Mines
Anonymous_Marine
Join Date: 2004-08-12 Member: 30572Members
<div class="IPBDescription">where to place them</div> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> Okay, one thing that i'm good at that really pisses people off is well placed mines. You don't want to put them in an obvious position thats easy to get around. Try putting them in dark places, where skulks would hide, because they usually kill skulks in one hit. If well placed on a frequently traveled route, its possible to get multiple kills with mines, i know i have done it <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> So, any questions on mines, then i m your marine. <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
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Comments
-Aes-
before u yell "BUT TEH SKULK WILL DODGE TEH MIENES!!!!!!!!!"
the point is, even tho if theres a marine in base, chances are hes an armory humper, just spawned in or demented in some other way, and the skulk will kill him without problems. now, if there had been mines, the skulks job wouldve just gotten four times harder. and even if he manages to kill your baseguard u can hop out yourself and let the skulk have 2 options: either sit there and get shot, or charge at you and get blown up.
When dropping mines, think like a skulk. If you're on Nancy, that upward sloping corridor at base is a great place for mines. Skulks just leap over them, so try to put some on the walls by JUMPING. When the skulk comes leaping in, KABOOM.
Other great places are blind corners. Alien runs around, boom. And of course most obvious is marine structures.
Just remember that they're negated by spit, and bile bomb, so if you hear gorges then be sure to guard your structures a little more... nothing worse than a gorge bypassing all your defences and biling the base to small bits.
mines always kill skulks in one hit unless thety have carapace.
putting mines in vents are nearly as effective as welding the vent in that it prevents skulks from passing, which is extremely annoying for aliens.
when attacking the hive (just for fun, not in a real game), putting mines around their hive is hilarious, especially if u know where the spawn spots are <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
when attacking the hive (just for fun, not in a real game), putting mines around their hive is hilarious, especially if u know where the spawn spots are <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
?
Why not in a real game?
In all PCWs when I get a PG outpost in a hive I drop an armoury:
=> Rines inviteably need ammo, and an armoury becomes cost effective.
=> Instant shotgun rush if you have the res
=> Mine spam armoury and pg.
The tactic "phase back to base to get some mines" simply *does not work*.
=> Rines use mines in ms
=> Rines use mines at another PG
=> Rines take the oportunity to hump MS armoury
Mine spam (5 packs?) is cost effective, a valid strategy, and as long lasting effects. (eg, after failed SG rush, "Gorge, there's mines left at the hive, please spit them to death." Now a gorge is occupied, and skulks stilll have to think before leaving hive room, and may die on spawn anyway.)
Guess all us clanners are idoit marines, as we aren't smart enough to cover the entire ceiling with them and protect that from the terrible secrets of the kharaa.
Or you know, we just happened to think mines are not to protect base but protect spawning in marines or the commander who jumps out to kill a skulk here or there.
Next blink is from a 50 res creature.. not something you have to worry about untill 5 min into the game.
Next cloaking means sensory first, and I would not recommend an early rush on their base with cloaking...
Next leap is a 2 hive ability, at which point aliens have bilebomb which completely owns mines so there's almost no point to mines at two hives anyways.
Guess all us clanners are idoit marines, as we aren't smart enough to cover the entire ceiling with them and protect that from the terrible secrets of the kharaa.
Or you know, we just happened to think mines are not to protect base but protect spawning in marines or the commander who jumps out to kill a skulk here or there.
Next blink is from a 50 res creature.. not something you have to worry about untill 5 min into the game.
Next cloaking means sensory first, and I would not recommend an early rush on their base with cloaking...
Next leap is a 2 hive ability, at which point aliens have bilebomb which completely owns mines so there's almost no point to mines at two hives anyways. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Stupid clanner
*shifty eyes*
There's no point to putting ALL the mines on ground level. Likewise there's no point to putting ALL the mines on the ceiling.
Since most of the topic to that point was about mines on the floor, I thought it wise to point out that only idiots place EVERY SINGLE MINE at ground level. Especially considering that skulks and fades can soar over mines with impunity.
But then, some people have never seen games where the rine team keeps dropping mines at knee height, and around the IPs, only to see the aliens come running/flying over them and attack any structure thats not mined up. Or, shockingly, to get their bearings on the roof and see where each structure is NOT mined.
I dunno about other players but I've been in games where a mined base has had a huge amount of holes which could be exploited. Its like dropping turrets - they're easy to bypass if you're not comprehensive in cover.
On your added points -
Spit owns mines too. If a gorge gets near a base at any time then you can kiss goodbye to the mine "defence".
Leap isn't a necessity since you can run along the ceiling, cloaked or no.
Two hives come pretty quick.
Lerks can fly from hive 1.
Who said all clanners drop mines only on the floor?
Protecting the IPs is great but aliens usually go for the upgrade machinery first.
My point was merely a cautionary word to any comm who assume mines are fantastic deterrents. It was the same with turrets once.
You can easily ward off the odd skulk rusher with a pack of mines and good base placement.
WHEN DOES A GORGE EVER TRY AND ATTEMPT TO TAKE MS?! Jeez.
Your logic is flawed.
