Suggestiosn For Next Patch

MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
I think for the next big patch, the minimap for the marines should be more useful. Right now tis just a picture that tells absolutely nothing.

*Fix the onos getting stuck

*Marine reloading animations would be hot

thats all i can think of.
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Comments

  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    only been stuck once as onos and that was inside a defence chamber (lol, regenerating unstoppable onos!....which can't move...).

    I evolve in a place that has easy access for onos to the rest of the ship, evolving in your hive which only has small tunnels leading out is a bad idea.

    Also AFAIK the marines have reloading animations in 1st person, are you talking 3rd person? I agree that 3rd person animations/mussle flash would be nice.
  • SintriSintri Join Date: 2002-11-05 Member: 7131Members
    jumping over chambers gets you stuck, people dropping stuff on you gets you stuck, redemption sometimes gets you stuck, mass lag sometimes gets you stuck, um.. think that's it.
  • SathanisSathanis Join Date: 2002-11-04 Member: 6939Members
    You guys know you can crouch as Onos and can get pretty much anywhere without getting stuck besides vents?
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    My imediate request would be the option to boot players, either by a team or a commander. I was just in a server with some player who decided to leave his name at just nsplayer and destroy everything at the marine base. I couldn't figure out why it took 3 minutes for me to spawn when no one else was dead. Till I did spawn and saw this guy destroying everything in his path while the rest of the team was screaming at him to knocok it off and the aliens were relentlessly assualting the base. Next map...he joins the marines again and in about 4 minutes when I took the command position because the current commander didn't want to do it any more and the guy goes right back at it.

    Either we need to turn off FF for marines targeting thier own buildings...or we need a way to boot players like that. I'm really annoyed because I left the server over this and it was the first one I could find with good ping and high players.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    RE: Mindmeld_me

    Go comm and build turrets on top of him....
  • f3rretf3rret Join Date: 2002-05-29 Member: 686Members
    Isn't friendlyfire off by default?
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    One more:
    If Youre building a structure as an alien you still loose the cash when the building cant be placed because of space restrictions (sp?)
  • JA1numJA1num Join Date: 2002-11-06 Member: 7261Members
    edited November 2002
    Friendly <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> should never ever existed in NS,it gives me a feeling of playing with a bunch of losers all over again (no offence but i'm talking bout CS armor strippers*
  • MbOoGiEMbOoGiE Join Date: 2002-11-01 Member: 2030Members
    or accidentally biting your teammates in a skulk rush lol.
  • NordoNordo Join Date: 2002-11-06 Member: 7372Members
    But that's how you kill skulks, backpedaling in circles and shooting holes in the floor. Not to mention, if skulks were able to bite each other on accident, it would probably be their leading cause of death. Skulk/marine melees are too fast and confusing for players to have to worry about friendly fire.

    As for the patch, I'm with Misfire. The marine minimap sucks. Everytime you look at it you have to figure out which way you're facing compared to the map and then try to figure out just which of the hallways you're in etc. A fancy map would be great, especially since it takes so long to memorize these twisty-turny levels. At the very least, a little arrow should show where you are and which way you're facing. Even for the aliens, some sort of map would be handy. Sure you can see where your friends are, but getting to them can be a little tough, esp when trying to use the ducts.
  • trhktrhk Join Date: 2002-11-06 Member: 7245Members
    My little wishlist:

    Kharaa:
    - alot stuck-bug fixes
    - blink tweaking
    - Ohno charge fix. (it doesnt work against structures)
    - some way to remove kharaa-buildings (something like recycling)
    - Webs should also be removable.
    - gorge-limit. 4 kharaa-players, 1 gorge. 8 kharaa-players, 2-3 gorges.
    - Maybe ohno-limit too (it would make it easier for marines)
    - Fade melee attack damage increase/ make it faster. Its still too hard to take down lonely HAHMG-marine even if you manage to surprise him.
    - hotkey for blink and leap because scripts are not allowed.

    Marines:
    - shotgun: more damage, more spread, less range.
    - Grenadelauncher: clip-size. It now is 4/30 but it should be like 4/32, 4/28, 4/36..
    - Some buildings doesnt show health. fixfix.
    - Weapons should have some recoil.
    - Accuracy should change with your movementspeed. Crouched = 100%, stand = 90%, crouchmove = 80%, walk = 70%, run = 50%. LMG should be more accurate than HMG etc.
    - Stamina, those hopping HAHMG marines are.. eh.. funny.
    - Welder-kill appears like "kharaa suicide", fixfix

    All Around:
    - "%"-variables like in TFC/AHL. %h shows your health, %a your armour, %l your location, %i your target etc. like:
    bind x "say_team im at %l, staring at %i, i have %h health and %a armour left.
    would print something like:
    (team) trhk: Im at warehouse, staring at NSPlayer, i have 74 health and 12 armour left.

    Possible variables:
    %w = weapon (marines (HMG, LMG, Welder, Mines,))
    %e = equipment (marines (HA, jetpack, etc))
    %c = class/specie (kharaa)
    %l = location
    %i = target / last seen
    %h = health
    %a = armour

    This would give a little boost for communication and teamplay.
  • skypaskypa Join Date: 2002-11-02 Member: 4074Members
    Great, so every Marine uses teamsay instead of the popup menue and the aliens are no longer able to hear if a marine needs a medipack. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Id have to say the most annoying bug i run into is the one where i drop through the floor from a second level after evolving.
  • XtremeXXtremeX Join Date: 2002-10-30 Member: 1745Members
    Maybe adding a portable Medpac. Or something. Or a Regeneration type thing. Considering they have body armor you would think there would be some type of internal medical system. Just a thought, also maybe fixing that vent bug where it is hard as hell to kill marine who is in one. Now time for me to sleep. GG all and to all a good night.
  • trhktrhk Join Date: 2002-11-06 Member: 7245Members
    <!--QuoteBegin--skypa+Nov 8 2002, 03:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (skypa @ Nov 8 2002, 03:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Great, so every Marine uses teamsay instead of the popup menue and the aliens are no longer able to hear if a marine needs a medipack. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You can add messages from popup-menu to teamsay-messages.

