Do Jetpacks Really Work Off Of Your Fps?

thermonuclearthermonuclear Join Date: 2004-06-21 Member: 29450Members
<div class="IPBDescription">If so. This must be changed.</div> Is it true that jetpacks get better if you have more FPS?

Because, I've seen people stay in the air INDEFINATELY with jetpacks. And they said it was because they have UBER - FPS and if you have enough FPS you can stay in the air forever with jetpacks.

I tried to do it, I couldn't.

So, is it true jetpacks get better with more FPS? If so then having ALOT of FPS is like hacking. Lol. It should be changed to either you can't stay in the air forever or you can. No more "If you have more FPS you get unfair advantage and can fly forever, but if you dont have godlike FPS your screwed"

Unless of course, maybe this is how the NS team wants it.

Or, maybe theres no way to fix this problem?


Post your comments!

Comments

  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    In the previous versions of ns.. i think it was fixed in version 2.x
  • thermonuclearthermonuclear Join Date: 2004-06-21 Member: 29450Members
    So, it should be impossible to stay in the air forever?

    Or, can anyone do it now?
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Maybe I'm wrong but I think he was BS-ing you.... gosh I hope I'm wrong.

    I'm pretty sure it is a a vertical force vector (ie why you accelerate if you can hold it down longer)

    One tip I might add is you give a good strong blast on takeoff and then short, rapid little burst to maintain altitude but not loose as much of the "afterburner"
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    all the version 1.xx versions had this "infinite jetpack fuel" bug.
    all the version 2.xx versions have this "infinite jetpack fuel" bug fixed.

    you could try and do what agentx5 said, using a powerful boost to get you into the air and further rapid bursts to maintain your altitude, however, you will eventually run out of jetpack fuel, as one of the fixes to the "infinite JP fuel" bug was to stop the JP from regenerating fuel in mid-air
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    This was in 1.04 for sure.
    As a rine I could stay in the air way longer than most marines.
    Also building was linked to fps, and I could put them turrets up in no time.
    Same with building for the aliens.
    I dont recall if it was linked to skulk leaping though, but there was alot of killing a turret in 1 leap back then.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-TheGlow+Aug 17 2004, 05:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGlow @ Aug 17 2004, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This was in 1.04 for sure.
    As a rine I could stay in the air way longer than most marines.
    Also building was linked to fps, and I could put them turrets up in no time.
    Same with building for the aliens.
    I dont recall if it was linked to skulk leaping though, but there was alot of killing a turret in 1 leap back then. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's because leap damage was multiplied by your fps. Thus came the "oogmgomgomgogm h4x0r l34p!11"
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Jetpack lift is determined by how many fps you get


    So the answer is yes


    JP's were made so that FPS weren't such a determinant, but it still definately helps a butt load.


    Next, FPS also helps:

    bhop speed
    your ROF
    registration of your attacks... etc. etc.
  • whiskey_colawhiskey_cola Join Date: 2004-08-12 Member: 30557Awaiting Authorization
    I have 100-150 fps and I had 8 consecutive bites not registering yesterday. Forlorn, your statement isn't 100% correct <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. I actually thought that fps wasn't important for anything but "how the game runs" anymore, good to know though <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->.
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    <!--QuoteBegin-whiskey cola+Aug 17 2004, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (whiskey cola @ Aug 17 2004, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have 100-150 fps and I had 8 consecutive bites not registering yesterday. Forlorn, your statement isn't 100% correct <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. I actually thought that fps wasn't important for anything but "how the game runs" anymore, good to know though <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    HL engine limits you to 100fps

    Also, i'm not sure if this is a bug but climg on a ladder with a jetpack and get right to the top of the ladder, then just hold +jump down, you get a massive boost off the ladder, it's great <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • thermonuclearthermonuclear Join Date: 2004-06-21 Member: 29450Members
    lol crap. So if you have lots of FPS you can stay in air forever =/

    And if you have lots of FPS you shoot faster, dealing damage faster.

    Damn... FPS owns
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    <!--QuoteBegin-thermonuclear+Aug 17 2004, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (thermonuclear @ Aug 17 2004, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol crap. So if you have lots of FPS you can stay in air forever =/

    And if you have lots of FPS you shoot faster, dealing damage faster.

    Damn... FPS owns <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lies. All lies.
  • whiskey_colawhiskey_cola Join Date: 2004-08-12 Member: 30557Awaiting Authorization
    <!--QuoteBegin-waller+Aug 17 2004, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Aug 17 2004, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HL engine limits you to 100fps
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    My netgraph 3 says 100-150, don't care if that's the real value or not <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. Set developer "1" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->.
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    <!--QuoteBegin-whiskey cola+Aug 17 2004, 05:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (whiskey cola @ Aug 17 2004, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-waller+Aug 17 2004, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Aug 17 2004, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HL engine limits you to 100fps
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    My netgraph 3 says 100-150, don't care if that's the real value or not <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. Set developer "1" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    max_fps 101, then you'll see your real FPS <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-whiskey cola+Aug 17 2004, 11:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (whiskey cola @ Aug 17 2004, 11:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-waller+Aug 17 2004, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Aug 17 2004, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HL engine limits you to 100fps
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    My netgraph 3 says 100-150, don't care if that's the real value or not <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. Set developer "1" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And watch as you should see all the OTHER things you cause with developer 1. Using cvars you don't know the implication of is bad, m'kay? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    - Shockwave
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    No, ignore Forlorn please. He has a habit of giving... flawed information, simply for the chaos it creates, apparently.

    FPS holds no bearing on Jetpacking, build speed, leap damage, or so on after 2.0.

    And for the last time, developer 1 does NOT push your fps over 100, it simply shows you a listing of pseudo-fps, so a developer can walk around a level and get a relative feel for trouble spots, on slower cards. The actual engine is locked to 100fps, maximum.

    Now then, as the question appears quite answered.


    <span style='color:red'>*LOCKED.*</span>
This discussion has been closed.