Doom 3 Marine

DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
edited August 2004 in Concepts and Requests
<div class="IPBDescription">well now that its released...</div> I remember via 2.0 Psyco Kenetic Hyper Geek ported the Doom 3 marine model and fitted it into the NS marine for a custom skin, unfortunetly he was banned and there was drama, etc,etc etc. dont need to get into that story. anyhow...

So to the point: Since Doom 3 is released and its not "illegal" anymore, anyone care to take the time to create the doom 3 marine skin? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

****as long as you Modify it or adding something to it before releasing****


<img src='http://rds.yahoo.com/S=96062883/K=doom+3/v=2/l=IVI/*-http://www.tomgregory.tzo.com/games/images/doom3large/DOOM3_screen0042.jpg' border='0' alt='user posted image' />

Comments

  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    i agree...

    3fps? geez..
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    looks like he's got all the details down too D:
  • PanzerOxPanzerOx Join Date: 2003-04-22 Member: 15754Members
    I've been trying to get models out of doom 3 but my converter keeps crashing.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    you know its gonna look like **** without bumpmapping,normalmapping,specualrmapping......
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Its not my comp, but yes. 3 fps is horrible for whoever took that screenshot. (found it on yahoo for a pic reference)

    and chrono, if you could find the in game shots PKHG took in ns_caged they looked quite amazing.
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    so its already in ns?
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited August 2004
    Yes, PKHG already had it ready to go pre 2.0, unfortunetly he ripped the model right off of doom 3 leak so it was illegal. But it looked very good in game.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited August 2004
    Erm... Ripping is legal once the game is out? Whoever told you that?

    <span style='color:red'>***Locked.***</span>

    <span style='color:white'>Re-opened</span> after some discussion and a reminder that we accept conversions as long as permission is being sought. Keep that in mind, and you'll be fine.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    *laughs* oookay then... never seen a locked topic get re-opened 0o'


    Anywho, that is an awsome model... would kill my poor onboard tho <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • HumanoidBetaHumanoidBeta Join Date: 2004-03-15 Member: 27342Members
    I'd like to see all of it for ns (marines, weapons and maybe even buildings!)
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    So we're not allowed to release doom3 models? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    I have a plugin that lets me convert the animations and everything too, pewp.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    edited August 2004
    is there a md5 importer for milkshape or something else i only know one for max <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->



    /edit :
    LOL
    <a href='http://dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/009361.html?00000' target='_blank'>the 1337 kitty of doom <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->!!!!</a>

    /2.edit:
    <a href='http://www.doom3world.org/phpbb2/viewtopic.php?t=1914' target='_blank'>Md5 in- and exporter</a> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Hmm that milkshape md5 importer i said i had dont work, anyone got a working version? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
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