Thing About Public Games..

LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
edited November 2002 in NS General Discussion
<div class="IPBDescription">Sugestions?</div> Like so many probably already noticed, a lot of players get boored quickly of loosing. They see that their team is loosing, and they either quit the server or cowardly skip teams to join the winners. A bit sad to see such lack of... well... guts or patience. Personally i like to stick around to the bitter end, but its hard when all of a sudden your team is down to 3 players facing 7. TEAMS!!! TEAMS!!! TEAMS!!!... and who wants to join the loosing team when you just spent maby 1 1/2 hours fighting your way to victory? Completly understandable.

Now im not sure what, if anything, could or should be done about this?

Maby an option to vote on surrender? i dont know... any sugestions?

Also, anyone who played Day of Defeat 3.0 knows about those cutscenes in the beggining of the para maps. It might be cool to have some sort of Victory/Defeat Cutscenes in NS, to rejoice/beAshamed about when Winning/Loosing.

Coments on this?

Also, i forgot to search for any topict like this so sorry if its a replica <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

Comments

  • Fade_AffeFade_Affe Join Date: 2002-11-05 Member: 6982Members
    I think if the entire team goes to the ready room you effectively surrender and a new round starts, no?
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    Well... No, that doest work. Just found out about that. we played marines on eclipse and the aliens werent doing very well. All of a sudden there is only one alien left... everyone else went to readyroom. Then all of us are put back in the reqadyroom, because the last alien went to readyroom i guess? Now, players cant join the marines, and the ones joining aliens wont spawn... I went to observer mode and sae that all the marine buildings were still there... The server was pronounced dead for 20 minutes untill mapchange.. no admin <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    I still belive in a surrender vote of some sort... With a nice little cut-scene to congratulate on your victory / Laugh at your incompetence <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Jerry_111_ElendJerry_111_Elend Join Date: 2002-10-02 Member: 1407Members
    You guys must remember, this might get boring for the victorious, if the other team keeps on surrendering. Surrender option should be limited to once per map, anyone else think of that?
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    I know exactly what you mean Jerry... After maby an hour of fighting, who wants to be robbed of the pleasure to march through your enemy base blasting foes left and right burning their home to the ground. Not me anyway, but consider the enemy team ecpecially after two or three on their team quit the server or joind the winning team? Its not a whole lot of fun playing for half an hour knowing that there is absolutly no way you can win, when its 3 low tech Vs. 7 high tech..

    Im not saying it should be easy to surrender ( like kicking a commander). 80% votes needed or so? it would just be preferable to having people quitting the server?

    Anyone have any comments on the End cut-scene idea?
  • Jerry_111_ElendJerry_111_Elend Join Date: 2002-10-02 Member: 1407Members
    Hehe, cutscenes. Heres an idea.

    The marines surrendered, and there's this cutscene...

    The "Marine surrender" cutscene, "shows aliens racing into the marine base, skulks, fades, and gorgs.

    It shows the marines trying to fight back, but then the skulks are too fast, and start rippin em apart. from there, there could be a upwards shot of the commande console, and aliens approaching it, while marines have a little circle.
  • scacscac Join Date: 2002-11-03 Member: 5979Members
    sounds like a winner to me (the surrender option, that is) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    But is should need "many" votes, maybe it should even require the winning team to vote.
    Meaning this: a vote of surrender occurs. 80% or so of the surrending team has to vote for it <b>and</b> 33% of the winning team has to vote ALSO.
    In this case both teams have some jurisdiction and it seems fair. Makes more sense, one team surrenders and the other decides if they accept it or just wanna mow them down <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> Ok, maybe a little harsh but hey it sci-fi <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    Me personally I like staying on the team and fighting to the death. I find it very challenging...but as u guys mention, its a shame that so many ?smacktards? just leave the team... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    cheers...
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    That does sound like a plan there, scac.. Winning team having to accept the surrender.. A bit odd to have marines and aliens negotiating terms of surrender, but hey, its only a game right?

    Maby there already is a way to put this in on a server to server basis.. i saw a server today that had put little numbers indicating damage drifting upwards from an enemy or enemy building when hit by an alien. I asusume it was like that for the marines as well.. Kind of helpful for beginners to visually confirm that youre actually doing damadge...
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    Also, if Marines win a cutscene with marines partying with girls and scientists examining dead and captured aliens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BogBog Join Date: 2002-11-05 Member: 7004Members
    Poor sportsmanship and childish players are the nemesis of online gaming. Hell, if everyone's playing the game properly, even losing is fun. There's something about sprinting a Skulk through ducts trying to sneak into and eat the CC after everyone's gone to hell in a handbasket for the Bugs that appeals to my perverse streak.

