Vespa Gorge

135

Comments

  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-CoolCookieCooks+Aug 12 2004, 04:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Aug 12 2004, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the normal gorge sounds are used by fade and lerk.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i know, i meant just leave the sounds used by gorge and such normal, then add in some new sounds in the QC file.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <!--QuoteBegin-=DD=Wolf Kahler+Aug 12 2004, 11:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Aug 12 2004, 11:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Edit the QC to have it call for custom sounds, maybe? Not sure if it's hard-coded, though... Might not work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sounds called on player models will be heard all over the map, so better only do this for the v model.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Obst & Gemuese+Aug 12 2004, 05:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Aug 12 2004, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-=DD=Wolf Kahler+Aug 12 2004, 11:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Aug 12 2004, 11:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Edit the QC to have it call for custom sounds, maybe? Not sure if it's hard-coded, though... Might not work. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Sounds called on player models will be heard all over the map, so better only do this for the v model. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but then if you're not the gorge you'll see one motor along with no sound :\
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    If your heard a gorge from EVERYWHERE at the same olume, you would go insane because it would be simply annoying...
  • SixsixoneSixsixone Join Date: 2004-07-25 Member: 30104Members
    I've hosted the updated version on NSA Dark, If you need hosting, just contact me on aim, I do the uploading now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    aight, thanks a lot for the suggestions here guys,
    means a lot to me

    I got the smoke in, perfectly positioned behind the Vespa while driving and idle

    Now i'm gonna see if I can fix the sounds

    I hope the sound issue didn't cause to many troubles with you guys ... after all i'm glad I added the original sounds to the zip so you can replace them again <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    I'll speak to you guys later with an updated log <span style='font-size:7pt;line-height:100%'>... hehe that sounded cool</span>
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    edited August 2004
    Hmmmz, it's impossible to put the sounds in the .qc since the idle and run anims only take a few frames (like 8 or less) which causes the brmmmbrmmm sound to play a few times during 1 second which produces a sound that kills your ears (liek someones blowing in his microphone lol)

    Hmmmmm this is hard, stupid player sounds hardcoded <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    /EDIT: Oops double post, sry
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    I'll forgive you... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    as for the sounds, I wouldn't worry bout em too much, I like the new anims, the jump looks a bit slow though.. is that the same speed frames/fps as the default?
    gj regardless
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <!--QuoteBegin-Dark Soul+Aug 12 2004, 06:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Aug 12 2004, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmmz, it's impossible to put the sounds in the .qc since the idle and run anims only take a few frames (like 8 or less) which causes the brmmmbrmmm sound to play a few times during 1 second which produces a sound that kills your ears (liek someones blowing in his microphone lol) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    just a wild stab, but could you try reducing the FPS of both anims to like 1fps which would stretch them out to the length of the sound? Just a thought <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-Dark Soul+Aug 12 2004, 04:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Aug 12 2004, 04:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This community is awesome
    Look what I made for ya guys:

    <img src='http://users.pandora.be/dark-soul/ns_sign.gif' border='0' alt='user posted image' />

    lol<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Couldn't resist, sorry. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    <img src='http://img.photobucket.com/albums/v166/kevlarfox/nsstuff/sign_f4.gif' border='0' alt='user posted image' /> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    Ah well, i'm gonna get some sleep, expect a release with pufpuf sprites tomorrow, laterz !
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    LOL, nice! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    yeah you can replace it with beep beep sounds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    all you have to do is find one that suits the vespa, in wav format, rename it as "role4_idle1.wav". Copy and paste it into "steam's nsp/sound/player/" folder. Be sure to back the old one up. Now your gorge will go beep beep once in a while instead of the default growling.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    OMGz some has to make 3 stripes skins (white black stripes red black stripes etc)
    then make a lil movie of the driving round the map in line with the Italian job music in it

    omg how i would laugh <b>XD</b>
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--=[Drake]=-+Aug 12 2004, 07:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Aug 12 2004, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMGz some has to make 3 stripes skins (white black stripes red black stripes etc)
    then make a lil movie of the driving round the map in line with the Italian job music in it

    omg how i would laugh <b>XD</b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-Dark Soul+Aug 12 2004, 12:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Aug 12 2004, 12:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That glowing eyes skulk is my personal model, not sure if i'll release it naha <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    /me cracks whip

