looks awesome *thumbs up* just what the doctor ordered <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (Starts petition for an optional official "high poly pack" for NS)
<!--QuoteBegin-Dorian Gray+Aug 8 2004, 09:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Aug 8 2004, 09:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's a WIP pic of the meshing. The blue bits aren't done, the colored bits are. So far, I could probably fit it on 2 or 2.5 512x512 meshes. The front takes up a whole mesh, and the scope and mag probably take up another one or slightly more.
Edit: pic was too jpeggy
Edit 2: Forums buggered up the pic and didn't upload it, or so it seems <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> REDDmonkey : Very nice.
Dorian Gray : Can we have a preview of the .bmp mesh thingy itself please?
Hmm i never use any aditional models, always defaults (exept spec ops pack) it would be great to use the High polly default models. Plz try to work on every model it would be realy great. BTW. realy nice job with the LMG <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
*drool..Drool...Drool...pass out from saliva loss.*
You make the gorgie happy. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
I hope you'll do the other weapons as well, would be like a dream come true <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Dorian Gray+Aug 8 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Aug 8 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well here's the preview mesh like Jimmeh asked. It's the front bit, since the rest isn't organized yet. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Sorry dude, i don't like it because it's all over the place
<!--QuoteBegin-Jimmeh+Aug 8 2004, 01:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Aug 8 2004, 01:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dorian Gray+Aug 8 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Aug 8 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well here's the preview mesh like Jimmeh asked. It's the front bit, since the rest isn't organized yet. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Sorry dude, i don't like it because it's all over the place <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Oh picky picky <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Jimmeh+Aug 8 2004, 01:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Aug 8 2004, 01:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry dude, i don't like it because it's all over the place <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> how can you not like that? it's very very good, no wasted space at all, very professional
btw, that preview mesh is 516x516, should be 512x512 right?
<!--QuoteBegin-Dark Soul+Aug 8 2004, 07:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Aug 8 2004, 07:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Jimmeh+Aug 8 2004, 01:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Aug 8 2004, 01:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry dude, i don't like it because it's all over the place <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> how can you not like that? it's very very good, no wasted space at all, very professional
btw, that preview mesh is 516x516, should be 512x512 right? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No wasted space, but half the faces that are right next to each other on the gun are on opposite sides of the mesh.
<!--QuoteBegin-DR_FUZZY+Aug 8 2004, 09:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 8 2004, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I see uber strechage on your mesh jimmeh! D: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes.
But it's not going to be finished or used so who cares? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
jimmeh, you can't honestly think that <a href='http://zpanic.marineeater.co.uk/forums/index.php?showtopic=281' target='_blank'>your</a> meshes is better than dorian's. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
you have to make all faces accessible on the mesh, not just select a block and decal map it from the side...
<!--QuoteBegin-username+Aug 8 2004, 07:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (username @ Aug 8 2004, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jimmeh, you can't honestly think that <a href='http://zpanic.marineeater.co.uk/forums/index.php?showtopic=281' target='_blank'>your</a> meshes is better than dorian's. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
you have to make all faces accessible on the mesh, not just select a block and decal map it from the side... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yea, thats what i said <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
<!--QuoteBegin-H|CarNagE^8th+Aug 8 2004, 02:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H|CarNagE^8th @ Aug 8 2004, 02:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm i never use any aditional models, always defaults (exept spec ops pack) it would be great to use the High polly default models. Plz try to work on every model it would be realy great. BTW. realy nice job with the LMG <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> we had a pack but lack of people who gave a crap made it die
<!--QuoteBegin-Phyco+Aug 8 2004, 08:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Phyco @ Aug 8 2004, 08:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-H|CarNagE^8th+Aug 8 2004, 02:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H|CarNagE^8th @ Aug 8 2004, 02:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm i never use any aditional models, always defaults (exept spec ops pack) it would be great to use the High polly default models. Plz try to work on every model it would be realy great. BTW. realy nice job with the LMG <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> we had a pack but lack of people who gave a crap made it die <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Perhaps it's time to try again? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Starting up the project again would probably be harder than getting at least this done. I'd say that if people saw a well rendered high-poly model like this being completed it might at least help though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-username+Aug 9 2004, 01:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (username @ Aug 9 2004, 01:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jimmeh, you can't honestly think that <a href='http://zpanic.marineeater.co.uk/forums/index.php?showtopic=281' target='_blank'>your</a> meshes is better than dorian's. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
you have to make all faces accessible on the mesh, not just select a block and decal map it from the side... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Which would be easier to skin...
is it finished yet? im hungry <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
Comments
Edit: pic was too jpeggy
Edit 2: Forums buggered up the pic and didn't upload it, or so it seems <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
REDDmonkey : Very nice.
Dorian Gray : Can we have a preview of the .bmp mesh thingy itself please?
You make the gorgie happy. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
Any skinners? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.unknownworlds.com/forums/index.php?showforum=48' target='_blank'>http://www.unknownworlds.com/forums/in...hp?showforum=48</a> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
or...
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=68045' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=68045</a> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I hope you'll do the other weapons as well, would be like a dream come true <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Sorry dude, i don't like it because it's all over the place
Sorry dude, i don't like it because it's all over the place <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh picky picky <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
how can you not like that?
it's very very good, no wasted space at all, very professional
btw, that preview mesh is 516x516, should be 512x512 right?
how can you not like that?
it's very very good, no wasted space at all, very professional
btw, that preview mesh is 516x516, should be 512x512 right? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No wasted space, but half the faces that are right next to each other on the gun are on opposite sides of the mesh.
<img src='http://pics.xs.to/pics/04080/meshpreview.jpg' border='0' alt='user posted image' />
Preview of the mesh, as you can see, it looks like the actual model itself and it isn't split up all over the place
<img src='http://pics.xs.to/pics/04080/lmg.jpg' border='0' alt='user posted image' />
On the gun, ooh purdy
<img src='http://pics.xs.to/pics/04080/lmg2.jpg' border='0' alt='user posted image' />
As you can see, there are parts where they overlap, but this doesn't actually matter as anyone can actually see whats what
<img src='http://pics.xs.to/pics/04080/meprev.jpg' border='0' alt='user posted image' />
But i re-arranged it slightly anyways to fix it.
<img src='http://pics.xs.to/pics/04080/moo343.png' border='0' alt='user posted image' />.
Yes.
But it's not going to be finished or used so who cares? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
you have to make all faces accessible on the mesh, not just select a block and decal map it from the side...
you have to make all faces accessible on the mesh, not just select a block and decal map it from the side... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yea, thats what i said <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
we had a pack but lack of people who gave a crap made it die
we had a pack but lack of people who gave a crap made it die <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Perhaps it's time to try again? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i wanna mesh some guns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
try doing the pistol next <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
you have to make all faces accessible on the mesh, not just select a block and decal map it from the side... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Which would be easier to skin...