Vhe Wont Make The .bsp
SwivMaster
Join Date: 2002-12-20 Member: 11207Members
the hammer editor seem to not want to create me the bsp file although there were no errors and it even said in the log:
BSP generation successful, writing portal file
i have followed all the steps in the 'how to setup ur computer for mapping' and this this is my results.
i tryed working with Batch Compiler but when i try to load the specifation file, it always writes me some error so its no use.
i would appreciate help <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
BSP generation successful, writing portal file
i have followed all the steps in the 'how to setup ur computer for mapping' and this this is my results.
i tryed working with Batch Compiler but when i try to load the specifation file, it always writes me some error so its no use.
i would appreciate help <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Comments
And post the compile log anyway.
heres the log i get:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->** Executing...
** Command: Change Directory
** Parameters: E:\Steam
** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Valve Hammer Editor\proj\co_test1.map" "E:\Steam\SteamApps\nor@hotmail.com\half-life\nsp\maps\co_test1.map"
** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "E:\Steam\SteamApps\nor@hotmail.com\half-life\nsp\maps\co_test1"
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe E:\Steam\SteamApps\nor@hotmail.com\half-life\nsp\maps\co_test1
Entering E:\Steam\SteamApps\nor@hotmail.com\half-life\nsp\maps\co_test1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...50%...60%...80%...90%... (0.03 seconds)
SetModelCenters:
20%...50%...70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%... (0.16 seconds)
Using Wadfile: \steam\steamapps\nor@hotmail.com\half-life\nsp\ns.wad
- Contains 15 used textures, 88.24 percent of map (578 textures in wad)
Using Wadfile: \steam\steamapps\nor@hotmail.com\half-life\nsp\ns2.wad
- Contains 1 used texture, 5.88 percent of map (296 textures in wad)
Including Wadfile: \steam\steamapps\nor@hotmail.com\half-life\nsp\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Warning: ::FindTexture() texture AAATRIGGER not found!
Warning: ::LoadLump() texture AAATRIGGER not found!
Texture usage is at 0.58 mb (of 4.00 mb MAX)
0.22 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "E:\Steam\SteamApps\nor@hotmail.com\half-life\nsp\maps\co_test1"
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe E:\Steam\SteamApps\nor@hotmail.com\half-life\nsp\maps\co_test1
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'E:\Steam\SteamApps\nor@hotmail.prt'
0.20 seconds elapsed
----- END hlbsp -----<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
but no vis and rad
and you need at least vis for a bsp file
u have any idea why it wont execute them?
but no vis and rad
and you need at least vis for a bsp file <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No. It will create a bsp with just HLCSG and HLBSP, however it will render everything.
My advice: Fix that texture error in your log, get Batch Compiler and use that.
but when i looked at C:\Program Files\Steam\SteamApps, i found a files called myemail@isp.com.BSP. So i tried puttign that BSP in the map fodler, then i tried playing it, and it was the map io had compiled. i dotn know how that happens.
maybe its the 'E:\Steam\SteamApps\nor@hotmail.prt', i got that too.
well i hope that made sense. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
but when i looked at C:\Program Files\Steam\SteamApps, i found a files called myemail@isp.com.BSP. So i tried puttign that BSP in the map fodler, then i tried playing it, and it was the map io had compiled. i dotn know how that happens.
maybe its the 'E:\Steam\SteamApps\nor@hotmail.prt', i got that too.
well i hope that made sense. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Get XP-Cagey's newest tools, they should fix this.
but when i looked at C:\Program Files\Steam\SteamApps, i found a files called myemail@isp.com.BSP. So i tried puttign that BSP in the map fodler, then i tried playing it, and it was the map io had compiled. i dotn know how that happens.
maybe its the 'E:\Steam\SteamApps\nor@hotmail.prt', i got that too.
well i hope that made sense. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Get XP-Cagey's newest tools, they should fix this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
the links arent working.
[/edit] after looking at your compile log your are also using AAATRIGER find the untextured wall and change this, oh and VIS is not requied in compile i only use CSG and BSP and i get it every time. Hope this helps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->[offtopic] i can't map good so i will help the troubled. after all thats the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> way![/offtopic][/edit]