How To Set Up 3 Hives In 5 Minutes?
deimos_telarin
Join Date: 2002-11-03 Member: 6248Members
<div class="IPBDescription">Bug, Exploit or Design?</div> Its possible and I've seen it pull off myself.
The trick?
If you're Skulk and died, press F4 to go into Ready Room and rejoin your team, sure you'll lose some leet stats if you're a leet player, but its a small price to pay considering that the Gorges on your team can secure the Resource Nodes a hell lot faster as well as the 2nd and 3rd Hive.
Reason?
The resources of Kharaa players' who left the team goes to the Gorges.
(or gets divided, either, I'm not sure, but it will gives them the extra resource that they need)
Within 10 minutes or less you'll be able to walk around as a Fade, slicing up Marines with LMG and without HA, spamming Bile Bombs into their main base in a while, staying 100% invisible at corners and cutting up any Marines that passes through.
God,
I scored 39 / 0 on that game.
(yes I pressed F4 twice to give my resources to the Gorges to secure the nodes and hives)
So ...
Is this intentional by design?
A bug?
An exploit?
A very leet tactic?
Comments?
Feedbacks?
P/S : Forgive me for being ignornant if this issue has already been discussed before
The trick?
If you're Skulk and died, press F4 to go into Ready Room and rejoin your team, sure you'll lose some leet stats if you're a leet player, but its a small price to pay considering that the Gorges on your team can secure the Resource Nodes a hell lot faster as well as the 2nd and 3rd Hive.
Reason?
The resources of Kharaa players' who left the team goes to the Gorges.
(or gets divided, either, I'm not sure, but it will gives them the extra resource that they need)
Within 10 minutes or less you'll be able to walk around as a Fade, slicing up Marines with LMG and without HA, spamming Bile Bombs into their main base in a while, staying 100% invisible at corners and cutting up any Marines that passes through.
God,
I scored 39 / 0 on that game.
(yes I pressed F4 twice to give my resources to the Gorges to secure the nodes and hives)
So ...
Is this intentional by design?
A bug?
An exploit?
A very leet tactic?
Comments?
Feedbacks?
P/S : Forgive me for being ignornant if this issue has already been discussed before
Comments
I can see the reason for redistributing resources, since you don't want to lose out on team resources. I guess a possible fix would be to remove the 3x priority the gorges get for the purposes of redistributing points when a player leaves. Then again, if EVERYONE on the Kharaa side does it, the result is the same.
Troubling.
but it can be exploited too easily. maybe a timer that limits the number of times you can go into the ready room. like, say, 3 times in 20 minutes (I dunno). it could be helpful...
Ahhh... but the thing is, they just have to leave, then enter the game again. It really has only cost you a couple of seconds. You don't leave and stay gone. You just leave then hop back in and go about your business.
What do you mean by "fixed". Will the resources dissappear?
Anyway, I went to bed thinking about this one. It's a toughie. When a Kharaa leaves the game, it appears that his resource is distributed equally(?) among the rest. This is to solve the basic problem that you don't want the resource to disappear, and the Kharaa to be penalised. That seems reasonable. But when a Kharaa joins late, he gets no resource. This is both annoying for that Kharaa, and indirectly leads to this exploit.
One "obvious" change might be for a joining Kharaa to be given a resource pool from the other players. This happens indirectly with marines - one more marine shouting for armour/guns means less for the other players. One option could be for a proportional split - eg if a 6th Kharaa joins, he shoulf start with 1/6 of the total resource - all the other players resource could be reduced by 1/6.
This seems fairer, but does introduce other quirks. A gorge just about to build a hive could suddenly be back down another 10 res points, annoying him, but on the other hand if he'd had more players to start with, he wouldn't have had that much resource anyway. Also, someone who's just used all their resource could leave and rejoin to steal some back from the other players. But that's just general intra-team squabbling, and would only ultimately harm the team.
Another consideration is if a Marine decides to sabotage by switching to aliens and back, what happens? With this scheme, the net effect would be minimal - the resource would be scraped off each of the players, then reallocated. The only question is about the deallocation/reallocation. Should it be proportionate to amount or fixed amount per player? I think I'd go for fixed amount per player for both.
So I think that this scheme is ultimately preferable. The main point is to not allow cunning players to tip the balance of the game majorly. A cunning player could still nick resource from his own team, but not enough to get more than the average, and it would only ultimately harm the team. Not much worse that him just being AFK.
I've just reread the thread. Do Gorges really get 3x priority for distributed resource from players leaving? That doesn't really make sense to me. I'd make it equal, I think, but I'm still not totally sure about some of the other mechanics. Does resource overflow from player to player if, say, some Skulks have full 33 resource and can't take any more, or does it stay in a hidden per-player reserve?
No it is darn fine by me that new Kharaa players who join the team during mid-game gets 0 resources.
If the team is good and have secured a lot of resources, the new player's resource pool would be full in no time.
And I think you are missing the whole point here.
This exploit is only applicable during the 1st 5-10 minutes of a game.
It is not used after that.
Just for extremely fast expanding for the Kharaa team.
The Gorges(1 or 2 is enuf, please) will be able to use the extra resources to rapidly cap as many resource nodes while the Skulks keeps the pressure on the marines so the marines can't expand and prosper.
Skulks who died press F4 and rejoins the team(only sacrificing some stats) while the Gorges gets resources super fast to set up the 2nd and 3rd Hive in 5 minutes time.
KMO: in answer to your last question, the extra resources are put back into the team resource pool, where other players who aren't full will take them. Have you ever been in a game where the aliens were about to win and your resources would go to 100 instantly upon evolving? That's because everyone else on the team was full and you got the full resource pool. And it probably had a backlog of a few thousand if no one was dying for a couple minutes.
Kharaa Players don't lose their resource points when they die.
It is not used after that.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not exactly true. That would be a nice tactic in late game if the marines have taken most the resource nodes on the map or hives. The skulks running around will probably have 33/33, the Gorge could get a strong base, then the skulks leave to start filling up his resources unill they can seciure nodes and hives fast.
-TAU|TheOMeGa
If that player never joins the Kharaa again for that match/round/whatever then his RPs are lost and cannot be recovered.
P.S. I know what I'm trying to say but I can't really put it into text.
possibility of a bug would could bring hte resources to marine...i dont know much about coding but seems like a potential one :/
-TAU|TheOMeGa
Well, it's unfair within the scope of the game. The marines don't lose resource points when one of their members quit. Since the Khaara pull resources from a pool, those resource points would have been given to the other players on the team. I think the best way to fix it is to have the points reallocated after someone leaves the game (or joins the marines) rather than when they enter the ready room. I doubt someone would die as a skulk, leave the game, and then wait in line for another spot on the server just to give his working gorge some extra RPs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.