3 New Ns_veil Screens

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
edited November 2002 in Mapping Forum
<div class="IPBDescription">whee</div> First shot just a little update on the marine spawn area II showed before, not too much going on. Second shows the oh-so-wonderful wall of zappiness, and third is a little area between marine spawn and the east resource nozzle. Third shot will be getting a number of lighting highlights. Also, don't mind the current lack of environment lighting; Chal is getting me a nighttime version of the Eclipse sky, and I'll make any lighting adjustments necessary then. I'll also be replacing that glass texture, but it works for now. I also am aware of the lighting error and can (and will) easily fix that for the next compile.

Enjoy. Or don't.

<img src='http://planethalflife.com/awmaps/pics/veil_11-8_1.jpg' border='0' alt='user posted image'>
<img src='http://planethalflife.com/awmaps/pics/veil_11-8_2.jpg' border='0' alt='user posted image'>
<img src='http://planethalflife.com/awmaps/pics/veil_11-8_3.jpg' border='0' alt='user posted image'>

Comments

  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    looking good as usual KFS, only criticism would be it looks a little too much like eclipse, but hey, thats not really criticism. Maybe a few new textures and a bit more mixing would stop it from feeling too much like its predecessor.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    It's supposed to be like Eclipse. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Think of it as ns_minieclipse. Small map, simple layout, fast games. At least, I hope. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Should be playable within a week and a half.
  • kompokompo Join Date: 2002-11-07 Member: 7639Members
    lovely, maybe it should be a bit more darker.
    may I ask you how did you do those electric beams in the second pic? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i like it. Nice. The marine spawns seems a bit empty but the rest is great.
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    edited November 2002
    <!--QuoteBegin--kompo+Nov 8 2002, 03:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kompo @ Nov 8 2002, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lovely, maybe it should be a bit more darker.
    may I ask you how did you do those electric beams in the second pic? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm fairly certain it's a couple layered func_conveyors traveling in different directions set to additive rendermode. Stand next to the ones in eclipse and watch em push ya along <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    It's looking great btw.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Cash Car Star+Nov 8 2002, 08:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cash Car Star @ Nov 8 2002, 08:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Stand next to the ones in eclipse and watch em push ya along <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Next time I get an updated build of Eclipse in, that won't happen anymore. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Bird_of_PreyBird_of_Prey Join Date: 2002-11-08 Member: 7741Members
    I like the 2nd pic. I hope the static moves, that would look pretty cool. Everything else looks great.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    I'm gonna have to start using VALVe Hammer more often.
  • XHydraliskXHydralisk Join Date: 2002-07-14 Member: 945Members
    I thought it would be neat if the lightning texture was the floor texture. Why? I just thought it would look cool.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <span style='font-size:17pt;line-height:100%'><span style='color:green'>/implodes</span></span>
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    I do like this so far, but the top and bottom pictures seem to be diffrent places :O!
  • Deltron_ZDeltron_Z Join Date: 2002-11-05 Member: 6971Members
    Hurry up and finish.
  • Jerry_111_ElendJerry_111_Elend Join Date: 2002-10-02 Member: 1407Members
    Nice job, but is it possible to make that electritcity in the second picture, er... A little more fitting? Or is it just me?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Looking good there, sir.

    That third shot looks paricularly spiffy.
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