Little Help For Sulk Aiming
justus
Join Date: 2002-11-02 Member: 4632Members
<div class="IPBDescription">Take off those teeths!</div> Can you see properly through skulk teeths when you wanna bite some marine **obscenity**?Do you feel usually after you've attacked on marine that you AGAIN get totally lost and got nailed by marine MG?
Well i made tiny script for sulk and why not to other aliens and marines too.Reason why need to do this is that you cannot keep r_drawviewmodel 0 allways enabled becose then you cannot see those rounds(hive sigh thingys) in your screen and not many other things too.This is easy...just put bind in any button you want(mine in mouse3) and before you gonna kill that marine **obscenity** push it and you get much more clear sigh when you are biting that **obscenity** down.Well script is here:
//Little help for skulk made by Justus
alias drc1 "r_drawviewmodel 0 ; alias drchang drc2"
alias drc2 "r_drawviewmodel 1 ; alias drchang drc1"
alias drchang "drc1"
bind mouse3 "drchang"
//End
I know that this is easy script but it is for newbies or for "leet" players who didnt got it in mind like me (yeah right <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> )
Well be free to give feedback from this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Well i made tiny script for sulk and why not to other aliens and marines too.Reason why need to do this is that you cannot keep r_drawviewmodel 0 allways enabled becose then you cannot see those rounds(hive sigh thingys) in your screen and not many other things too.This is easy...just put bind in any button you want(mine in mouse3) and before you gonna kill that marine **obscenity** push it and you get much more clear sigh when you are biting that **obscenity** down.Well script is here:
//Little help for skulk made by Justus
alias drc1 "r_drawviewmodel 0 ; alias drchang drc2"
alias drc2 "r_drawviewmodel 1 ; alias drchang drc1"
alias drchang "drc1"
bind mouse3 "drchang"
//End
I know that this is easy script but it is for newbies or for "leet" players who didnt got it in mind like me (yeah right <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> )
Well be free to give feedback from this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
This discussion has been closed.
Comments
I'm going from defending something that wasn't really an exploit to finding something that definately IS an exploit.
Don't tell me you honestly believe the skulk's bite covers up your screen because it looks pretty! The skulk's bite does 70 damage per hit, that is an insane amount of damage to do, so there had to be a balancing factor. The mouth obscures your screen so much because makes the kill that much harder to pull off.
If the dev team made it easier to bite with a skulk, then they would have to reduce the damage it does in order to keep the balance. Please don't use this trick anymore, as it is definately a naughty one...
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
now this will happen to all aliens AND humans so i will make another little script so u can press mouse3 to cycle it on and off
// Fire script to turn off weapons made by D-Kure
alias dv0 "developer 0"
alias dv1 "developer 1"
alias "+fire_none" "+attack;wait;r_drawviewmodel 0"
alias "-fire_none" "-attack;wait;r_drawviewmodel 1"
alias "+fire" "+attack"
alias "-fire" "-attack"
alias "fire_change" "fire_weap"
alias "fire_weap" "alias +fire +attack;alias -fire -attack;alias fire_change fire_none;dv1;echo -= Weapon Showing =-;dv0"
alias "fire_none" "alias +fire +fire_none;alias -fire -fire_none;alias fire_change fire_weap;dv1;echo -= No Weapon Showing =-;dv0"
bind mouse1 +fire
bind mouse3 fire_change
play the game the way it was meant to
I really like the closing teeth effect and i?m getting better at predicting bites without really seeing the target all that good. It?s just a matter of developing skills in action, not scripting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
I?m playing the game as it is meant be.
Edit: apparently i cant say **obscenity**
Back in the days of QTF, there was no such thing as "default." If you were playing, you had to download the mod, bind all your keys yourself (no menus), and often create your own models to play. This led to such things as elaborate scripts and bright green models for visibility. Of course, this wasn't a problem because everyone had equal access to them, and was aware that their opponents could easily be using them. Use was an individual choice.
Now that Valve has made things easier, arguments are starting to come in that "anything that's not default is cheating" which is BS. "Default" has absolutely nothing to do with "legit." Want to know what's cheating and what's not?
1) It allows you to do something you could not otherwise do. Keep in mind that this extends beyond simple movement/jumping/firing/etc, so stacking players <i>is</i> legit, as is improving your visibility by removing eye candy.
2) It provides an <i>unfair</i>advantage over other players. The key word is unfair; do the other players have reasonable access to this advantage? Could they obtain the same advantage if they put some effort into it?
3) It goes against the spirit of the game or the intent of the creator. Although we could debate this point for days on end, really it all comes down to what the development team intended, so only they can answer that question. Are the teeth merely atmosphere (and very nice atmosphere at that!) or are they actually part of gameplay balance (in which case the skulk is [i]meant to be blind for a fraction of a second)? Nobody can answer that but the creators.