Sky Textures?
Nebuzaradan
Join Date: 2003-07-13 Member: 18139Members
I've been working on a few maps and after making some changes to hammer's setup I can't find any of the sky textures anymore...
Does anyone know what .wad's the sky textures are stored in (I may need to download new copies of those wads as I suspect something has been corrupted).
Does anyone know what .wad's the sky textures are stored in (I may need to download new copies of those wads as I suspect something has been corrupted).
Comments
the skies itself are tga's in the folder nsp/gfx/env/
if you dont have the won instalation anymore I think the half-life.wad is located on your half-life/cs instalation cdrom. Or you can download the hl sdk <b>full</b> version which includes it.
<a href='http://dev.valve-erc.com/?go=hl_sdk' target='_blank'>http://dev.valve-erc.com/?go=hl_sdk</a>
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Or making my own sky textures for that matter?
I assume I'd need to make six images (one for each 3D direction) in .tga format, put them in the gfx/env folder with my map's name, but then how do I get the game to use those images?
"map -> map properties... -> environment map (cl_skyname)"
there you enter the name of the sky which should be used in.
The name of the sky is the filename without the ".tga" and without the last two characters of the filname. since these only determine which part of the sky that tga is.
So for example one of the tga's from the ayumi sky is called "ayumibk.tga". So to use that sky in your map enter "ayumi" (without the ") as the environment mapname.