Use Of Sensory Chambers?

ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
I haven't seen anyone placing sensory chambers in the frontlines yet, so I'd like to know if theres anyone who's done it before and how to make the best use of it. I think that if marines touch sensory chambers, they get parasited automatically. So are there and good places to put them so that marines get parasited by them?

Comments

  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    Frankly I find Parasite (and thusly Sense Towers on the front line) rather useless. You either know where that Marine is because he's ripping you up, or he dies before it's worth the time spent doing it.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Parasite early in the game gives the whole team an advantage later on. I almost always try to parasite before attacking early in the game so it's easier to kill marines later.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Catgirl+Nov 7 2002, 02:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catgirl @ Nov 7 2002, 02:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Frankly I find Parasite (and thusly Sense Towers on the front line) rather useless. You either know where that Marine is because he's ripping you up, or he dies before it's worth the time spent doing it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's just plain wrong. Parasites are extremly important because it allows you to know what the marines are doing. You know where they are, you can see where they are moving so you can sit in an ambush position and chuckle.

    By knowing where they are, they will not be able to sneak out and harass your Gorges. They won't be able to sneak off and attack your resource towers. They won't be able to sneak off and try to build on a node (muhaha - wait till they start dropping turrets factories and resources nodes, then chomp them up as they build). If you see a whole bunch moving out together, you can get your whole team together for a mega-ambush and just eat them all - lock, stock and HMG-barrel.

    Basically, a fully parasited marine team is a fully dead marine team. You just have to remind them of it.

    Parasites are one of the main reasons to stay a skulk even in the midgame, even apart from speed and and general scouting.
  • MerciorMercior Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
    So once marines are parasited they stay parasited, even after they die???!?
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    I was under the impression that the parasite was gone once the marine died.
  • R32R32 Join Date: 2002-09-16 Member: 1325Members
    Using parasites is one of the most usefull tactics of skulks. I was able to keep a marine team in spawn alone by parasiting them and then eating any who dared to come out. It is a great thing to have and any skilled Kharaa player will tell you the same.
  • SpydeySpydey Join Date: 2002-11-01 Member: 2294Members
    On Ns_Tanith we set up a pretty nasty Almighty Wall of Lame outside their base entrances, and to add insult to injury I placed some sensory chambers right outside their door. When they tried to get back they got parasited, and when they made a second attempt we knew exactly when and where they were going to pop out.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Parasite ends once the marine dies. Parasites are very handy indeed. Ive not used sensory chambers to their fullest yet, thatll come with time as we learn the best tactics.
  • b00tedb00ted Join Date: 2002-11-07 Member: 7539Members
    I am pro gorge and yes, I have dropped a sensory chamber in front of there base, its nice to pick off people with babblers (Imean...you know when there coming) or when to drop webs.
  • SunblazeSunblaze Join Date: 2002-11-05 Member: 7044Members
    Do the sensory chambers shoot the parasites or does it only work on a marine if he touches the thing?
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    edited November 2002
    <!--QuoteBegin--CMEast+Nov 7 2002, 05:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMEast @ Nov 7 2002, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Parasite ends once the marine dies. Parasites are very handy indeed. Ive not used sensory chambers to their fullest yet, thatll come with time as we learn the best tactics.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    From the manual:

    Function: any hostiles a sensory chamber can "see" are added to the Hive Sight. Placed strategically they have turned many marine surprise assaults into costly ambushes. Sensory Chambers also "stain" any hostile that touches them, adding them permanently to hive sight (just as the parasite ability does).
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    edited November 2002
    Woo, plus they give you an awesome upgrade - Scent of Fear. Now you can see all the hurt Marines in hivesight (they will have a red and yellow hivesight indicator). So not only do you know where they are, but you know this one's already limping

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  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    <!--QuoteBegin--Catgirl+Nov 7 2002, 09:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catgirl @ Nov 7 2002, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Frankly I find Parasite (and thusly Sense Towers on the front line) rather useless. You either know where that Marine is because he's ripping you up, or he dies before it's worth the time spent doing it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's like saying Motion Tracking is useless.

    And it's not.

    I use parasite very often as a Skulk. I've even got to get two parasite kills (they were both wounded allready).
  • CatgirlCatgirl Join Date: 2002-11-03 Member: 5741Members
    That's why I said "I find". <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> I've never really had much of a use for Parasite. I'd rather kill the guy than Parasite him. Maybe other people can use it better than I can, I dunno, I only Skulk until I Gorge and Fade.
  • R32R32 Join Date: 2002-09-16 Member: 1325Members
    BTW, parasite does do slight damage. I was playing as a skulk and approached the marine base. I then heard someone call for a medpack so I shot him with a parasite and killed him. I have killed about 5 marines just using parasites.
  • MerciorMercior Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
    <!--QuoteBegin--ZeroByte+Nov 7 2002, 06:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Nov 7 2002, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Function: any hostiles a sensory chamber can "see" are added to the Hive Sight. Placed strategically they have turned many marine surprise assaults into costly ambushes. Sensory Chambers also "stain" any hostile that touches them, adding them permanently to hive sight (just as the parasite ability does).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So can I just get this clear? Once you've parasited a marine as a skulk then they will be permamently parasited, even after spawning?

    Or not?

    Im guessing not..
  • goorooloogoorooloo Join Date: 2002-11-07 Member: 7647Members
    I'm pretty sure I've tagged marines and killed them afterwards only to see a few yellow dots right back at the marine base afterwards.

    I <i>think</i> parasite wears off either after a certain number of spawns or after a certain amount of time, if not actually lasting the whole game.

    And PLEASE fellow Skulks, use it early and often, as it makes the marines easy pickins early and often.

    And if you're going to tackle a marine resource point or dreaded turret camp, tag that too! It'll also show up on the hud in yellow.
  • RiskbreakerRiskbreaker Join Date: 2002-11-06 Member: 7342Members
    Parasite is gone after the Frontiersman dies. Yes, it also does damage and thus can kill, and yes, it is very useful. It's very helpful in taking out heavy-armored frontiersmen, since it allows fades to start launching acid/bile before the guy even gets around the corner, thus giving the Kharaa that little edge they wouldn't normally have. Those heavy armors are tough to kill, but getting the drop on them because they are parasited helps a ton.
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    I haven't found a big use for SC's, except for upgrades. The marines shouldn't be dumb enough to walk up to it, and it will potentially block an OC from firing at a marine. Maybe if you slipped one just around a narrow door so marines would touch it as they passed, but usually I just slap 3 down at a hive and move on.
  • justusjustus Join Date: 2002-11-02 Member: 4632Members
    I am using parasites at early point on game to marines and when i see their base first time i parasite some buildings from there to mark place for others too and it is good thing to parasite side bases too that it is like kinda warning for other players from turrets and **obscenity**...just remember if you parasite marine he knows about it from text from he's screen....."You have been parasited" or something like that... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
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