Vhe Wont Make The .bsp

SwivMasterSwivMaster Join Date: 2002-12-20 Member: 11207Members
the hammer editor seem to not want to create me the bsp file although there were no errors and it even said in the log:

BSP generation successful, writing portal file

i have followed all the steps in the 'how to setup ur computer for mapping' and this this is my results.
i tryed working with Batch Compiler but when i try to load the specifation file, it always writes me some error so its no use.
i would appreciate help <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

Comments

  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Are you sure? What's the .bsp output folder? Try to compile it again.

    And post the compile log anyway.
  • SwivMasterSwivMaster Join Date: 2002-12-20 Member: 11207Members
    ive tryed to compile many times and the bsp isnt in the output folder nor anywhere else

    heres the log i get:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->** Executing...
    ** Command: Change Directory
    ** Parameters: E:\Steam


    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\Program Files\Valve Hammer Editor\proj\co_test1.map" "E:\Steam\SteamApps\nor@hotmail.com\half-life\nsp\maps\co_test1.map"


    ** Executing...
    ** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
    ** Parameters: "E:\Steam\SteamApps\nor@hotmail.com\half-life\nsp\maps\co_test1"

    hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    -----  BEGIN  hlcsg -----
    Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe E:\Steam\SteamApps\nor@hotmail.com\half-life\nsp\maps\co_test1
    Entering E:\Steam\SteamApps\nor@hotmail.com\half-life\nsp\maps\co_test1.map

    Current hlcsg Settings
    Name                |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads              [      1 ] [  Varies ]
    verbose              [    off ] [    off ]
    log                  [      on ] [      on ]
    developer            [      0 ] [      0 ]
    chart                [    off ] [    off ]
    estimate              [    off ] [    off ]
    max texture memory    [ 4194304 ] [ 4194304 ]
    max lighting memory  [ 6291456 ] [ 6291456 ]
    priority              [  Normal ] [  Normal ]

    noclip                [    off ] [    off ]
    null texture stripping[      on ] [      on ]
    clipnode economy mode [      on ] [      on ]
    clip hull type        [  legacy ] [  legacy ]
    onlyents              [    off ] [    off ]
    wadtextures          [      on ] [      on ]
    skyclip              [      on ] [      on ]
    hullfile              [    None ] [    None ]
    nullfile              [    None ] [    None ]
    min surface area      [  0.500 ] [  0.500 ]
    brush union threshold [  0.000 ] [  0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...50%...60%...80%...90%... (0.03 seconds)
    SetModelCenters:
    20%...50%...70%... (0.00 seconds)
    CSGBrush:
    10%...20%...30%...40%...50%...60%... (0.16 seconds)

    Using Wadfile: \steam\steamapps\nor@hotmail.com\half-life\nsp\ns.wad
    - Contains 15 used textures, 88.24 percent of map (578 textures in wad)
    Using Wadfile: \steam\steamapps\nor@hotmail.com\half-life\nsp\ns2.wad
    - Contains 1 used texture, 5.88 percent of map (296 textures in wad)
    Including Wadfile: \steam\steamapps\nor@hotmail.com\half-life\nsp\zhlt.wad
    - Contains 0 used textures, 0.00 percent of map (3 textures in wad)

    Warning: ::FindTexture() texture AAATRIGGER not found!
    Warning: ::LoadLump() texture AAATRIGGER not found!
    Texture usage is at 0.58 mb (of 4.00 mb MAX)
    0.22 seconds elapsed

    -----  END  hlcsg -----




    ** Executing...
    ** Command: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
    ** Parameters: "E:\Steam\SteamApps\nor@hotmail.com\half-life\nsp\maps\co_test1"

    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    -----  BEGIN  hlbsp -----
    Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe E:\Steam\SteamApps\nor@hotmail.com\half-life\nsp\maps\co_test1