    Release!!
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    <!--QuoteBegin--=[Drake]=-+Aug 13 2004, 01:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Aug 13 2004, 01:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMGz some has to make 3 stripes skins (white black stripes red black stripes etc)
    then make a lil movie of the driving round the map in line with the Italian job music in it

    omg how i would laugh <b>XD</b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    LOL. I'm waiting for that!
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    edited August 2004
    <!--QuoteBegin-rabbity+Aug 12 2004, 07:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Aug 12 2004, 07:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah you can replace it with beep beep sounds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    all you have to do is find one that suits the vespa, in wav format, rename it as "role4_idle1.wav". Copy and paste it into "steam's nsp/sound/player/" folder. Be sure to back the old one up. Now your gorge will go beep beep once in a while instead of the default growling.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I just tried that but it almost never plays
    It's very silent too

    But this will probably be the only solution unless somebody else can think of something ...

    EDIT: <span style='color:red'>ok, it's updated with smoke now, and I removed all sounds except for the beepbeep as quoted above, thanks for the help rabbity</span>

    <span style='font-size:19pt;line-height:100%'><a href='http://users.pandora.be/dark-soul/vespa_gorge.zip' target='_blank'>*vro0m vr0om*</a></span>
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-Dark Soul+Aug 13 2004, 11:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Aug 13 2004, 11:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    <span style='font-size:19pt;line-height:100%'><a href='http://users.pandora.be/dark-soul/vespa_gorge.zip' target='_blank'>*vro0m vr0om*</a></span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    im rolling on freaking ladders. This model wins!
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    This is the most fantastic thing ive ever seen! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> gj
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Nz-Nexus+Aug 13 2004, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Aug 13 2004, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dark Soul+Aug 13 2004, 11:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Aug 13 2004, 11:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    <span style='font-size:19pt;line-height:100%'><a href='http://users.pandora.be/dark-soul/vespa_gorge.zip' target='_blank'>*vro0m vr0om*</a></span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    im rolling on freaking ladders. This model wins! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Rolling on the ladders? W T F?! So you still think it's that? Even after your horrible thread?

    Rofl - Rolling on floor laughing.
  • POOP_AkiraPOOP_Akira Join Date: 2003-11-23 Member: 23468Members
    Me and a couple of people where stunting around the other day, doing grinds and 360s. It was great.
  • MetalcatMetalcat Join Date: 2004-08-11 Member: 30528Members
    now the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> says to little <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    no matter how good this is, and no matter how much fun i had using it, i wont continue to use it, because the jump and walk sounds are the same in the fade, and after blinking a few 100 times the motor sounds gets pretty annoying
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    well, the pack DID include the default sounds incase of that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--QuoteBegin-Fox One+Aug 13 2004, 02:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fox One @ Aug 13 2004, 02:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dark Soul+Aug 12 2004, 04:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Aug 12 2004, 04:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This community is awesome
    Look what I made for ya guys:

    <img src='http://users.pandora.be/dark-soul/ns_sign.gif' border='0' alt='user posted image' />

    lol<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Couldn't resist, sorry. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    <img src='http://img.photobucket.com/albums/v166/kevlarfox/nsstuff/sign_f4.gif' border='0' alt='user posted image' /> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol ^^
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    <!--QuoteBegin-DamDSx+Aug 13 2004, 10:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DamDSx @ Aug 13 2004, 10:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no matter how good this is, and no matter how much fun i had using it, i wont continue to use it, because the jump and walk sounds are the same in the fade, and after blinking a few 100 times the motor sounds gets pretty annoying <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it's updated now, check above <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    sooo no more vespa fade sounds? yay!
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    lol now we need a skulk with LoLler blades, a Lerk with a jetpack, and a fade with moon boots and onos with a saddle. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    That's right, now the only sound you'll hear now and then is the beepbeep sound, but only for the gorge <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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