Texture Lights

rafraf Join Date: 2004-08-23 Member: 30825Members
<div class="IPBDescription">!!!!!</div> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <img src='http://img.photobucket.com/albums/v332/RafaelKim/textlights.jpg' border='0' alt='user posted image' />

^are those considered Texture lights? or are they jsut light entities? (ns_ayumi)

i am very confused, how would i make text lights? i read a tutorials tha says you gotta edit the lights.rad notepad or something -->http://countermap.counter-strike.net/Tutorials/tutorial.php?id=48# (yes i know its a CS tutorial).

i tried it, but it didnt work.

thanks for you time

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Yes, those are texlights.
    To do them, create a simple text file, name it lights.rad or whatever you want (.rad) and then open it in Notepad.

    Each line defines what texture is a texlight, and what colour light it gives off.
    <texturename> <red> <green> <blue> <intensity>
    For example:
    +0~WHITE 255 255 255 500

    This would make the +0~WHITE texture give off white light. Then use the -lights switch for RAD (ie "hlrad.exe -lights c:\ns\lights.rad").
  • rafraf Join Date: 2004-08-23 Member: 30825Members
    i want to make a texture called ~LIGHT3D glow green, so i opened the lights.rad with notepad put "~LIGHT3D 63 254 52 40000".

    and i compiled with rad on normal, after that i tested it...there was no light at all.

    sorry, but what do you mean by "Then use the -lights switch for RAD (ie "hlrad.exe -lights c:\ns\lights.rad"). "
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    40,000 sounds a bit extreme - try something smaller.

    Depends on your compiler, if you're using Hammer there should be a line somewhere in your compile window that says:
    "$light_exe" or something similar. Select it, then just add -lights <i>path</i> in the "parameter" field.

    If you're using Batch Compiler (recommended) just go to the RAD tab, select the "Texture lights" and then locate the file by pressing on button with the three dots.

    If you're just using a batch file, simply add the -lights switch as usual to the hlrad line.
  • rafraf Join Date: 2004-08-23 Member: 30825Members
    edited August 2004
    can anyone posts good tutorials for text lights?
  • rafraf Join Date: 2004-08-23 Member: 30825Members
    <img src='http://img.photobucket.com/albums/v332/RafaelKim/2.jpg' border='0' alt='user posted image' />
    -
    <img src='http://img.photobucket.com/albums/v332/RafaelKim/1.jpg' border='0' alt='user posted image' />

    im confused, do i jsut add -lights on the "parameters" box(Run Map Advanced), making it "$path\$file-lights" ?
    i tried it this way but it didnt work,if im doign it wrong, what am I doing wrong?

    i also tried to put it on the additionals game parameters, and it didnt work either.

    thanks <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Yes, you add it to the $light_exe parameters. Oh, and the command looks like this: -lights <i>path</i> where path points to your rad file (ie "-lights C:\NS\lights.rad").

    Also, it's recommended that you get Batch Compiler instead, check the stickies.
  • rafraf Join Date: 2004-08-23 Member: 30825Members
    Download

    First of all you're going to need some files... so download the following and put them somewhere you can access them easily
    Hammer: <a href='http://collective.valve-erc.com/data/docs/.../hammer_v34.exe' target='_blank'>http://collective.valve-erc.com/data/docs/.../hammer_v34.exe</a>
    Hammer 3.5 Beta Upgrade: <a href='http://collective.valve-erc.com/data/docs/...testbuild04.zip' target='_blank'>http://collective.valve-erc.com/data/docs/...testbuild04.zip</a>

    Batch Compiler: <a href='http://redmapping.com/pafiledb31/pafiledb....n=download&id=2' target='_blank'>http://redmapping.com/pafiledb31/pafiledb....n=download&id=2</a>
    BC Specification File (right-click and save-as): <a href='http://merkury.orcon.net.nz/Zoners%20Custo...x%20OptPlns.bcs' target='_blank'>http://merkury.orcon.net.nz/Zoners%20Custo...x%20OptPlns.bcs</a>

    XP-Cagey's Compile Tools: <a href='http://xp-cagey.com/downloads/zhlt_1.7p13.zip' target='_blank'>http://xp-cagey.com/downloads/zhlt_1.7p13.zip</a>

    Merl's Map Backup Util: <a href='http://collective.valve-erc.com/data/docs/...s/mapbackup.zip' target='_blank'>http://collective.valve-erc.com/data/docs/...s/mapbackup.zip</a>

    HLFix: <a href='http://extension.ws/hlfix/hlfix081b.zip' target='_blank'>http://extension.ws/hlfix/hlfix081b.zip</a>


    is this the sticky? because the links fo rthe BC arent working <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> , if you have any otehr links, can you please post them?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    A quick google got me here: <a href='http://countermap.counter-strike.net/Nemesis/index.php?p=3' target='_blank'>http://countermap.counter-strike.net/Nemesis/index.php?p=3</a>

    Remember to get the net framework.
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