    Current hlbsp Settings
    Name              |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads            [      1 ] [  Varies ]
    verbose            [    off ] [    off ]
    log                [      on ] [      on ]
    developer          [      0 ] [      0 ]
    chart              [    off ] [    off ]
    estimate            [    off ] [    off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    priority            [  Normal ] [  Normal ]

    noclip              [    off ] [    off ]
    nofill              [    off ] [    off ]
    null tex. stripping [      on ] [      on ]
    notjunc            [    off ] [    off ]
    subdivide size      [    240 ] [    240 ] (Min 64) (Max 512)
    max node size      [    1024 ] [    1024 ] (Min 64) (Max 4096)


    BSP generation successful, writing portal file 'E:\Steam\SteamApps\nor@hotmail.prt'
    0.20 seconds elapsed

    -----  END  hlbsp -----<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    I see.. csg running, bsp running..
    but no vis and rad
    and you need at least vis for a bsp file
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    There's the problem..
  • SwivMasterSwivMaster Join Date: 2002-12-20 Member: 11207Members
    hmm well im sure i got the hlvis.exe and hlrad.exe directories in thier right places.
    u have any idea why it wont execute them?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-[Sorcerer]+Aug 19 2004, 07:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Sorcerer] @ Aug 19 2004, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I see.. csg running, bsp running..
    but no vis and rad
    and you need at least vis for a bsp file <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No. It will create a bsp with just HLCSG and HLBSP, however it will render everything.

    My advice: Fix that texture error in your log, get Batch Compiler and use that.
  • rafraf Join Date: 2004-08-23 Member: 30825Members
    i got the same problem, when i looked on my map folder where the compiled stuff went, i found a .map file instead of a BSP.

    but when i looked at C:\Program Files\Steam\SteamApps, i found a files called myemail@isp.com.BSP. So i tried puttign that BSP in the map fodler, then i tried playing it, and it was the map io had compiled. i dotn know how that happens.

    maybe its the 'E:\Steam\SteamApps\nor@hotmail.prt', i got that too.

    well i hope that made sense. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Sorry, it didn't made sense..
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-raf+Aug 23 2004, 08:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raf @ Aug 23 2004, 08:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i got the same problem, when i looked on my map folder where the compiled stuff went, i found a .map file instead of a BSP.

    but when i looked at C:\Program Files\Steam\SteamApps, i found a files called myemail@isp.com.BSP. So i tried puttign that BSP in the map fodler, then i tried playing it, and it was the map io had compiled. i dotn know how that happens.

    maybe its the 'E:\Steam\SteamApps\nor@hotmail.prt', i got that too.

    well i hope that made sense. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Get XP-Cagey's newest tools, they should fix this.
  • rafraf Join Date: 2004-08-23 Member: 30825Members
    <!--QuoteBegin-brute_force+Aug 23 2004, 02:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Aug 23 2004, 02:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-raf+Aug 23 2004, 08:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raf @ Aug 23 2004, 08:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i got the same problem, when i looked on my map folder where the compiled stuff went, i found a .map file instead of a BSP.

    but when i looked at C:\Program Files\Steam\SteamApps, i found a files called myemail@isp.com.BSP. So i tried puttign that BSP in the map fodler, then i tried playing it, and it was the map io had compiled. i dotn know how that happens.

    maybe its the 'E:\Steam\SteamApps\nor@hotmail.prt', i got that too.

    well i hope that made sense.  <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Get XP-Cagey's newest tools, they should fix this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the links arent working.
  • minimanminiman Join Date: 2004-01-14 Member: 25304Members
    edited August 2004
    I had this very error when i started NS mapping. It is not vhe not compiling it is simply just not understanding what thit lil . is in your e-mail try change your output folder

    [/edit] after looking at your compile log your are also using AAATRIGER find the untextured wall and change this, oh and VIS is not requied in compile i only use CSG and BSP and i get it every time. Hope this helps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->[offtopic] i can't map good so i will help the troubled. after all thats the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> way![/offtopic][/edit]
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