Siege Cannon Bug Brings Game To Screeching Halt

SuramanSuraman Join Date: 2002-10-17 Member: 1526Members
<div class="IPBDescription">I got a short demo of it in action</div> Long story short, us aliens get 3 hives quickly and beat the marines bases back until they're turtling inside of main. To help pin them down we had a few offense chambers constructed near their base on bast, mainly near the engine room entrance. Anyways to combat this they put up 3 siege towers near that turning door thing, what resulted was 1 offense chamber getting pounded by 3 siege towers for damned near 25 minutes and never dying, in the demo you can see it getting nuked multiple times and not go down, this effectively blocked the best way of attacking with an Onos rush (elevator being heavily guarded as well) anyway I haven't tried to replicate it but it was SO annoying as there was no way at all to get past without dying or getting severely injured.

<a href='http://mywebpages.comcast.net/whatevermj/siege.zip' target='_blank'>http://mywebpages.comcast.net/whatevermj/siege.zip</a>

Comments

  • SuramanSuraman Join Date: 2002-10-17 Member: 1526Members
    Hrm, i just watched the demo again, and it was a defense chamber not offense, and its kinda near a few others, but nonetheless it gets blasted so hard and for so long, it had to be bugged or something.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Unless it was healed alot... there are tales of chambers surviving multiple seiges indefinitely on the forums.

    How many def chambers were there?
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    edited November 2002
    Siege cannon damage is kinda wierd.

    I had one match on the planetside with the reception desk (forget the map name) where the marines plopped down a Siege turret in the transparent tube next to their base starting position and it was blasting some offencive chambers layed down in the reception area. There was only ONE defencive structure there and somehow it prevented the siege tower from taking out any offencive chambers.

    Other matches I've seen a single siege cannon eliminate several alien structures when there many defencive structures.

    However, I could understand if there was like 4-6 defencive chambers sitting in one place and healing themselves. That would need *alot* of firepowre to bring down.

    I'm thinking it's probably something to do with range.

    My solution to you: if your siege turret isn't doing enough damage, just build a second siege turret.

    However, as an alien supporter, I think siege turrets are too abusable. The commander has the perfect perspective to use them in the most twinky manner possible, and often does to pin down resource nodes and hives from unapproachable locations. I think there should be some sort of alien countermeasure.
  • SathanisSathanis Join Date: 2002-11-04 Member: 6939Members
    Occasionally I'll stand near a lone defense node and get healed as if a hive and another defensive node or two were around. Its really strange. :\ It might be just the AoE clipping the walls.. if thats the case, it oughtta be fixed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    Maybe set a team limit on Siege turrets? Something low, I've seen them whored to death today on pubs.
  • AcidhamsterAcidhamster Join Date: 2002-11-01 Member: 3171Members
    After the patch I've began to see SC's not working at all.

    Once as alien on eclipse, there were TWO SC's firing on a lone resource node outside the marine base. After maybe 5 minutes of bombardment I, the curious alien, ran over to the resource node to check its health. Full. wtf? Then the next volley I died to the explosion of the SC hitting it yet again (I was a skulk). This continued on untill we finnaly clear'd the marine outpost, the resource node never died.

    Another time when I was marine on ns_nancy(sp?) our commander setup a SC near one of the last alien hives. I was guarding the door with a HMG. After a couple fire fights I decided to chase down a fleeing fade that kept attacking and runing to heal. 'round the bend I come and I see this lone DC being pounded by our SC. I check its health and its full.. wtf? So I blast it away with my HMG and return to my end of the hallway. I was hurt by the SC's fire when I got near the DC to check its health.
  • f3rretf3rret Join Date: 2002-05-29 Member: 686Members
    <!--QuoteBegin--Sathanis+Nov 8 2002, 03:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sathanis @ Nov 8 2002, 03:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Occasionally I'll stand near a lone defense node and get healed as if a hive and another defensive node or two were around. Its really strange. :\ It might be just the AoE clipping the walls.. if thats the case, it oughtta be fixed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm pretty sure it's supposed to be that way. On bendy hallways, i like to put 4 defense chambers against the wall, then evolve to fade or onos. Then I go attack, then come back and stand against the wall. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Then I go attack again.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Its funny when I build defence chambers under the floor and the aliens are like "Wtf I'm healing!"
  • SpotterSpotter Join Date: 2002-11-02 Member: 5255Members
    I believe I was in this game. It was through the airlock they could not shoot.

    The aliens had pushed us back due to bad commanders and poor marines. So I took over trying to get everyone ready. Well they had fades and took atomosphereic processing so I pulled everyone back, and set up some siege turrents to deal with the stuff outside of the engine room.

    Well they did not die. So I put up two more, and still nothing.

    I am not quite sure why that is at all. Someone said in game that they could not fire through the airlock.
  • SAUnknownSoldierSAUnknownSoldier Join Date: 2002-11-01 Member: 2482Members
    Sounds like they have trouble firing through brush entities...
  • AtziluthAtziluth Join Date: 2002-11-01 Member: 1995Members
    hmmm... maybe we can test this... perhaps there is reduction in dmg through multiple walls? Have not seen this happen personally but kudos on the movie since so few provide evidence to back up claims... With testing we can help the devs nail this bug quickly.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    except that they were killing everything around it.

    It appears that the bug reported several times (certain buildings becoming invunerable) is still out there.
  • AtziluthAtziluth Join Date: 2002-11-01 Member: 1995Members
    There were quite a few defense chambers that I heard... I will try to duplicate this tomorrow with a friend... do you know how many walls the siege turret was going through?

    Wonder if the rotating door was causing the issue... oh well I will demo the bug if I can replicate it.
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