Damage Vs Armor/cara Charts

TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
<div class="IPBDescription">Whats the latest?</div> I remember 1.04 having extensive info on this.
anyone have updated ones?
Showing focus, etc?

Comments

  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    <a href='http://www.cri-hacks.com/damage/' target='_blank'>http://www.cri-hacks.com/damage/</a>
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    edited August 2004
    Hmmm.
    Put that thing on Shotgun Level 0 against Hive 1 Fade with 0 Carapace.

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    Start 300 150
    1 294 144 Shotgun
    2 289 138
    3 284 132
    4 279 126
    5 274 120
    6 269 114
    7 264 108
    8 259 102
    9 254 96
    10 249 90
    11 243 84
    12 238 78
    13 233 72
    14 228 66
    15 223 60
    16 218 54
    17 213 48
    18 208 42
    19 203 36
    20 198 31
    21 192 25
    22 187 19
    23 182 13
    24 177 7
    25 172 1
    26 158 0
    27 141 0
    28 124 0
    29 107 0
    30 90 0
    31 73 0
    32 56 0
    33 39 0
    34 22 0
    35 4 0
    36 -12 0<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    A little much to kill a fade, or am I wrong...

    *edit* The shotgun calculator is broken, anything else seems to work out fine.
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    It shows number of pellets needed... Each shotgun shot has 10 pellets... So acording to simulator; you will need 3 full shots (every single pellet must hit and register) and 6 more pellets for your 4th shot...
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