The Real Issue With Grenades
Icculus
Join Date: 2002-01-24 Member: 26Members
<div class="IPBDescription">as I see it</div> I think one of the biggest problems with the grenade launcher is its total ammo capacity. You can hold like 40 grenades in one, so if you have 2 guys with them all the commander has to do is spam health on them and they can spam a room nearly forever. I think having 4 in the chamber and 8 in reserve would be better, at least force the comm to spend more points on ammo.
Happy Hunting.
Happy Hunting.
Comments
so there's no excuse for thta.
/"I need some ammo overhere"
One thing i do think they need to do is to increase the reload time. As it is now one guy with a GL can keep a narrow tunnel free from aliens just by shooting reloading and then shoot again. That would also force his teammates to cover him while he reloads, like they have to do with the HMG.
1 shot, reload.
4 round maximum.
Maybe UP the damage, DOWN the ammo? Hmm.
Only time I ever use a GL is if there's some situation that can ONLY be solved by indirect fire. Heck, before 1.01 I could take out 2 offense turrets and still have around 20-30 bullets left for the inevitable rushing skulk attack.
Now I need the whole clip to kill 2 turrets, but I still find them much better.
Admittedly, I havn't USED gl's that much, but that's mostly because my experiences with them havn't been nearly as positive as your unhappiness seems to indicate.
Ahhh well, to each his own.
[PiG] Shadow
ehhh... just thought about it... perhaps the fact that I like to travel solo or in 2-3 man groups has alot to do with my dislike of the GL. With support, I suppose the GL might be more effective. But I still won't use it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
And before you yell at me for being a rambo marine, well, so what if I am? I'm a very _effective_ rambo marine. I use my brain, and my ears. I'm usually the one securing resource nodes for the Commander, with reinforcments arriving simply to build and fend off counter attacks. I have yet to have a Comm yell at me for going off on my own. Although I must admit having a _good_ partner increases our effectivness a hundredfold, as was shown to me in the last game I played. Me and another player stuck together for a good hour and a half. We both died once, and each time it was after we got seperated. Teamwork DOES matter. There's simply a deplorable lack of good teammates <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Attmittedly, I've never played on a map with more than 20 people, but it would take <b>at least</b> two fades with a lerker to take out that combo.