<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In addition, an update for Counter-Strike: Condition Zero and Counter-Strike has been released. Steam will update itself automatically when you restart. Here is a list of the changes: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> A Counter-strike update? Could somebody load up a test server and <b>confirm this for other Half-life mods please?</b>
(It would be so very cool to have this bug dead forever.)
<!--QuoteBegin-STEAM+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (STEAM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Improved lag compensation for the player with the last player slot (ie. player 10 on a 10 player server)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> i assume this is what were looking at? i never really noticed the bug because i aim <b>slightly ahead</b> of my target. but still, yay...
<!--QuoteBegin-IBT+Aug 11 2004, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IBT @ Aug 11 2004, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-STEAM+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (STEAM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Improved lag compensation for the player with the last player slot (ie. player 10 on a 10 player server)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> i assume this is what were looking at? i never really noticed the bug because i aim <b>slightly ahead</b> of my target. but still, yay... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The hitbox moves BEHIND them anyway.
And yes, that is what the fuss is about. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
No with a bugged hb it moved in front of the visible player. The problem was the hb being rendered at a totally different spot from the player model. It's actually a lagged player model problem and not a lagged hitbox problem.
I've only seen one person in the bugged slot so far, and they weren't experienced enough in the game to know how to abuse it very well, so I'm not sure if this is fixed or not.
well, to be semantically correct, the news posting on steampowered said that STEAM will update ITSELF, and they just happened to mention CS/CZ not say that it was going to update those games.
<!--QuoteBegin-Nikon+Aug 11 2004, 06:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nikon @ Aug 11 2004, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well, to be semantically correct, the news posting on steampowered said that STEAM will update ITSELF, and they just happened to mention CS/CZ not say that it was going to update those games.
heres for hoping..... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Any way i read it, i'm getting that its only for CS/CS:CZ.
Can someone confirm if this fix affects half-life?
Whoo, thank god (now we have to wait for beta 5 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )
Way to go grep, Ari, Tyr, and all the others that helped find this one. It really was an impressive detective job. Once you guys narrowed it down, it took almost no time to find and fix the bug (I think Matt Boone fixed it in minutes).
<!--QuoteBegin-Tekdude+Aug 11 2004, 09:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tekdude @ Aug 11 2004, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Haha, watch Half-Life 2 have the same bug, and the NS (or NS2?) Dev Team will find it, and they will fix it... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> But only after months of OMG WTH!!!!elventy. Game play changes. Blame will be laid on aim and 60 clans will die.
Alfred has stated that this fix covers all mods, tho from the way the news page was written I can understand why people were thinking it was for CS/CZ only..
From: Alfred Reynolds Subject: RE: [hlds_linux] Counter-Strike/Counter-Strike Condition Zero update Date: Wed, 11 Aug 2004 18:37:28 -0700
Yes, a new engine was released to fix the lag compensation fix (which all mods share).
hurray (nice to see flayra being alive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Insomnia+Aug 11 2004, 09:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insomnia @ Aug 11 2004, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tekdude+Aug 11 2004, 09:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tekdude @ Aug 11 2004, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Haha, watch Half-Life 2 have the same bug, and the NS (or NS2?) Dev Team will find it, and they will fix it... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> But only after months of OMG WTH!!!!elventy. Game play changes. Blame will be laid on aim and 60 clans will die. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> scary?
<!--QuoteBegin-Salvation+Aug 12 2004, 09:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Salvation @ Aug 12 2004, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Insomnia+Aug 11 2004, 09:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insomnia @ Aug 11 2004, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tekdude+Aug 11 2004, 09:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tekdude @ Aug 11 2004, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Haha, watch Half-Life 2 have the same bug, and the NS (or NS2?) Dev Team will find it, and they will fix it... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> But only after months of OMG WTH!!!!elventy. Game play changes. Blame will be laid on aim and 60 clans will die. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> scary?
but thank god the bug is gone ><
anyone comfirm that its not in hl mods as well? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alfred has stated that this fix covers all mods, tho from the way the news page was written I can understand why people were thinking it was for CS/CZ only..
