Ns Trickjumps
coris
Join Date: 2003-07-08 Member: 18034Members, Constellation
<div class="IPBDescription">Share all your NS trickjumps here :)</div> Ok, basiclly share your NS trickjumps in this thread, with images showing or preferebly a demo.
Ill upload some that I know of later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Ill upload some that I know of later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
And anyone who's ever played a scrim can probably tell you most of the goofy places to jump to on a map. There's nothing else to do while you're waiting for both teams to ready up than to find silly jumps and practice them. I could mention a few, but I don't have any nifty screenshots or demos to show off, so I'll let someone else handle it.
Show <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Bob, well off course you can make impressive trickjumps as a skulk!
Wallwalking is of course cheating, but you can make some nifty jumps with bhoping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
EDIT: mu, I cant wait for that movie! Send me a PM when its done, I really want to see it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Show <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'll just tell you.
Face the hive cavity. To the right is a slanted wall. Run up and on top of that. Turn around 180 degrees. You'll see a pipe there. Jump onto it. From there you can walk up another pathway to a higher pipe.
You can do the same on the other side of the room as well. Thats a bit higher though. You need to circle-jump as a Marine to get up there.
Top of the 'engine' in port engine on nancy (not too tough) - jump on the little red light on the RT end, jump on top, push up and to one side (can't fit through if you go straight) and then walk along the slanted side and up top.
Up on the structure on the far side of stab monitoring on caged (opposite the RT, to the left of the ladder) - from the railing near the ladder coming from MS, strafe jump onto the pipes across from you. Then circle jump around the structure that will be in front of you, towards gen hive. Aliens hardly ever think to look up here...
Also in stab monitoring (not really a trick jump, but useful) If you jump from the high platform that leads over and stops above the rt and land on the bottom edge of the slanted structure (the bit you have to circle jump around in the last jump) you'll slide down to the floor without taking damage. You can also strafe jump to the ladder, but this is trickier, since you have a tendancy to bang your head on the architecture up top and fall like a rock.
ALSO in caged, in purification, it's possible to climb up the support beams near the RT. No real jumping involved, but it's fun to push up there and just hang out waiting for aliens to come by. Aliens almost never expect to be ambushed from above! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
That's the short list, I'm sure there's more, but I'm supposed to be pretending to work right now.
any eta except "when its done" ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://www.avoirdupois.co.uk/ministry_of_silly_walks_ani.gif' border='0' alt='user posted image' />
sub-department for silly bunnyhopping<a href='http://home.karneval.cz/00000163/hack2/img00012.jpg' target='_blank'>.</a>
In ns_caged, I've gotten into the vent that goes from purification to vent by jumping on and pushing up those pointy things.
Theres others that I can't remember since I haven't played NS in so long. I'll take some demos if I'm really bored one day.
-comp core, between the two railings either side of the ramp
-topographical, between the railings
-Reactor room, from the raised area over the water
Also, if you've got the help of <b>one</b> (note it's super easy with more than one so it doesn't count) buddy try getting onto the weird things on the roof of cargo on ns_tanith. They're like hanging platforms. Not quite a trick jump but still pretty neat and requires good timing etc etc. I'll see if i can cook up a demo of me doing them.
Or you can just slide up the slanted structure to get there.
<!--QuoteBegin-waller+Aug 5 2004, 05:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Aug 5 2004, 05:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's acually gone now, but i can't work out how the hell you got there..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Mostly through circle strafe jumping (also known as gliding).
In the subsector hive, on either side of the reznode, jump on the side railing in the middle next to the wall, then you can circlejump onto the higher railing and onto the raise ground instead of running out of the from of the hive and around either side.
<img src='http://www.planethalflife.com/si/pika/chaos/ns/bastjump1.jpg' border='0' alt='user posted image' /><img src='http://www.planethalflife.com/si/pika/chaos/ns/bastjump2.jpg' border='0' alt='user posted image' />
<img src='http://www.planethalflife.com/si/pika/chaos/ns/bastjump3.jpg' border='0' alt='user posted image' />
ns_caged
<img src='http://www.planethalflife.com/si/pika/chaos/ns/cagedjump1.jpg' border='0' alt='user posted image' /><img src='http://www.planethalflife.com/si/pika/chaos/ns/cagedjump2.jpg' border='0' alt='user posted image' />
<img src='http://www.planethalflife.com/si/pika/chaos/ns/cagedjump3.jpg' border='0' alt='user posted image' /><img src='http://www.planethalflife.com/si/pika/chaos/ns/cagedjump4.jpg' border='0' alt='user posted image' />
<img src='http://www.planethalflife.com/si/pika/chaos/ns/cagedjump5.jpg' border='0' alt='user posted image' />
<img src='http://www.planethalflife.com/si/pika/chaos/ns/cagedjump6.jpg' border='0' alt='user posted image' />
its a doozie!
another nice one is in sewer hive on ns_caged, from the little raised corridor thing to the light and then to the bar next to the light.
