Styles Of Fading
ShotgunEd
Join Date: 2004-01-02 Member: 24966Members
<div class="IPBDescription">No not upgrades</div> In my opinion the fade is the hardest class to be really good at. There is quite a variety in how to play the fade as well. I tend to blink in and decide before the fight the latest point in which I'm going to leave it. That tends to be after 1-3 swipes regardless of a kill or not.
Other fades often blink in with the intention of getting the kill but only running when their health is low.
Some blink in, blink around a bit and then go for the kill.
Some blink in and blink between marines hitting as many as possible.
Some of course walk in not knowing what blink is and die.
What styles of fading have you tried and what has been the most effective for public and clan games?
[EDIT] Do you have any little tricks you like to use?
Other fades often blink in with the intention of getting the kill but only running when their health is low.
Some blink in, blink around a bit and then go for the kill.
Some blink in and blink between marines hitting as many as possible.
Some of course walk in not knowing what blink is and die.
What styles of fading have you tried and what has been the most effective for public and clan games?
[EDIT] Do you have any little tricks you like to use?
Comments
im not the best fade in small games(pugs/scrims) but in pubs i'll do pretty well with a fade
The Hit and Run: Blink in, swipe once or twice, blink out. Rinse, repeat. It is important to know which marine you swiped before blinking out, so you can blink in for the kill next time.
The Hit and Run 2: Blink in, swipe once or twice, blink up out of view to take a few seconds healing, blink back down for the kill.
The Dodger: Blink in, Blink around the room and let them waste ammo. Blink down for the kill.
the Hit and Run is most effective: favourable damage given:damage recieved ratio, once you blink out they sometimes take it as a time to reload, which means time wasted to reload cancel, saving you a nice chunk of damage while coming in.
for all three styles you should be crouching like your life depended on it.
You don't always need full health to get into action. Actually, it wastes time to heal 100%. All Fade styles rely on quick actions, feigning, and unexpectedness. For example, the Hit and Run strategy is going to get you hurt, no doubt, however, once you blink out, you waste valuable time healing while they're recouperating (ask comm for meds), reorganizing, and better positioning themselves for your rentry. Of course, if you have the time (ie, before the first strike) heal up for maximum efficiency on the field.
Surprise and being able to kill efficiently is a fade's forte.
I'm not a great fade, please correct anything in my post if i'm wrong.
or if am playing my sneaky fade (silence) try get round back of them they are dead before they relise what happens then blink away meta then repeat
Teamwork for the win.
Not that I regularily fade (I've done it like 8 times in total), but I've spoken a lot to people who do, and according to them, there's absolutely no reason to blink when fleeing. Blinking does for the fade what it does for the skulk: reduces air-friction. In essence, standing up gives you better control of the fade, even though it might be a bit more fridge-like in blocking aspects
[offtopic]
To Svenpa: I love skulks that don't bj... once on a clan game, I had 2 skulks with low hp still after me, when I was out of ammo... I ran away from them as my marine jumps made me faster than the non-bj:ing skulks, and when the reload was done, I killed them >E
[/offtopic]
Also a blink swipe technique is always the best, considering you can blink past, swipe as you go by, and repeat 2 more times and they're dead, but this requires good energy management.
vs a shotty that can aim it's far better to just blink in and try and get 3 quick swipes on him if you want to kill him solo. Blink swiping a good shotgunner will get you killed unless you wait to regen (in which case he will have backup or meds).
I've heard this as well, however, crouch-blinking does reduce the chances of being hit, especially if you blink just off the floor.
2-3 marines, I check there weapons. . . most likely LMGs in Combat (I'm basing this off combat), with maybe a shotty, usually just kill the shotty then kill the LMGers. (Matters how many shots the shotty got on you though)
4+, I don't like this situation unless they have LMGs, I'm always the overcautious fade that never likes to go below 2/3 with a shotty nearby. I will most likely <i>harass</i> them and get some lerks to help, or a simple Zerg swarm.
1v1, my favorite. If the guy has a LMG I literally let him empty it into me before I kill him. (-Combat-)
Shotty, I crouch and jump and basically be a little unatmospheric fade.
HMG, hurts a lot if you stay in it's scope for to long.
GL.....don't even bother asking for my opinion.
Co
if most can shoot well then i play hit and run
if most of the marines cannt aim well i blink around untill they need to reload
NsC
hit and run better safe then dead
then i just hit and run though i always like to come out of the room knowing i killed one rine.
if tehre are less than 3 i usually just blink around a bit, feign a run around the nearest corner come back and blink swipe till theres nothing left...
anything more than an lmg i just hit and run, one swipe each time.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Wrong.
Its a bug, but it isnt fixed yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
RETURN TO HIVE WHEN NEEDED // HIDE TO REGENERATE HP
THAT IS ALL.
Wrong.
Its a bug, but it isnt fixed yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
alot of people are straying away from crouch-blinking now a days because it kills your air control. You'll find that you'll get stuck much more often when crouch-blinking.
blink behind a marine kill him, blink away.
come back look for more, if they see you ,blink behind them, kill them. leave.
its so funny....