Aholes + Building Damage = Hell
Mr_Special_ED
Join Date: 2002-11-05 Member: 7076Members
<div class="IPBDescription">A new form of crap in NS...</div> Well, this is a first. As COMMANDER you lay down some really nice stuff, and what happens - NSPlayer decides he doesn't like placement and destroys all of it. Nice huh. This needs to be TURNED OFF. Like now. There is no reason why this should be on and only invites the kind of bedlam we had. I had to give people welders instead of ammo just so these fools wouldnt destroy our spawns. And of course, he was one of the last ones alive.
Comments
According to my experience, ff hurts marine buildings in casual mode.
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It's ok if Alien players utilize it, but when Marine players start to abuse
this as a replacement for teamkilling or as a means to frustrate the
commander so they can take the commander's place, you need either
a new patch or a password protected server.
The grenade launcher does ff in casual mode, too
(as far as I can remember, so consider this unconfirmed).
Bottom line in my opinion is that it's a thing in this game that doesn't make a whole lot of sense. Giving your own team the ability to destroy your own structures just doesn't seem to me like it's the same as Teammates being able to destroy other teammates vehicles in BATTLEFIELD.
I acualy think the blast radious for the bile bomb should be reduced a little. As marines have to stick together to survive, and a bunch of marines standing thight together is very easy to vipe out by a fade or two.
do ff damage either, trust me, i love running in to a hive thats
being nade spammed, just to sit in the middle of the explotions
shooting skulks that spawn.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<b>Bug in the 1.01 listenserver casualmode?</b>
When I open up a 1.01 listenserver in <i>casual</i>mode, the marine
buildings <i>do</i> take damage from friendly fire. I have been
on 1.01 casual servers where friendly fire hurt buildings and on 1.01 casual
servers where it did not.
I haven't testet this with the 1.01 dedicated server. I will test this as
soon as possible.
All I know for sure is that the <i>default values</i> for a 1.01 listenserver
allow marine buildings to be hurt by friendly fire.
<i>Either</i> there's a difference between the 1.01 dedicatedserver and
the listenserver, <i>or</i> there is a way to manipulate those settings
(even in 1.01) <i>OR</i> your experiences still relate to 1.0 servers
(where almost anything could be manipulated).
<b>Friendly Fire from Grenades etc. in 1.01 casualmode</b>
It's like Khaim says: The friendly fire from grenades and bile bombs only
affects the one who fired it.
Sincerely,
B33r!
"Aliens or marines, they're both fun."
Small world :)
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