I. Love. Trickjumps. It's just so interesting to get to places that dont seem possible to get to at first, or going over things that dont seem possible
There are a few kinds for marines in my opinion.
Long Jumps, which basically just require good mouse movement and keyboard combonations.
Examples are...
- ns_caged: The jump onto the lights in sewer hive, or the jump into the ventilation vent from purification.
- ns_lost: (readyroom) the jump from the spectator platform to the big white block
- ns_tanith: The jump from the rail, over the water, and onto the other side in Reactor Room.
- ns_origin: (this one is easy) Lava Catwalk: Get a boost onto the top of lava catwalk, and jump over the gap beetween the two flat support things...
Then... Quick Series Jumps, which consist of going up some kind of stair-like slope keeping in mind that marines can bunnyhop when going up a distance. Just bhopping up stairs can be considered this, I think.
Examples...
There arent really any famous ones, since they arent very useful, but I know a really complicated one on caged...
- ns_caged: Lay the RT in double closest to Marine Start. Get in the little valley in between the two yellow stripes. Then, bunnyhop all the way up onto the pipes, on the railing, on the RT, and through the little window without slowing down at all, and not touching the ground for more than about a 1/4 of a second...
Then Useful jumps...For instance the one already said for ns_tanith, to get on the pipes in chemical transport. These are actually...useful...for various reasons.
The examples were pretty much most of the ones in the long jump section...
And, for the chemical transport pipe jump, there are two ways, once you get on to the supports for the pipes, you can either jump from button supports, and curve around in the air to the upper part of them, OR you can jump from the lower supports to the light on the wall over the entrence, and then to the upper supports from there. And if you dont like that light (for some reason) you can use the other broken light.
ns_caged is full of trick jumps...I love that map
The trick being you have to double jump (bhop) on the right rail. (Its possible because marines can still hop more then once if they hop on an elevated plane above what they started out on.
[................ ]
[................ ]
[................ ]
[................ ]
[......<-------]
[................ ] <---- Bhop
.............. ^
............... Run
<a href='http://www.thrill2kill.com/jump.avi' target='_blank'> i expect this to be fixed soon... so don't count on it much longer...:// i expect this to be fixed soon... ... much longer...</a>
chem jump is easy too.
hardest jump i would have to say is on ns_caged
jump from the top catwalk outside of generator into the hallway that leads into gen. note that this means jumping into the hallway not hitting the ladder.
jump from the top catwalk outside of generator into the hallway that leads into gen. note that this means jumping into the hallway not hitting the ladder. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I can do that as a skulk with no real trouble... as a marine, is that even possible? Doesn't seem you could get the speed up without a cat pack.
hardest jump i would have to say is on ns_caged
jump from the top catwalk outside of generator into the hallway that leads into gen. note that this means jumping into the hallway not hitting the ladder.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Seeing how I am still unable to get the Chem jump with any reasonable consistency, but I just loaded up Caged and accomplished the jump you mentioned on my first try (yes I landed in the hallway, not on the ladder), I'd say your comparison isn't quite accurate.
hardest jump i would have to say is on ns_caged
jump from the top catwalk outside of generator into the hallway that leads into gen. note that this means jumping into the hallway not hitting the ladder.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Seeing how I am still unable to get the Chem jump with any reasonable consistency, but I just loaded up Caged and accomplished the jump you mentioned on my first try (yes I landed in the hallway, not on the ladder), I'd say your comparison isn't quite accurate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yeah really that jump is so easy. Like one of the first "trick jumps" ever. I remember doing that back in my 56K dayehs!
Anyhow...
My best trick jump... me and crime king did this awhile ago... I dunno if I still got this on demo or not.
But you know all of the stairs on ns_veil coming up from pipeline?
I managed to bhop up all the way to the top.
That was so hard to do, probably took a hour with both of us trying to make it non-stop.
Chemical jump is easy to make once you realise that you can do it easiest by doing a 180 turn in mid air, curving around onto the platform.