Mess Hall The Only Solution?
Lofung
Join Date: 2004-08-21 Member: 30757Members
<div class="IPBDescription">NS_G@Ynancy</div> i seldom, hardly see <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> win without relocating to mess hall. is it the only way that marines would stand a chance, or we have other solution?
Comments
Nancy is in the center of the map, quite literally.
If you control Nancy, it's easy to push into any of those hives.
Cargo gives access to 2 hives, and roughly half the nodes on the map.
Mess hall gives you 1 node, a crappy vent to aux gen, and dangerous ladders into cargo.
Cargo is the choke point, NOT mess hall.
(messhall) is in the center of the map, quite literally.
If you control (messhall), it's easy to push into any of those hives. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
:l
Cargo gives access to 2 hives, and roughly half the nodes on the map.
Mess hall gives you 1 node, a crappy vent to aux gen, and dangerous ladders into cargo.
Cargo is the choke point, NOT mess hall. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Aye. Trying to clear that ladder when the aliens are camping it is nigh impossible without high-level upgrades.
You still have another way to get into the Kharaa part of the map.
It holds a res node.
You can scan those little buggers just in case they feel like camping it.
In most pubs, if the aliens bother laming up cargo, at worst, you have to siege, at best, you force your way through the other way, from that narrow corridor that leads to Auxiliary communications and Port Engine.
Then there is the point of actually GETTING to Cargo. As you've already said, it's a **** to get into, and at the beginning of the map, aliens usually hold that (and don't tell me you'll be able to get there before the aliens do), so you might as well cut your losses and get to Mess Hall, and then push into Cargo, or take the other way.
Yeah, Cargo is nice, if you can get to it.
Assuming you could pick which place you started in, Cargo wins hands down, but from MS, I'd choose the arguably less strategic, but much safer place to put down a PG.
Normally I would put something in this line as to gloat my victory, but I'll leave that for you guys to flame.
Edit:
Ahahahahah!
Thanks for pointing that out, TOmekki. Yeah, sometimes I can't organize my thoughts properly.
Yes, for the dense, I am being sarcastic, I don't see why you need to put childish filter dodging insults into a map's name just because you don't like it. Shame on the alleged smarter of you for not noticing.
Second, mess hall is too big, with lots of places for aliens to hide. Personally I'd push just past it into cargo, or the corridor right outside mess hall. That way you can establish a forward position that doesn't give the aliens much cover.
What can be said of messhall for marines? It is good to control as aliens during the early stages of the game. For marines, it just gives more room for movement instead of being forced into noname AUX GENs. Otherwise, relocating there is really not interesting for aliens. As mentioned, camp the ladder and control the vents while enjoying the rest of the map. Between two evenly-skilled teams, aliens will wipe the floor with marines who relocate to messhall.
Cargo gives access to 2 hives, and roughly half the nodes on the map.
Mess hall gives you 1 node, a crappy vent to aux gen, and dangerous ladders into cargo.
Cargo is the choke point, NOT mess hall. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
hmmm thast an interesting point
but like said you can hold off mess hall really well , and trap a lot of aliesn in it
1 gorge in mess hall can tie up the entire marine team if he's generous with his OCs. You have to open the door to get into messhall, and whoever does will get pelted by OC and spit.
Second, assuming you take messhall, your only way out is a deathtrap ladder to cargo, or a deathtrap vent towards mother hive. Joy.
Look at it another way - if you have cargo then you can use sieges to clear mess hall, you can EASILY walk down the ladder to go and clear the room. If you have mess hall, you're going to suffer trying to get up the ladder to cargo. The room is huge and with little cover.
Cargo is where the action is - its easy to hold, gives you EASY routes to 2 hives, and cuts off the main route from the west of the map to the east.
If the hive isn't mother...I would lock down Cargo, stay at normal marine spawn, take whatever free hive on the left side is, and then go set up in mother with a node and PG just incase someone sneaks through.
I haven't lost a pub match yet doing this.
That said, if you lose Mess and AuxGen early (or you get gorges OCing those locations), there's no way out.