From: Alfred Reynolds Subject: RE: [hlds_linux] Counter-Strike/Counter-Strike Condition Zero update Date: Wed, 11 Aug 2004 18:37:28 -0700
Yes, a new engine was released to fix the lag compensation fix (which all mods share).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-IBT+Aug 12 2004, 12:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IBT @ Aug 12 2004, 12:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-STEAM+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (STEAM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Improved lag compensation for the player with the last player slot (ie. player 10 on a 10 player server)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Hmmm, improving and fixing are 2 different things.
Well, it's because lag compensation for the last player was....lacking for some reason. I guess it was because the player which triggers the "full" server and receives the last slot on the server had some sort of conflicting code or somewhat in the netcode.
So they had to improve it.
Just a general analogy from someone who doesn't program and do netcode though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
SinSpawnHarbinger of SufferingJoin Date: 2002-11-12Member: 8359Members
Well this is good news, now that all is leaving me pondering is, will I be palying CS:source beta before the next NS patch..hmmm <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Lol, i can't belive i didn't see that earlier. I've just played a gather were someone was forced to perm gorge beacuse we thought he had the bugged slot. PSHB is fixed though =/ Ahhh well, they won anyway, stupid reloc.
has anyone here actually TESTED to make sure they really did fix it...i mean we can all assume but until there is feedback then we will have no way of knowing...considering that people in the other mod communities had little to no knowledge of the bug in the first place it would stand to reason that they would have no way of knowing if it got fixed correctly
Comments
A Counter-strike update? Could somebody load up a test server and <b>confirm this for other Half-life mods please?</b>
(It would be so very cool to have this bug dead forever.)
I assume that it is a fix for all
i assume this is what were looking at? i never really noticed the bug because i aim <b>slightly ahead</b> of my target.
but still, yay...
/rushes to uninstall pshb fix...
i assume this is what were looking at? i never really noticed the bug because i aim <b>slightly ahead</b> of my target.
but still, yay... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The hitbox moves BEHIND them anyway.
And yes, that is what the fuss is about. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I've only seen one person in the bugged slot so far, and they weren't experienced enough in the game to know how to abuse it very well, so I'm not sure if this is fixed or not.
heres for hoping.....
(And I could have sworn the hitboxes lag... D'oh.)
heres for hoping..... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Any way i read it, i'm getting that its only for CS/CS:CZ.
Can someone confirm if this fix affects half-life?
Hallelujah!
But only after months of OMG WTH!!!!elventy. Game play changes. Blame will be laid on aim and 60 clans will die.
From: Alfred Reynolds
Subject: RE: [hlds_linux] Counter-Strike/Counter-Strike Condition Zero update
Date: Wed, 11 Aug 2004 18:37:28 -0700
Yes, a new engine was released to fix the lag compensation fix (which
all mods share).
But only after months of OMG WTH!!!!elventy. Game play changes. Blame will be laid on aim and 60 clans will die. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
scary?
but thank god the bug is gone ><
anyone comfirm that its not in hl mods as well?
But only after months of OMG WTH!!!!elventy. Game play changes. Blame will be laid on aim and 60 clans will die. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
scary?
but thank god the bug is gone ><
anyone comfirm that its not in hl mods as well? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alfred has stated that this fix covers all mods, tho from the way the news page was written I can understand why people were thinking it was for CS/CZ only..
From: Alfred Reynolds
Subject: RE: [hlds_linux] Counter-Strike/Counter-Strike Condition Zero update
Date: Wed, 11 Aug 2004 18:37:28 -0700
Yes, a new engine was released to fix the lag compensation fix (which
all mods share).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hmmm, improving and fixing are 2 different things.
So they had to improve it.
Just a general analogy from someone who doesn't program and do netcode though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I've just played a gather were someone was forced to perm gorge beacuse we thought he had the bugged slot. PSHB is fixed though =/
Ahhh well, they won anyway, stupid reloc.