<!--QuoteBegin-LittleToe+Aug 4 2004, 05:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LittleToe @ Aug 4 2004, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> even turning shows up on MT... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Gah... i had suspected this for a long time, but I really couldn't admit to myself that skulks are just THAT screwed when MT comes around.
This seems more like a thread about MT than Ramboing. MT works in your favor as an alien if you know what you're doing. You cause the marines unnecessary paranoia and can set up ambushes even better.
That marine coming down the hallway seems your blip on the other side of that doorway. He stops, adjusts his aim, and strafes into view while firing and looking up. Oh, too bad you just walked to the other side and are now biting his **** while he's missing half a clip.
I've seen entire marine rushes fail because they see a few blips ahead and decide to take an alternate route.. when it was just two Gorges. >_>
If MT bothers you so much, get Sensory as your next upgrade or learn how to beat it. It's very simple if you don't feel the need to blaze across the map and maul everything in sight.
<!--QuoteBegin-Rushakra+Aug 4 2004, 10:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ Aug 4 2004, 10:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That marine coming down the hallway seems your blip on the other side of that doorway. He stops, adjusts his aim, and strafes into view while firing and looking up. Oh, too bad you just walked to the other side and are now biting his **** while he's missing half a clip. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No. That marine sees your blip. You walk to the other side, he sees your blip move. He walks through and shoots you. Hooray. The best counter for MT is moving very fast. Either bhopping or celerity. Your only hope is to be in a marine's face before he's opened fire, and even then you don't have much of a chance, skulks being so weak.
I have to say i've never been able to miss lead marines with MT ( i walk alot too, if that is how you are suppose to miss lead them) nor have i ever been misslead by my MT.
Also on the subject for ramboing for the love of god take away bite knock back. it can stay for swipe and gore but why does a dog biting you know you across the room? If you let a skulk get that close to you as a 0/0 rine you should be ****, not given a 50/50 chance
Or: [[Quote]] As to marines, motion tracking currently takes some of the fear out of the game, and is more like the alien hive sight; so, in the spirit of marines, motion tracking should now do two things. First, the marine gets a signal on his HUD that brightens, flashes faster, whatever, as an alien is near him, and the commander gets the top down view of motion tracking, so only he can see where the aliens are.
How about a simple solution... skulks not showing up on MT at all. This way marines would never be able to get too, hmm, comfortable <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Uhmm, ok. But how would you explain that? Except, of course, Bacterium. Or nanites. Hmmm..../me gets creative
"Motion Tracking; When researched, strengthens the constant nanite field around marines to detect extra large concentrations of bacteria, which signifies an alien, [and makes noise and flashes] when such a concentration is nearby. [Both happen faster as the alien comes closer.] The commander gets an upgrade to his audiotracking, so he can not only hear the skulks walk around, but he can actually see them! [Or, well, motion tracking rings, marking their location, and having much the same effect.]"
<!--QuoteBegin-Ripur+Aug 5 2004, 10:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ripur @ Aug 5 2004, 10:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yay! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> he said fixed not taken out... just to clear that up. But fixed knockback will feel nearly none existant compared to the blatent abuse we see every day even on pubs.
ChurchMeatshield grunt-fodder // Has pre-ordered NS2Join Date: 2002-12-31Member: 11646Members, Constellation
With the removal of knockback of the ridiculous form of KB we've had, skulks become much better. Now just add in a speed boost and the game will be much more balanced.
AMEN MEAT SHIELD, I hate knockback with the passion, if you have a game of ranged vs melee, the melee has to get in to kill the ranged, and if the range lets you get that close.... they deserve to die, its like a skulk running down a long open hallway, he doesn't get a second chance when that marine comes around the corner.
knock back is crap!!!!!!
but on MT, I think that the blips should be slighty slowed, turning shouldn't regester movment , and that make it fair
whats fun to do is chuckle a lot when your an alien and you know the marines have Mt , cuz then there even more intimadated...thats the name of the game is intimadation
MT updates the alien's movements with circles many times within one second. Why not slow down the amount of blips in a second... so it is less usefull in close quarters? Also Giving the aliens some room to look to the door across the room accidentally. or brushing the crouch button when reaching to switch to leap.
Comments
Gah... i had suspected this for a long time, but I really couldn't admit to myself that skulks are just THAT screwed when MT comes around.
MT works in your favor as an alien if you know what you're doing. You cause the marines unnecessary paranoia and can set up ambushes even better.
That marine coming down the hallway seems your blip on the other side of that doorway. He stops, adjusts his aim, and strafes into view while firing and looking up. Oh, too bad you just walked to the other side and are now biting his **** while he's missing half a clip.
I've seen entire marine rushes fail because they see a few blips ahead and decide to take an alternate route.. when it was just two Gorges. >_>
If MT bothers you so much, get Sensory as your next upgrade or learn how to beat it. It's very simple if you don't feel the need to blaze across the map and maul everything in sight.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No. That marine sees your blip. You walk to the other side, he sees your blip move. He walks through and shoots you. Hooray. The best counter for MT is moving very fast. Either bhopping or celerity. Your only hope is to be in a marine's face before he's opened fire, and even then you don't have much of a chance, skulks being so weak.
Also on the subject for ramboing
for the love of god take away bite knock back. it can stay for swipe and gore but why does a dog biting you know you across the room? If you let a skulk get that close to you as a 0/0 rine you should be ****, not given a 50/50 chance
hmm... yep i did stay MT empowers marines to rambo...
knock back is fixed for the next RC
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=76573' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=76573</a>
Or:
[[Quote]] As to marines, motion tracking currently takes some of the fear out of the game, and is more like the alien hive sight; so, in the spirit of marines, motion tracking should now do two things. First, the marine gets a signal on his HUD that brightens, flashes faster, whatever, as an alien is near him, and the commander gets the top down view of motion tracking, so only he can see where the aliens are.
Hmmm..../me gets creative
"Motion Tracking; When researched, strengthens the constant nanite field around marines to detect extra large concentrations of bacteria, which signifies an alien, [and makes noise and flashes] when such a concentration is nearby. [Both happen faster as the alien comes closer.]
The commander gets an upgrade to his audiotracking, so he can not only hear the skulks walk around, but he can actually see them! [Or, well, motion tracking rings, marking their location, and having much the same effect.]"
he said fixed not taken out... just to clear that up. But fixed knockback will feel nearly none existant compared to the blatent abuse we see every day even on pubs.
knock back is crap!!!!!!
but on MT, I think that the blips should be slighty slowed, turning shouldn't regester movment , and that make it fair
whats fun to do is chuckle a lot when your an alien and you know the marines have Mt , cuz then there even more intimadated...thats the name of the game is intimadation