    Those last-ditch firefights at the 'rine base, sowing mines like you're dealing Klondike, hearing the gargling and snuffling of the Bug Horde as they round the corner can be terrifyingly exhilarating.

    I'll never forget some kid who was playing Bug screaming "Not fair, not fair!" and swearing his pointy little head off during the conclusion of a particularly satifsying game. He was moaning that the Bugs only had one hive, and calling us every name under the sun. The fact that earlier in the game the bug had two hives and were hardening the area around their third seemed to have been conveniently forgotten.

    Gah... it comes down to sportsmanship. If "only winning is fun", then you should go play something singleplayer with God mode on.
  • KherasKheras Join Date: 2002-11-09 Member: 7869Members
    Part of it also is when you're an alien and you know that the marines could just walk right over your last hive. It is very frustrating to watch them build up for over an hour before even scouting.....

    If a server has weak alien and marine teams even a situation like that could be a long standoff.

    I have also noticed the ready room bug. Without a server time limit I'm not sure the game would ever end, and most servers I've been on don't have them. Additionally, sometimes when I've hit ready room key I'll be stuck in a part of the map.... usually near where I was but I do get ported a good distance. In this case the new game can't restart unless the map is reloaded. ;\

    Kheras
  • Bishop_GantryBishop_Gantry Join Date: 2002-11-04 Member: 6861Members
    Had some intresting games latley where the marines conquers 2 hives fortifies them untill ridiculness and they !!!STOP!!! they stops completly in attacking and lets the game drag on and on and on and on and on and on and on and on and on... (catch the drift?)

    as aliens we couldnt do smack because no class could engage the outer outposts since they smacked 10 turrets protecting them... lerks tried but along comes someone in HA and repairs anything and naded the vents...

    we couldnt loose
    marines wouldnt attack
    the game was drawned out for hours
    we couldnt advance

    it was a stalemate where the marines did nothing and aliens couldnt do anything
  • AwakenAwaken Join Date: 2002-11-07 Member: 7502Members
    Regarding teams: You would probably find that in this game not many people would bother to look at the scoreboard that often, so they probably don't notice the teams are uneven.

    Also, if you are on the winning team and it has taken your team 1-2hours to get in grasp of the win, it's a bit hard to tear yourself away to even the teams. You want to stay there to relish in what you helped start. I know that sounds sad, but we've all been there I am sure, you've put in some hardwork and you want to enjoy the win cause you deserve it.

    All the game needs is an auto team balance system.
  • KherasKheras Join Date: 2002-11-09 Member: 7869Members
    Reaping the fruits of your labor is one thing.... seeing 6 people in the marine observer corridor waiting for a person to go alien is S-A-D. I'm not kidding either. The servers I played on today had an average of three guys just sitting there.

    One I think might have been aliens that got fed up and wanted to get a jump on the next map, but from what I saw of the others when I beamed in they had just started within a few minutes.

    A big hurdle to making this mod fun is getting people to actually try the Kheraa. I have never ever ever ever ever seen a person waiting in the alien corridor to spawn in when someone goes marine.

    Autobalance would be nicely coupled with forced join, or an idle kick timer.

    Kheras
  • AwakenAwaken Join Date: 2002-11-07 Member: 7502Members
    I always go alien. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    Well? is this a problem or should i just ignore it and move on? Devs or PT's?

    Btw... i know this cut scene thing ive been babling about, the major part of that work is up to the mapper. but there has to be some sort of code comming from the game to enable it, right?

    Also, what can a mapper control in terms of gameplay in his map? Can i make a map with custom spawn rules, weapon/evolve/spawn limits and certain rules? ive been thinking about getting in to mapping for quite some time, and this NS theme really gets my head spinning... i love Sci-fi <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BogBog Join Date: 2002-11-05 Member: 7004Members
    Despite all my yowling about bad Marines and lousy coms, you'll find this a strange reason.

    Under 1.01 I rarely have complaints playing Bug.

    Bug Rox.

    Bug plaid with even a semblance of right can now 0wn 'rine with relatively effort (compared to winning as Frontiersman)
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    The best solution, IMHO, is to implement optional(default on) autobalancing. If the teams are off by 3 or more people, switch the person who's been on the larger team for the least amount of time to the other side. This way, you'll hopefully switch someone who just joined or hasn't been working on that team for too long(excluding the Commander). Obviously it isn't failproof, but it seems to me to be the only way to help keep teams even with the least risk of separating someone from the team they've been working with the whole game.
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