for some new damage system or moving to a new engine. I quite like the fanbase as it is now honestly. Only needs a bit of cleaning and refining.

    Besides, we'd have to spend money on the new game for the mod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Of course, that won't stop you from making NS2 on some new engine right Flay?
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    /me wants doom 3 flash light system for NS

    Really though, that would make NS alot cooler, to have pitch black areas of bases/ships/whatever. Not exactly though, going through the dark FOREVER in doom gets old REALLY quick. Having areas that are dark as such would allow skulks to ambush easier and balance things out. Obviously this will probably never happen with HL NS... but we can only hope for the future <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Here's a way to see if you're taking damage.

    Look at your health and armor. If those are doing down, you are most likely taking flak from an enemy.
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    <!--QuoteBegin-UKchaos+Aug 5 2004, 09:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Aug 5 2004, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> omg NS on doom3 engine!

    2 aliens vs 1 commander + 1 marine WOOT! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Doom 3 is perfectly capable of supporting large numbers of players, the 4 player limit is for standard doom3 deathmatches only.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Your blood on the floor is a clear indication.

    OMG! NS ON QUAKE 1 ENGIEN!11
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OMG! NS ON QUAKE 1 ENGIEN!11<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Omgz0rZ, NS on Nintendu DS wiht teh paper mario engian and chibi charecters, w00t! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Raistlin6Raistlin6 Join Date: 2002-11-02 Member: 4420Members
    The only question that Remains will this Engine an Complete New Engine or is Flayra going to license an Engine like Doom3
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Hmm, I just made it a habit to look @ my Hitpoints/Armor at regular intervals.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    He would have to be quite mad to make the engine himself from scratch.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--QuoteBegin-Soylent green+Aug 5 2004, 08:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Aug 5 2004, 08:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> He would have to be quite mad to make the engine himself from scratch. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or way to 1337...
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin-Soylent green+Aug 5 2004, 08:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Aug 5 2004, 08:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> He would have to be quite mad to make the engine himself from scratch. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Flayra speaks, now gaze in wonder as this thread gets three thousand replies in the space of an hour!

    Thanks for getting the rumourmill going again flayra <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This discussion has been closed.