Pretty sound logic to me...
at the beggining of game mines are 100% more effective then turruts, as there cheaper . faster to get. and will kill the skulk that sneak onto your ip
mines are great and all commanders and marines should learn how to use them wisely
It does happen, you'd have to be monumentally stupid to think it doesnt.
When dropping mines, think like a skulk. If you're on Nancy, that upward sloping corridor at base is a great place for mines. Skulks just leap over them, so try to put some on the walls by JUMPING. When the skulk comes leaping in, KABOOM.
Other great places are blind corners. Alien runs around, boom. And of course most obvious is marine structures.
Just remember that they're negated by spit, and bile bomb, so if you hear gorges then be sure to guard your structures a little more... nothing worse than a gorge bypassing all your defences and biling the base to small bits.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
mine wasting? Mines are<b> all</b> placed on the ground of the purpose so that when a marine spawns or commander jumps out of the chair(and jumps on a mine or behind a mine) the skulk will jump at the marine rather then bite the feet. In majority cases skulk = 0 speed before jump therefore is slower then a bunnyhop jump. The point of making the skulk jump is that your bullets come out of your head and it is easier to hit targets which are more level with were your bullets are coming out. Mines are against hive 1 aliens not 2. All your logic against hive 2 aliens is wrong, because mines become useless at that point. Protecting buildings is the marine's job, not the mines. Protecting marines is the mines job. Spend your team resources better.
Gorge runs in, spit spit spit, commander might come out and shoot him, sometimes they bacon, but in any case a lot of the key mines are dead.
Any skulk who follows up or accompanies the gorge will now have the task of killing IPs, etc. If the gorge is solo, he can drop an OC or two just to keep the marines tied up in MS. Yes, they'll kill the OCs but it'll take a minute and that can give the other aliens a good chance of pushing forward.
Mines are equally useless at 1 hive since gorges can spit them all, and skulks if need be can detonate them the old fashioned way. Dropping ALL your mines on the floor is flawed, you should always try and factor in a ceiling bound skulk and put a mine at the entrance to get him.
Secondly, most skulks jump anyway because legs are almost impossible to hit, meaning you're wasting your bites. Your mine "strat" revolves around the skulk wanting to kill the comm/marine... I've had games where I've moved around the obs/armslab biting it up avoiding the comm's fire. I don't want to kill him, I want the upgrades. And the beautiful thing is that upgrade buildings are so big, you can bite one side and not detonate the mine on the other.
Silly comms.
Yeah, <i>everyone</i> knows mines should be placed on the ceiling.
sigh.....
What it boils down to is this - don't put every mine on the floor. Think about a sneaky skulk, go to the entrance to base, and put a mine on the wall by jumping. This stops a skulk getting in and romping through your upgrades.
Think smart - if you were a skulk, you'd hit the IPs, and if they're mined then you'd hit an upgrade building. You can't surround upgrade buildings with mines, you'd use tons. So instead just put a few more at the door, that'll protect ALL the structures.
It's foolish to put all the mines solely on the floor because skulks can use the walls and roof, and if you intend to get any use out of the mines then you need to consider these approaches too. Additionally, these higher mines will catch more hive 2 aliens if no hive 1 alien has set them off. So its really better for you in the long term.
Remember, a good thing in NS is the principled of combined arms - you don't send just lmgs to a location, or just hmg, you try to mix it up so that the marines don't suffer problems from threats they can't counter. Likewise, dropping all the mines on the floor only helps if aliens USE the floor... if they run along the roof and bite from above or to the side then your mines have just been a huge waste, and will kill NOTHING.
For vent entrances you probably want to drop the mine on the wall just below the vent exit. Most people just run out of vents and fall to the ground. Easy KABOOM if ever there was one.
Still, it can highlight them. (I'll post a screenie when Steam finally logs in.)
Things like gl_overbright etc would also help to highlight them. The "laser mine" skin from NSarmslab also means they have a massive big red laser (bet you didn't see that comming...) sticking out the top of them.
Still, despite these "hacks" mines are pretty easy to see anyway, and if you do see them last minute, it's generally too late to avoid them anyway.
oh yeah before this gets nuked for exploit, it's not that simple to enable, you have to have a clue about what you're doing first. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
But I stare into the sun even when i'm not playing ns
what
a bored gorge walks into a bar, and the bartender says, "hey, there be a mine over there mon." the gorge walks to where he can spit at it, and BOOM! walks into a mine that he didn't see on the way there.
D
U
H
!
the consistent placement of mines in one area gets you slaughtered cuz aliens know how to get rid of em, cuz the know where they are! its inventive and imaginative thinking in battle that makes you win, same with mine placement. if you put a mine in a dark corner, or just around a corner, where aliens can see it(whether or not u have some noob hax that make you see it) you could be rewarded with 2 or 3 skulks!(my record is 5) if you put 2 next to each other in a multiple hive situation, you could make it easy to kill a <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> , or a little less difficult to kill an onos.
ceiling, floor, walls, boxes, w/e, any noob can place them here if they think, "oh, i think this is a good spot..." and puts it there. I knife onos' at an average of 2 a week, so mines r welcome against them. the wrong thing to think is that mines are useless after aliens get another hive. get a brain man, and yes, clanners can be verrrry stupid if they put thousands of mines on the ceiling......... <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->