    Remember, if you dont use those "impulse x" thingies, commander cant pinpoint you so quickly.

    binx x "say_team i need medpack %h %a %l;impulse xxx"
    (xxx = number for "need healing" impulse-thingiethungie)
  • JA1numJA1num Join Date: 2002-11-06 Member: 7261Members
    Armory that gives medpacks? after all they do give free ammo
    Lots of bug fixes for onos? (always stucks and it PISSES ME OFF! <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> )
    More communication choices? (IM AT (LOCATION) REQUESTING BACKUP ) thingy would be cool
    the classicl third finger for teh humans to show the aliens? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • JorderonJorderon Join Date: 2002-10-31 Member: 1793Members
    My only wish and desire for NS is to remove the collision detection for buildings and players of the same team. I think it would solve many a problem, and not require any changes to any maps.
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    Make skulks models turn so their feet are always connected to the surface(if possible)

    Change the bite sound(I dont think its that good), and add some more. Getting the exact same sound every time is not so realistic. Also have different sounds for biting flesh and biting metal.

    When marines get bitten, let the screen go red like in dod so the bites become a more shocking unpleasant experience.
  • JA1numJA1num Join Date: 2002-11-06 Member: 7261Members
    quotes "When marines get bitten, let the screen go red like in dod so the bites become a more shocking unpleasant experience."

    *looks at all the dead marines on the floor *
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    Y'know, there <i>is</i> a suggestions/input forum.
  • BugHuntBugHunt Join Date: 2002-11-01 Member: 3337Members
    <!--QuoteBegin--Justin Case+Nov 8 2002, 09:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Justin Case @ Nov 8 2002, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When marines get bitten, let the screen go red like in dod so the bites become a more shocking unpleasant experience.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    As if it wasn't shocking and unpleasant enough as it is? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    theres also some bugs in commander mode that should be fixed. Sometimes i build turrets around factory, but then i can't click on the factory itself. when i try to it just displays the circle around a specific turret. If i recycle the turret , then it works again.


    Skuls should have some kind of attacking animation in 3rd person..
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--trhk+Nov 8 2002, 12:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (trhk @ Nov 8 2002, 12:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--skypa+Nov 8 2002, 03:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (skypa @ Nov 8 2002, 03:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Great, so every Marine uses teamsay instead of the popup menue and the aliens are no longer able to hear  if a marine needs a medipack.   <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You can add messages from popup-menu to teamsay-messages.

    Remember, if you dont use those "impulse x" thingies, commander cant pinpoint you so quickly.

    binx x "say_team i need medpack %h %a %l;impulse xxx"
    (xxx = number for "need healing" impulse-thingiethungie)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    but there is no %h, %l or %a, but there should be otherwise, yea

    oh and doesn't this belong into the ias (ideas and suggestions) forum?
  • JaizJaiz Join Date: 2002-11-08 Member: 7771Members
    i think atm its pretty biast how the aliens can have many builders making heaps of defence towers and offence towers and they dont even need to be built unlike the marines. they just need to be left for a about 30 seconds. also the aliens resourses, once they have enough resource towers almost as soon as you build something it flicks back up to max again. also i think marines should have a health regenerative post, its annoying relying on the commander to resupply you, especially if u are the commander and you have many patrols to look after <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    oh and lastly (and the most important issue), the lag problem, it definitly needs to be addressed. on a full 16 player server everyone has 300+ ping at all times _b
  • SkyClawSkyClaw Join Date: 2002-11-02 Member: 4827Members
    Erm, not sure whether other people have seen this, but I noticed some buildings go throught the floor, once I even saw a CC jutting out from the floor!
  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    i wouldn't tweak accuracy/recoil of marine weapons, if you made it so marine weapons could get less accurate the aliens would have a feild day, no more moving marines? sounds like lunch to me.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Many of the things you mentioned will be added or fixed in a future patch. The marine minimap just didn't get done in time, but will eventually have as much information as the commander minimap.
  • SuramanSuraman Join Date: 2002-10-17 Member: 1526Members
    How about if the <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> left a trail when it attacked so I knew what general direction to wander in to find it, instead of wandering around somewhat randomly.
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    Is it ever going to be put in where the actual camera for the Skulk will rotate with the wall? or is that just too disorientating?

    But what i do think should be fixed/added is a Gorge ability to eat its own buildings and gain back some of the resources from it in some way, and that the world view (3rd person) model of the skulk should rotate with the surface it stands on.

    LM
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    I doubt the 1st person POV for skulk will change, and I'm pretty certain a dev said that. 3rd person model change was ''for a future release''

    I like the trail idea for siege, I have had several annoying experiences trying to hunt them down before they took a hive down. I have seen several graphical issues with NS (pop-up menu not dissapearing from screen properly, and marine buildings dissapearing). I have a GeForce4 Ti 4200, but theres no OpenGl drivers for it that I know of, and I'm running beta of Nvidia drivers, so thats probably the problem. Is there anyway of stopping people gaining extra speed using jetpacks against a flat roof? I'm pretty sure that wasn't the intention behind them. I'll edit if I think of anything else
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