Sky Textures?

NebuzaradanNebuzaradan Join Date: 2003-07-13 Member: 18139Members
I've been working on a few maps and after making some changes to hammer's setup I can't find any of the sky textures anymore...

Does anyone know what .wad's the sky textures are stored in (I may need to download new copies of those wads as I suspect something has been corrupted).

Comments

  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    I think it's in either ns.wad or ns2.wad
  • NebuzaradanNebuzaradan Join Date: 2003-07-13 Member: 18139Members
    Is there a prefix for sky textures (like I think "!" is for liquids and "{" is for ones with transparent portions...)
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    err.. the texture is simply called "sky" without the ""

    the skies itself are tga's in the folder nsp/gfx/env/
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2004
    What [Sorcerer] said and the texture itself is located in the half-life.wad (old won install)

    if you dont have the won instalation anymore I think the half-life.wad is located on your half-life/cs instalation cdrom. Or you can download the hl sdk <b>full</b> version which includes it.

    <a href='http://dev.valve-erc.com/?go=hl_sdk' target='_blank'>http://dev.valve-erc.com/?go=hl_sdk</a>

    [edit]
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  • NebuzaradanNebuzaradan Join Date: 2003-07-13 Member: 18139Members
    So how would I go about using one of the other skies that are in that folder?

    Or making my own sky textures for that matter?

    I assume I'd need to make six images (one for each 3D direction) in .tga format, put them in the gfx/env folder with my map's name, but then how do I get the game to use those images?
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    open up your map in hammer, the go ..
    "map -> map properties... -> environment map (cl_skyname)"
    there you enter the name of the sky which should be used in.
    The name of the sky is the filename without the ".tga" and without the last two characters of the filname. since these only determine which part of the sky that tga is.
    So for example one of the tga's from the ayumi sky is called "ayumibk.tga". So to use that sky in your map enter "ayumi" (without the ") as the environment mapname.
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